Initializing Python 1. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\email 2. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\encodings 3. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx 4. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\build 5. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib 6. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale 7. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py 8. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools 9. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\colourchooser 10. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\editor 11. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\floatcanvas 12. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\masked 13. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\mixins 14. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\lib\ogl 15. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af 16. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca 17. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs 18. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da 19. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de 20. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el 21. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es 22. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu 23. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi 24. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr 25. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi 26. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu 27. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id 28. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it 29. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja 30. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv 31. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb 32. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl 33. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl 34. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR 35. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru 36. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl 37. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv 38. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr 39. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk 40. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN 41. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW 42. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\af\LC_MESSAGES 43. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ca\LC_MESSAGES 44. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\cs\LC_MESSAGES 45. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\da\LC_MESSAGES 46. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\de\LC_MESSAGES 47. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\el\LC_MESSAGES 48. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\es\LC_MESSAGES 49. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\eu\LC_MESSAGES 50. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fi\LC_MESSAGES 51. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\fr\LC_MESSAGES 52. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hi\LC_MESSAGES 53. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\hu\LC_MESSAGES 54. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\id\LC_MESSAGES 55. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\it\LC_MESSAGES 56. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ja\LC_MESSAGES 57. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\lv\LC_MESSAGES 58. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nb\LC_MESSAGES 59. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\nl\LC_MESSAGES 60. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pl\LC_MESSAGES 61. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\pt_BR\LC_MESSAGES 62. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\ru\LC_MESSAGES 63. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sl\LC_MESSAGES 64. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\sv\LC_MESSAGES 65. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\tr\LC_MESSAGES 66. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\uk\LC_MESSAGES 67. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_CN\LC_MESSAGES 68. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\locale\zh_TW\LC_MESSAGES 69. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\py\tests 70. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed 71. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM\wx\tools\XRCed\src-images 72. Using Python sys path: ..\WARLORDS\ASSETS\PYTHON\SYSTEM sys.path = ['..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\email', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\encodings', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\build', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\colourchooser', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\editor', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\floatcanvas', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\masked', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\mixins', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\lib\\ogl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\af\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ca\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\cs\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\da\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\de\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\el\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\es\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\eu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\fr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hi\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\hu\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\id\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\it\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ja\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\lv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nb\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\nl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\pt_BR\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\ru\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sl\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\sv\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\tr\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\uk\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_CN\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\locale\\zh_TW\\LC_MESSAGES', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\py\\tests', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM\\wx\\tools\\XRCed\\src-images', '..\\WARLORDS\\ASSETS\\PYTHON\\SYSTEM'] sys.modules = {'zipimport': , 'signal': , '__builtin__': , 'sys': , '__main__': , 'exceptions': , 'CvPythonExtensions': } sys.builtin_module_names = ('CvPythonExtensions', '__builtin__', '__main__', '_bisect', '_codecs', '_codecs_cn', '_codecs_hk', '_codecs_iso2022', '_codecs_jp', '_codecs_kr', '_codecs_tw', '_csv', '_heapq', '_hotshot', '_locale', '_multibytecodec', '_random', '_sre', '_subprocess', '_symtable', '_weakref', '_winreg', 'array', 'audioop', 'binascii', 'cPickle', 'cStringIO', 'cmath', 'collections', 'datetime', 'errno', 'exceptions', 'gc', 'imageop', 'imp', 'itertools', 'marshal', 'math', 'md5', 'mmap', 'msvcrt', 'nt', 'operator', 'parser', 'regex', 'rgbimg', 'sha', 'signal', 'strop', 'struct', 'sys', 'thread', 'time', 'xxsubtype', 'zipimport') 1. Using moduleSearchDirs: python\enhancedtechconquestutils\ 2. Using moduleSearchDirs: python\bug\ 3. Using moduleSearchDirs: python\contrib\sevopedia\ 4. Using moduleSearchDirs: python\contrib\ 5. Using moduleSearchDirs: python\revolution\gameready\ 6. Using moduleSearchDirs: python\revolution\ 7. Using moduleSearchDirs: python\bug\tabs\ 8. Using moduleSearchDirs: python\screens\ 9. Using moduleSearchDirs: python\ 10. Using moduleSearchDirs: python\revinquisition\ 11. Using moduleSearchDirs: python\revolution\development\ 12. Using moduleSearchDirs: python\afforess\ 13. Using moduleSearchDirs: python\entrypoints\ 14. Using moduleSearchDirs: python\pywb\ 15. Using moduleSearchDirs: python\pitboss\ 16. Using moduleSearchDirs: python\pyhelper\ 17. Using moduleSearchDirs: python\pyunit\ 18. Using moduleSearchDirs: python\_debugtools\ 19. Using moduleSearchDirs: EntryPoint module:cvappinterface EntryPoint module:cvgameinterfacefile EntryPoint module:cveventinterface EntryPoint module:cvrandomeventinterface EntryPoint module:cvdiplomacyinterface EntryPoint module:cvoptionsscreencallbackinterface EntryPoint module:cvscreensinterface EntryPoint module:cvscreenutilsinterface EntryPoint module:rom_boreal EntryPoint module:rom_shuffle EntryPoint module:rom_continents EntryPoint module:rom_terra EntryPoint module:rom_arboria EntryPoint module:rom_team_battleground EntryPoint module:planet_generator_0_68 EntryPoint module:rom_rainforest EntryPoint module:rom_randomscriptmap EntryPoint module:full_of_resources_3_00 EntryPoint module:rom_great_plains EntryPoint module:rom_global_highlands EntryPoint module:rom_hemispheres EntryPoint module:rom_hub EntryPoint module:rom_medium_and_small EntryPoint module:perfectworld2 EntryPoint module:rom_earth2 EntryPoint module:rom_big_and_small EntryPoint module:rom_inland_sea EntryPoint module:rom_ring EntryPoint module:rom_fantasy_realm EntryPoint module:rom_smartmap EntryPoint module:rom_mirror EntryPoint module:rom_tectonics EntryPoint module:rom_lakes EntryPoint module:rom_donut EntryPoint module:rom_balanced EntryPoint module:rom_maze EntryPoint module:rom_archipelago EntryPoint module:rom_custom_continents EntryPoint module:rom_fractal EntryPoint module:rom_highlands EntryPoint module:rom_pangaea EntryPoint module:rom_wheel EntryPoint module:rom_ice_age EntryPoint module:rom_tilted_axis EntryPoint module:rom_islands EntryPoint module:rom_oasis EntryPoint module:rom_perfectworld EntryPoint module:cvtranslator EntryPoint module:cvgameinterface EntryPoint module:cvwbinterface EntryPoint module:pbmain EntryPoint module:hemispheres EntryPoint module:arboria EntryPoint module:highlands EntryPoint module:rainforest EntryPoint module:terra EntryPoint module:donut EntryPoint module:tectonics EntryPoint module:randomscriptmap EntryPoint module:big_and_small EntryPoint module:boreal EntryPoint module:earth2 EntryPoint module:medium_and_small EntryPoint module:team_battleground EntryPoint module:global_highlands EntryPoint module:cvmapscriptinterface EntryPoint module:islands EntryPoint module:great_plains EntryPoint module:continents EntryPoint module:fantasy_realm EntryPoint module:archipelago EntryPoint module:wheel EntryPoint module:lakes EntryPoint module:tilted_axis EntryPoint module:inland_sea EntryPoint module:mirror EntryPoint module:fractal EntryPoint module:oasis EntryPoint module:pangaea EntryPoint module:hub EntryPoint module:balanced EntryPoint module:maze EntryPoint module:custom_continents EntryPoint module:shuffle EntryPoint module:ring EntryPoint module:cvunitcontrolinterface EntryPoint module:cvdebuginterface EntryPoint module:cvpopupinterface EntryPoint module:ice_age load_module CvEventInterface load_module BugEventManager load_module CvEventManager load_module CvUtil load_module traceback load_module PyHelpers load_module CvScreensInterface load_module CvMainInterface load_module ScreenInput load_module CvScreenEnums load_module time load_module BugDll load_module BugUtil load_module ColorUtil load_module RevInqUtilities load_module BugCore load_module BugOptions load_module BugConfig load_module BugInit load_module BugPath load_module BugConfigTracker load_module BugTypes load_module xmllib ..\WARLORDS\ASSETS\PYTHON\SYSTEM\xmllib.py:9: DeprecationWarning: The xmllib module is obsolete. Use xml.sax instead. 15:29:09 DEBUG: BugConfig - registering xml handler BugConfig.RootHandler 15:29:09 DEBUG: BugConfig - registering bug handler BugConfig.BugHandler 15:29:09 DEBUG: BugConfig - registering load handler BugConfig.LoadHandler 15:29:09 DEBUG: BugConfig - registering config handler BugConfig.ConfigHandler 15:29:09 DEBUG: BugConfig - registering arg handler BugConfig.ArgHandler load_module configobj load_module __future__ load_module codecs load_module validate validate import failed load_module pickle load_module RevInquisitor load_module cPickle load_module RevInquisition load_module RevInstances load_module RevDCM load_module Popup 15:29:09 INFO : BugCore - creating uninitialized mod RevDCM load_module CvConfigParser load_module ConfigParser load_module CvPath load_module _winreg load_module CvModName os.getcwd(): E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword os.getcwd(): E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Addons.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Addons.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Addons.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Addons.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Revolution.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Revolution.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Revolution.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Revolution.ini"] load_module CityUtil 15:29:09 INFO : BugCore - creating uninitialized mod NJAGC 15:29:09 INFO : BugCore - creating uninitialized mod Scores 15:29:09 INFO : BugCore - creating uninitialized mod MainInterface 15:29:09 INFO : BugCore - creating uninitialized mod CityScreen load_module ReligionUtil load_module FontUtil load_module MonkeyTools load_module AStarTools 15:29:09 INFO : BugCore - creating uninitialized mod PLE load_module UnitUtil load_module PlayerUtil load_module TradeUtil load_module DiplomacyUtil load_module AttitudeUtil load_module GameUtil load_module Scoreboard load_module DealUtil load_module ReminderEventManager load_module SdToolKit load_module autolog 15:29:10 INFO : BugCore - creating uninitialized mod Autolog 15:29:10 INFO : BugCore - creating uninitialized mod Reminder load_module GGUtil load_module GPUtil load_module ProgressBarUtil load_module RawYields load_module CvTechChooser load_module TechPrefs 15:29:10 INFO : BugCore - creating uninitialized mod Advisors load_module CvForeignAdvisor load_module math load_module CvExoticForeignAdvisor load_module IconGrid_BUG load_module DomPyHelpers load_module TechTree load_module FavoriteCivicDetector load_module CvReligionScreen load_module CvCorporationScreen load_module CvCivicsScreen load_module CvVictoryScreen load_module TechUtil load_module CvEspionageAdvisor 15:29:10 INFO : BugCore - creating uninitialized mod BetterEspionage load_module CvOptionsScreen load_module CvReplayScreen load_module CvHallOfFameScreen load_module CvDanQuayle load_module CvGameUtils load_module CvUnVictoryScreen load_module CvDawnOfMan load_module CvTechSplashScreen load_module CvTopCivs load_module random load_module CvInfoScreen load_module CvIntroMovieScreen load_module CvVictoryMovieScreen load_module CvWonderMovieScreen load_module CvEraMovieScreen load_module CvSpaceShipScreen load_module SevoScreenEnums load_module CvWorldBuilderScreen load_module CvWorldBuilderDiplomacyScreen load_module CvDebugTools load_module CvDebugInfoScreen load_module CvMapGeneratorUtil load_module CvGFCScreen load_module CvPopupInterface load_module CvScreenUtilsInterface load_module CvOverlayScreenUtils load_module CvDotMapOverlayScreen load_module CvStrategyOverlay load_module SdToolkit 15:29:10 INFO : BugCore - creating uninitialized mod StrategyOverlay load_module CvScreenUtils load_module InputUtil 15:29:10 INFO : BugCore - creating uninitialized mod CustDomAdv 15:29:10 INFO : BugCore - creating uninitialized mod TechWindow init-ing world builder screen load_module CvWBPopups load_module CvCameraControls load_module CvAdvisorUtils load_module RevolutionInit load_module RevDefs load_module RevEvents load_module RevData load_module SdToolKitCustom load_module RevUtils load_module RevCivicsUtils load_module RevTraitsUtils load_module BarbarianCiv load_module AIAutoPlay load_module ChangePlayer load_module Revolution load_module RebelTypes load_module TextUtils load_module Tester load_module TechDiffusion load_module StartAsMinors load_module DynamicCivNames load_module LeaderCivNames 15:29:10 DEBUG: BugEventManager - adding event 'PreGameStart' 15:29:10 DEBUG: BugEventManager - adding event 'BeginActivePlayerTurn' 15:29:10 DEBUG: BugEventManager - adding event 'SwitchHotSeatPlayer' 15:29:10 DEBUG: BugEventManager - adding event 'LanguageChanged' 15:29:10 DEBUG: BugEventManager - adding event 'ResolutionChanged' 15:29:10 DEBUG: BugEventManager - adding event 'PythonReloaded' 15:29:10 DEBUG: BugEventManager - adding event 'unitUpgraded' 15:29:10 DEBUG: BugEventManager - adding event 'unitCaptured' 15:29:10 DEBUG: BugEventManager - adding event 'combatWithdrawal' 15:29:10 DEBUG: BugEventManager - adding event 'combatRetreat' 15:29:10 DEBUG: BugEventManager - adding event 'combatLogCollateral' 15:29:10 DEBUG: BugEventManager - adding event 'combatLogFlanking' 15:29:10 DEBUG: BugEventManager - adding event 'playerRevolution' PY:Initializing Revolution Mod CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Revolution.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Revolution.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Revolution.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Revolution.ini"] 15:29:10 DEBUG: BugInit - global context not ready PY:OnInit load_module CvAppInterface load_module Archipelago load_module Balanced load_module Continents load_module Custom_Continents load_module Fantasy_Realm load_module Fractal load_module Great_Plains load_module Highlands load_module Hub load_module Ice_Age load_module Inland_Sea load_module Islands load_module Lakes load_module Maze load_module Mirror load_module Oasis load_module Pangaea load_module Ring load_module Shuffle load_module Team_Battleground load_module Terra load_module Tilted_Axis load_module Wheel load_module Arboria load_module Big_and_Small load_module Boreal load_module Donut load_module Earth2 load_module Global_Highlands load_module Hemispheres load_module Medium_and_Small load_module Rainforest load_module RandomScriptMap load_module Tectonics load_module Planet_Generator_0_68 load_module gc load_module encodings.string_escape load_module Full_of_Resources_3_00 load_module CvOptionsScreenCallbackInterface load_module BugOptionsScreen load_module BugErrorOptionsTab load_module BugOptionsTab 15:29:35 INFO : BugCore - creating uninitialized mod Core load_module BugHelp load_module copy load_module webbrowser load_module urllib load_module operator load_module PerfectWorld2 load_module array load_module RoM_Arboria load_module RoM_Archipelago load_module RoM_Balanced load_module RoM_Big_and_Small load_module RoM_Boreal load_module RoM_Continents load_module RoM_Custom_Continents load_module RoM_Donut load_module RoM_Earth2 load_module RoM_Fantasy_Realm load_module RoM_Fractal load_module RoM_Global_Highlands load_module RoM_Great_Plains load_module RoM_Hemispheres load_module RoM_Highlands load_module RoM_Hub load_module RoM_Ice_Age load_module RoM_Inland_Sea load_module RoM_Islands load_module RoM_Lakes load_module RoM_Maze load_module RoM_Medium_and_Small load_module RoM_Mirror load_module RoM_Oasis load_module RoM_Pangaea load_module RoM_PerfectWorld initializing hm load_module RoM_Rainforest load_module RoM_RandomScriptMap load_module RoM_Ring load_module RoM_Shuffle load_module RoM_SmartMap load_module glob load_module RoM_Team_Battleground load_module RoM_Tectonics load_module RoM_Terra load_module RoM_Tilted_Axis load_module RoM_Wheel load_module encodings.latin_1 8500 - gold 8501 - research 8502 - culture 8503 - espionage 8483 - food 8484 - production 8485 - commerce 8550 - judaism 8551 - judaism 8560 - christianity 8561 - christianity 8568 - islam 8569 - islam 8582 - hinduism 8583 - hinduism 8586 - buddhism 8587 - buddhism 8594 - confucianism 8595 - confucianism 8596 - taoism 8597 - taoism 8602 - zoroastrianism 8603 - zoroastrianism 8642 - kemetism 8643 - kemetism 8650 - hellenism 8651 - hellenism 8658 - naghualism 8659 - naghualism 15:29:45 DEBUG: BugInit - initializing... 15:29:45 DEBUG: BugPath - initializing... 15:29:45 DEBUG: BugPath - initializing application folder 15:29:45 INFO : BugPath - app dir is 'E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword' 15:29:45 DEBUG: BugPath - app folder is 'Beyond The Sword' 15:29:45 INFO : BugPath - mod name is 'Rise of Mankind' 15:29:45 DEBUG: BugPath - initializing mod folder 15:29:45 DEBUG: BugPath - checking CvModFolder load_module CvModFolder 15:29:45 DEBUG: BugPath - initializing system folders load_module CvAltRoot CvAltRoot import failed 15:29:45 DEBUG: BugPath - CvAltRoot module not present 15:29:45 DEBUG: BugPath - Checking user dir 'E:\Documents and Settings\Administrator\My Documents\My Games' 15:29:45 INFO : BugPath - user dir is 'E:\Documents and Settings\Administrator\My Documents\My Games' 15:29:45 INFO : BugPath - found valid Windows XP My Documents folder registry key 15:29:45 DEBUG: BugPath - Checking root dir 'E:\Documents and Settings\Administrator\My Documents\My Games\Beyond The Sword' 15:29:45 INFO : BugPath - root dir is 'E:\Documents and Settings\Administrator\My Documents\My Games\Beyond The Sword' 15:29:45 DEBUG: BugPath - checking mod dir 'E:\Documents and Settings\Administrator\My Documents\My Games\Beyond The Sword\Mods\Rise of Mankind' 15:29:45 DEBUG: BugPath - checking mod dir 'E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword\Mods\Rise of Mankind' 15:29:45 INFO : BugPath - mod dir is 'E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword\Mods\Rise of Mankind' 15:29:45 DEBUG: BugPath - mod folder is 'Rise of Mankind' 15:29:45 DEBUG: BugPath - checking for NoCustomAssets load_module encodings.utf_8 15:29:45 INFO : BugPath - NoCustomAssets is True 15:29:45 DEBUG: BugPath - initializing data folder 15:29:45 DEBUG: BugPath - Checking data dir 'E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword\Mods\Rise of Mankind' 15:29:45 INFO : BugPath - data dir is 'E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword\Mods\Rise of Mankind' 15:29:45 DEBUG: BugPath - initializing asset search paths 15:29:45 DEBUG: Timer - BUG init [init paths] took 9 ms 15:29:45 DEBUG: BugInit - loading mod init... 15:29:45 DEBUG: BugConfig - loading mod file BUG Config 15:29:45 DEBUG: BugInit - loading mod BUG Config... 15:29:45 DEBUG: BUG: looking up BugConfig.ModHandler 15:29:45 DEBUG: BugConfig - registering mod handler BugConfig.ModHandler 15:29:45 DEBUG: BUG: looking up BugConfig.InitHandler 15:29:45 DEBUG: BugConfig - registering init handler BugConfig.InitHandler 15:29:45 DEBUG: BUG: looking up BugOptions.OptionsHandler 15:29:45 DEBUG: BugConfig - registering options handler BugOptions.OptionsHandler 15:29:45 DEBUG: BUG: looking up BugOptions.SectionHandler 15:29:45 DEBUG: BugConfig - registering section handler BugOptions.SectionHandler 15:29:45 DEBUG: BUG: looking up BugOptions.OptionHandler 15:29:45 DEBUG: BugConfig - registering option handler BugOptions.OptionHandler 15:29:45 DEBUG: BUG: looking up BugOptions.ListOptionHandler 15:29:45 DEBUG: BugConfig - registering list handler BugOptions.ListOptionHandler 15:29:45 DEBUG: BUG: looking up BugOptions.ListChoiceHandler 15:29:45 DEBUG: BugConfig - registering choice handler BugOptions.ListChoiceHandler 15:29:45 DEBUG: BUG: looking up BugOptions.ChangeHandler 15:29:45 DEBUG: BugConfig - registering change handler BugOptions.ChangeHandler 15:29:45 DEBUG: BUG: looking up BugOptions.AccessorHandler 15:29:45 DEBUG: BugConfig - registering accessor handler BugOptions.AccessorHandler 15:29:45 DEBUG: BUG: looking up BugOptions.LinkedOptionHandler 15:29:45 DEBUG: BugConfig - registering link handler BugOptions.LinkedOptionHandler 15:29:45 DEBUG: BUG: looking up BugConfig.EventsHandler 15:29:45 DEBUG: BugConfig - registering events handler BugConfig.EventsHandler 15:29:45 DEBUG: BUG: looking up BugConfig.EventHandler 15:29:45 DEBUG: BugConfig - registering event handler BugConfig.EventHandler 15:29:45 DEBUG: BUG: looking up FontUtil.SymbolHandler 15:29:45 DEBUG: BugConfig - registering symbol handler FontUtil.SymbolHandler 15:29:45 DEBUG: BUG: looking up InputUtil.ShortcutHandler 15:29:45 DEBUG: BugConfig - registering shortcut handler InputUtil.ShortcutHandler 15:29:45 DEBUG: BUG: looking up WidgetUtil.WidgetHandler load_module WidgetUtil 15:29:45 DEBUG: BugConfig - registering widget handler WidgetUtil.WidgetHandler 15:29:45 DEBUG: BUG: looking up BugOptionsScreen.ScreenHandler 15:29:45 DEBUG: BugConfig - registering screen handler BugOptionsScreen.ScreenHandler 15:29:45 DEBUG: BUG: looking up BugOptionsScreen.TabHandler 15:29:45 DEBUG: BugConfig - registering tab handler BugOptionsScreen.TabHandler 15:29:45 DEBUG: BUG: looking up BugGameUtils.GameUtilsHandler load_module BugGameUtils 15:29:45 DEBUG: BugGameUtils - initializing 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.isActionRecommended to 15:29:45 DEBUG: BugGameUtils - creating callback isActionRecommended 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canRazeCity to 15:29:45 DEBUG: BugGameUtils - creating callback canRazeCity 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canConstruct to 15:29:45 DEBUG: BugGameUtils - creating callback canConstruct 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getRecommendedBuilding to 15:29:45 DEBUG: BugGameUtils - creating callback getRecommendedBuilding 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getSecondRecommendedTech to 15:29:45 DEBUG: BugGameUtils - creating callback getSecondRecommendedTech 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getUpgradePriceOverride to 15:29:45 DEBUG: BugGameUtils - creating callback getUpgradePriceOverride 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.AI_chooseTech to 15:29:45 DEBUG: BugGameUtils - creating callback AI_chooseTech 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.skipProductionPopup to 15:29:45 DEBUG: BugGameUtils - creating callback skipProductionPopup 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doCulture to 15:29:45 DEBUG: BugGameUtils - creating callback doCulture 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotSelectionListGameNetMessage to 15:29:45 DEBUG: BugGameUtils - creating callback cannotSelectionListGameNetMessage 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getExperienceNeeded to 15:29:45 DEBUG: BugGameUtils - creating callback getExperienceNeeded 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canPickPlot to 15:29:45 DEBUG: BugGameUtils - creating callback canPickPlot 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.updateColoredPlots to 15:29:45 DEBUG: BugGameUtils - creating callback updateColoredPlots 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getExtraCost to 15:29:45 DEBUG: BugGameUtils - creating callback getExtraCost 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotSelectionListMove to 15:29:45 DEBUG: BugGameUtils - creating callback cannotSelectionListMove 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getBuildingCostMod to 15:29:45 DEBUG: BugGameUtils - creating callback getBuildingCostMod 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.showExamineCityButton to 15:29:45 DEBUG: BugGameUtils - creating callback showExamineCityButton 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.createBarbarianCities to 15:29:45 DEBUG: BugGameUtils - creating callback createBarbarianCities 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.AI_doDiplo to 15:29:45 DEBUG: BugGameUtils - creating callback AI_doDiplo 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doResearch to 15:29:45 DEBUG: BugGameUtils - creating callback doResearch 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doMeltdown to 15:29:45 DEBUG: BugGameUtils - creating callback doMeltdown 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doPillageGold to 15:29:45 DEBUG: BugGameUtils - creating callback doPillageGold 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doPlotCulture to 15:29:45 DEBUG: BugGameUtils - creating callback doPlotCulture 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canUpgradeAnywhere to 15:29:45 DEBUG: BugGameUtils - creating callback canUpgradeAnywhere 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotDoCivic to 15:29:45 DEBUG: BugGameUtils - creating callback cannotDoCivic 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotTrain to 15:29:45 DEBUG: BugGameUtils - creating callback cannotTrain 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canTrain to 15:29:45 DEBUG: BugGameUtils - creating callback canTrain 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotDoControl to 15:29:45 DEBUG: BugGameUtils - creating callback cannotDoControl 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doCityCaptureGold to 15:29:45 DEBUG: BugGameUtils - creating callback doCityCaptureGold 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.isPlayerResearch to 15:29:45 DEBUG: BugGameUtils - creating callback isPlayerResearch 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotSpreadReligion to 15:29:45 DEBUG: BugGameUtils - creating callback cannotSpreadReligion 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doReviveActivePlayer to 15:29:45 DEBUG: BugGameUtils - creating callback doReviveActivePlayer 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getConscriptUnitType to 15:29:45 DEBUG: BugGameUtils - creating callback getConscriptUnitType 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotHandleAction to 15:29:45 DEBUG: BugGameUtils - creating callback cannotHandleAction 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doHolyCity to 15:29:45 DEBUG: BugGameUtils - creating callback doHolyCity 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canDeclareWar to 15:29:45 DEBUG: BugGameUtils - creating callback canDeclareWar 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotMaintain to 15:29:45 DEBUG: BugGameUtils - creating callback cannotMaintain 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotCreate to 15:29:45 DEBUG: BugGameUtils - creating callback cannotCreate 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canMaintain to 15:29:45 DEBUG: BugGameUtils - creating callback canMaintain 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doGold to 15:29:45 DEBUG: BugGameUtils - creating callback doGold 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doGrowth to 15:29:45 DEBUG: BugGameUtils - creating callback doGrowth 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.skipResearchPopup to 15:29:45 DEBUG: BugGameUtils - creating callback skipResearchPopup 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotConstruct to 15:29:45 DEBUG: BugGameUtils - creating callback cannotConstruct 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getCityFoundValue to 15:29:45 DEBUG: BugGameUtils - creating callback getCityFoundValue 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getFirstRecommendedTech to 15:29:45 DEBUG: BugGameUtils - creating callback getFirstRecommendedTech 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.showTechChooserButton to 15:29:45 DEBUG: BugGameUtils - creating callback showTechChooserButton 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.AI_doWar to 15:29:45 DEBUG: BugGameUtils - creating callback AI_doWar 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotFoundCity to 15:29:45 DEBUG: BugGameUtils - creating callback cannotFoundCity 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canResearch to 15:29:45 DEBUG: BugGameUtils - creating callback canResearch 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.unitCannotMoveInto to 15:29:45 DEBUG: BugGameUtils - creating callback unitCannotMoveInto 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getWidgetHelp to 15:29:45 DEBUG: BugGameUtils - creating callback getWidgetHelp 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canCreate to 15:29:45 DEBUG: BugGameUtils - creating callback canCreate 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.AI_chooseProduction to 15:29:45 DEBUG: BugGameUtils - creating callback AI_chooseProduction 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.AI_unitUpdate to 15:29:45 DEBUG: BugGameUtils - creating callback AI_unitUpdate 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canBuild to 15:29:45 DEBUG: BugGameUtils - creating callback canBuild 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doReligion to 15:29:45 DEBUG: BugGameUtils - creating callback doReligion 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doGreatPeople to 15:29:45 DEBUG: BugGameUtils - creating callback doGreatPeople 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getUnitCostMod to 15:29:45 DEBUG: BugGameUtils - creating callback getUnitCostMod 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.isVictoryTest to 15:29:45 DEBUG: BugGameUtils - creating callback isVictoryTest 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canFoundCitiesOnWater to 15:29:45 DEBUG: BugGameUtils - creating callback canFoundCitiesOnWater 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doGoody to 15:29:45 DEBUG: BugGameUtils - creating callback doGoody 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.isVictory to 15:29:45 DEBUG: BugGameUtils - creating callback isVictory 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.calculateScore to 15:29:45 DEBUG: BugGameUtils - creating callback calculateScore 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.createBarbarianUnits to 15:29:45 DEBUG: BugGameUtils - creating callback createBarbarianUnits 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doCombat to 15:29:45 DEBUG: BugGameUtils - creating callback doCombat 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doHolyCityTech to 15:29:45 DEBUG: BugGameUtils - creating callback doHolyCityTech 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.canDoCivic to 15:29:45 DEBUG: BugGameUtils - creating callback canDoCivic 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.cannotResearch to 15:29:45 DEBUG: BugGameUtils - creating callback cannotResearch 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.citiesDestroyFeatures to 15:29:45 DEBUG: BugGameUtils - creating callback citiesDestroyFeatures 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.doProduction to 15:29:45 DEBUG: BugGameUtils - creating callback doProduction 15:29:45 DEBUG: BUG: binding CvGameUtils.CvGameUtils.getRecommendedUnit to 15:29:45 DEBUG: BugGameUtils - creating callback getRecommendedUnit 15:29:45 DEBUG: BugGameUtils - isVictory - setting default to True 15:29:45 DEBUG: BugGameUtils - isPlayerResearch - setting default to True 15:29:45 DEBUG: BugGameUtils - getExtraCost - setting default to 0 15:29:45 DEBUG: BugGameUtils - createBarbarianCities - setting default to False 15:29:45 DEBUG: BugGameUtils - createBarbarianUnits - setting default to False 15:29:45 DEBUG: BugGameUtils - skipResearchPopup - setting default to False 15:29:45 DEBUG: BugGameUtils - showTechChooserButton - setting default to True 15:29:45 DEBUG: BugGameUtils - getFirstRecommendedTech - setting default to NO_TECH 15:29:45 DEBUG: BugGameUtils - getSecondRecommendedTech - setting default to NO_TECH 15:29:45 DEBUG: BugGameUtils - canRazeCity - setting default to True 15:29:45 DEBUG: BugGameUtils - canDeclareWar - setting default to True 15:29:45 DEBUG: BugGameUtils - skipProductionPopup - setting default to False 15:29:45 DEBUG: BugGameUtils - showExamineCityButton - setting default to True 15:29:45 DEBUG: BugGameUtils - getRecommendedUnit - setting default to NO_UNIT 15:29:45 DEBUG: BugGameUtils - getRecommendedBuilding - setting default to NO_BUILDING 15:29:45 DEBUG: BugGameUtils - updateColoredPlots - setting default to False 15:29:45 DEBUG: BugGameUtils - isActionRecommended - setting default to False 15:29:45 DEBUG: BugGameUtils - unitCannotMoveInto - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotHandleAction - setting default to False 15:29:45 DEBUG: BugGameUtils - canBuild - setting default to -1 15:29:45 DEBUG: BugGameUtils - cannotFoundCity - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotSelectionListMove - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotSelectionListGameNetMessage - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotDoControl - setting default to False 15:29:45 DEBUG: BugGameUtils - canResearch - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotResearch - setting default to False 15:29:45 DEBUG: BugGameUtils - canDoCivic - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotDoCivic - setting default to False 15:29:45 DEBUG: BugGameUtils - canTrain - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotTrain - setting default to False 15:29:45 DEBUG: BugGameUtils - canConstruct - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotConstruct - setting default to False 15:29:45 DEBUG: BugGameUtils - canCreate - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotCreate - setting default to False 15:29:45 DEBUG: BugGameUtils - canMaintain - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotMaintain - setting default to False 15:29:45 DEBUG: BugGameUtils - AI_chooseTech - setting default to NO_TECH 15:29:45 DEBUG: BugGameUtils - AI_chooseProduction - setting default to False 15:29:45 DEBUG: BugGameUtils - AI_unitUpdate - setting default to False 15:29:45 DEBUG: BugGameUtils - AI_doWar - setting default to False 15:29:45 DEBUG: BugGameUtils - AI_doDiplo - setting default to False 15:29:45 DEBUG: BugGameUtils - doHolyCity - setting default to False 15:29:45 DEBUG: BugGameUtils - doHolyCityTech - setting default to False 15:29:45 DEBUG: BugGameUtils - doGold - setting default to False 15:29:45 DEBUG: BugGameUtils - doResearch - setting default to False 15:29:45 DEBUG: BugGameUtils - doGoody - setting default to False 15:29:45 DEBUG: BugGameUtils - doGrowth - setting default to False 15:29:45 DEBUG: BugGameUtils - doProduction - setting default to False 15:29:45 DEBUG: BugGameUtils - doCulture - setting default to False 15:29:45 DEBUG: BugGameUtils - doPlotCulture - setting default to False 15:29:45 DEBUG: BugGameUtils - doReligion - setting default to False 15:29:45 DEBUG: BugGameUtils - cannotSpreadReligion - setting default to False 15:29:45 DEBUG: BugGameUtils - doGreatPeople - setting default to False 15:29:45 DEBUG: BugGameUtils - doMeltdown - setting default to False 15:29:45 DEBUG: BugGameUtils - doReviveActivePlayer - setting default to False 15:29:45 DEBUG: BugGameUtils - citiesDestroyFeatures - setting default to True 15:29:45 DEBUG: BugGameUtils - canFoundCitiesOnWater - setting default to False 15:29:45 DEBUG: BugGameUtils - doCombat - setting default to False 15:29:45 DEBUG: BugGameUtils - getConscriptUnitType - setting default to NO_UNIT 15:29:45 DEBUG: BugGameUtils - getCityFoundValue - setting default to -1 15:29:45 DEBUG: BugGameUtils - canPickPlot - setting default to True 15:29:45 DEBUG: BugGameUtils - getUnitCostMod - setting default to -1 15:29:45 DEBUG: BugGameUtils - getBuildingCostMod - setting default to -1 15:29:45 DEBUG: BugGameUtils - canUpgradeAnywhere - setting default to False 15:29:45 DEBUG: BugGameUtils - getWidgetHelp - setting default to 15:29:45 DEBUG: BugGameUtils - getUpgradePriceOverride - setting default to -1 15:29:45 DEBUG: BugConfig - registering gameutils handler BugGameUtils.GameUtilsHandler 15:29:45 DEBUG: BUG: looking up BugGameUtils.CallbackHandler 15:29:45 DEBUG: BugConfig - registering callback handler BugGameUtils.CallbackHandler 15:29:45 DEBUG: Timer - load mod [BUG Config] took 12 ms 15:29:45 DEBUG: BugConfig - loading mod file BUG Core 15:29:45 DEBUG: BugInit - loading mod BUG Core... 15:29:45 DEBUG: BugOptions - getCore will return IniFile Core 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up BugUtil.readLoggingOptions 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up BugUtil.readLoggingOptions 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up BugUtil.readLoggingOptions 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up BugUpdateChecker.onCheckForUpdatesChanged load_module BugUpdateChecker load_module SvnUtil load_module threading 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up BugUpdateChecker.onLocalRootChanged 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up BugUpdateChecker.onRepositoryUrlChanged 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up BugUtil.readLoggingOptions 15:29:45 DEBUG: BUG: looking up BugDll.init 15:29:45 DEBUG: BULL 1.0, API version 1 15:29:45 DEBUG: BUG: looking up BugEventManager.configure 15:29:45 DEBUG: BUG: calling 15:29:45 DEBUG: BUG: looking up BugUtil.doDeferredCalls 15:29:45 DEBUG: BUG: looking up BugUtil.doHotSeatCheck 15:29:45 DEBUG: BUG: looking up BugOptions.clearAllTranslations 15:29:45 DEBUG: BUG: looking up BugOptionsScreen.clearAllTranslations 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + CTRL + O 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + J 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + CTRL + F1 15:29:45 DEBUG: Timer - load mod [BUG Core] took 20 ms 15:29:45 DEBUG: BUG: looking up CvScreensInterface.init 15:29:45 DEBUG: BUG: looking up FontUtil.init 15:29:45 INFO : FontUtil - registering symbol 'unhealthy' for 9203 15:29:45 DEBUG: FontUtil - registering synonym 'UNHEALTHY' 15:29:45 DEBUG: FontUtil - registering synonym 'UNHEALTHY_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'map' for 9220 15:29:45 DEBUG: FontUtil - registering synonym 'MAP' 15:29:45 DEBUG: FontUtil - registering synonym 'MAP_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'trade' for 9210 15:29:45 DEBUG: FontUtil - registering synonym 'TRADE' 15:29:45 DEBUG: FontUtil - registering synonym 'TRADE_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'defense' for 9211 15:29:45 DEBUG: FontUtil - registering synonym 'DEFENSE' 15:29:45 DEBUG: FontUtil - registering synonym 'DEFENSE_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'moves' for 9206 15:29:45 DEBUG: FontUtil - registering synonym 'MOVES' 15:29:45 DEBUG: FontUtil - registering synonym 'MOVES_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'badfood' for 9214 15:29:45 DEBUG: FontUtil - registering synonym 'BAD_FOOD' 15:29:45 DEBUG: FontUtil - registering synonym 'BAD_FOOD_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'occupation' for 9221 15:29:45 DEBUG: FontUtil - registering synonym 'OCCUPATION' 15:29:45 DEBUG: FontUtil - registering synonym 'OCCUPATION_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'strength' for 9205 15:29:45 DEBUG: FontUtil - registering synonym 'STRENGTH' 15:29:45 DEBUG: FontUtil - registering synonym 'STRENGTH_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'power' for 9222 15:29:45 DEBUG: FontUtil - registering synonym 'POWER' 15:29:45 DEBUG: FontUtil - registering synonym 'POWER_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'unhappy' for 9201 15:29:45 DEBUG: FontUtil - registering synonym 'UNHAPPY' 15:29:45 DEBUG: FontUtil - registering synonym 'UNHAPPY_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'angrypop' for 9217 15:29:45 DEBUG: FontUtil - registering synonym 'ANGRY_POP' 15:29:45 DEBUG: FontUtil - registering synonym 'ANGRY_POP_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'religion' for 9207 15:29:45 DEBUG: FontUtil - registering synonym 'RELIGION' 15:29:45 DEBUG: FontUtil - registering synonym 'RELIGION_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'badgold' for 9213 15:29:45 DEBUG: FontUtil - registering synonym 'BAD_GOLD' 15:29:45 DEBUG: FontUtil - registering synonym 'BAD_GOLD_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'happy' for 9200 15:29:45 DEBUG: FontUtil - registering synonym 'HAPPY' 15:29:45 DEBUG: FontUtil - registering synonym 'HAPPY_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'greatpeople' for 9212 15:29:45 DEBUG: FontUtil - registering synonym 'GREAT_PEOPLE' 15:29:45 DEBUG: FontUtil - registering synonym 'GREAT_PEOPLE_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'star' for 9208 15:29:45 DEBUG: FontUtil - registering synonym 'STAR' 15:29:45 DEBUG: FontUtil - registering synonym 'STAR_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'eatenfood' for 9215 15:29:45 DEBUG: FontUtil - registering synonym 'EATEN_FOOD' 15:29:45 DEBUG: FontUtil - registering synonym 'EATEN_FOOD_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'goldenage' for 9216 15:29:45 DEBUG: FontUtil - registering synonym 'GOLDEN_AGE' 15:29:45 DEBUG: FontUtil - registering synonym 'GOLDEN_AGE_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'openBorders' for 9218 15:29:45 DEBUG: FontUtil - registering synonym 'OPEN_BORDERS' 15:29:45 DEBUG: FontUtil - registering synonym 'OPEN_BORDERS_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'bullet' for 9204 15:29:45 DEBUG: FontUtil - registering synonym 'BULLET' 15:29:45 DEBUG: FontUtil - registering synonym 'BULLET_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'healthy' for 9202 15:29:45 DEBUG: FontUtil - registering synonym 'HEALTHY' 15:29:45 DEBUG: FontUtil - registering synonym 'HEALTHY_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'defensivePact' for 9219 15:29:45 DEBUG: FontUtil - registering synonym 'DEFENSIVE_PACT' 15:29:45 DEBUG: FontUtil - registering synonym 'DEFENSIVE_PACT_CHAR' 15:29:45 INFO : FontUtil - registering symbol 'silver star' for 9209 15:29:45 DEBUG: FontUtil - registering synonym 'SILVER_STAR' 15:29:45 DEBUG: FontUtil - registering synonym 'SILVER_STAR_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.YIELD_FOOD_CHAR 15:29:45 INFO : FontUtil - registering symbol 'yield food' for 8483 15:29:45 DEBUG: FontUtil - registering synonym 'YIELD_FOOD' 15:29:45 DEBUG: FontUtil - registering synonym 'YIELD_FOOD_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.YIELD_PRODUCTION_CHAR 15:29:45 INFO : FontUtil - registering symbol 'yield production' for 8484 15:29:45 DEBUG: FontUtil - registering synonym 'YIELD_PRODUCTION' 15:29:45 DEBUG: FontUtil - registering synonym 'YIELD_PRODUCTION_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.YIELD_COMMERCE_CHAR 15:29:45 INFO : FontUtil - registering symbol 'yield commerce' for 8485 15:29:45 DEBUG: FontUtil - registering synonym 'YIELD_COMMERCE' 15:29:45 DEBUG: FontUtil - registering synonym 'YIELD_COMMERCE_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.COMMERCE_GOLD_CHAR 15:29:45 INFO : FontUtil - registering symbol 'commerce gold' for 8500 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_GOLD' 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_GOLD_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.COMMERCE_RESEARCH_CHAR 15:29:45 INFO : FontUtil - registering symbol 'commerce research' for 8501 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_RESEARCH' 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_RESEARCH_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.COMMERCE_CULTURE_CHAR 15:29:45 INFO : FontUtil - registering symbol 'commerce culture' for 8502 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_CULTURE' 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_CULTURE_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.COMMERCE_ESPIONAGE_CHAR 15:29:45 INFO : FontUtil - registering symbol 'commerce espionage' for 8503 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_ESPIONAGE' 15:29:45 DEBUG: FontUtil - registering synonym 'COMMERCE_ESPIONAGE_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.WAR_CHAR 15:29:45 INFO : FontUtil - registering symbol 'war' for 8525 15:29:45 DEBUG: FontUtil - registering synonym 'WAR' 15:29:45 DEBUG: FontUtil - registering synonym 'WAR_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.PEACE_CHAR 15:29:45 INFO : FontUtil - registering symbol 'peace' for 8526 15:29:45 DEBUG: FontUtil - registering synonym 'PEACE' 15:29:45 DEBUG: FontUtil - registering synonym 'PEACE_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.SPACE_CHAR 15:29:45 INFO : FontUtil - registering symbol 'space' for 8527 15:29:45 DEBUG: FontUtil - registering synonym 'SPACE' 15:29:45 DEBUG: FontUtil - registering synonym 'SPACE_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.MILITARY_INSTRUCTOR_CHAR 15:29:45 INFO : FontUtil - registering symbol 'militaryinstructor' for 8528 15:29:45 DEBUG: FontUtil - registering synonym 'MILITARY_INSTRUCTOR' 15:29:45 DEBUG: FontUtil - registering synonym 'MILITARY_INSTRUCTOR_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.DOMAIN_LAND_CHAR 15:29:45 INFO : FontUtil - registering symbol 'land' for 8529 15:29:45 DEBUG: FontUtil - registering synonym 'DOMAIN_LAND' 15:29:45 DEBUG: FontUtil - registering synonym 'DOMAIN_LAND_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.DOMAIN_SEA_CHAR 15:29:45 INFO : FontUtil - registering symbol 'sea' for 8530 15:29:45 DEBUG: FontUtil - registering synonym 'DOMAIN_SEA' 15:29:45 DEBUG: FontUtil - registering synonym 'DOMAIN_SEA_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.DOMAIN_AIR_CHAR 15:29:45 INFO : FontUtil - registering symbol 'air' for 8531 15:29:45 DEBUG: FontUtil - registering synonym 'DOMAIN_AIR' 15:29:45 DEBUG: FontUtil - registering synonym 'DOMAIN_AIR_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.ORDER_SENTRY_CHAR 15:29:45 INFO : FontUtil - registering symbol 'sentry' for 8532 15:29:45 DEBUG: FontUtil - registering synonym 'ORDER_SENTRY' 15:29:45 DEBUG: FontUtil - registering synonym 'ORDER_SENTRY_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.ORDER_FORTIFY_CHAR 15:29:45 INFO : FontUtil - registering symbol 'fortify' for 8533 15:29:45 DEBUG: FontUtil - registering synonym 'ORDER_FORTIFY' 15:29:45 DEBUG: FontUtil - registering synonym 'ORDER_FORTIFY_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.ORDER_WAIT_CHAR 15:29:45 INFO : FontUtil - registering symbol 'wait' for 8534 15:29:45 DEBUG: FontUtil - registering synonym 'ORDER_WAIT' 15:29:45 DEBUG: FontUtil - registering synonym 'ORDER_WAIT_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.UPGRADE_CHAR 15:29:45 INFO : FontUtil - registering symbol 'upgrade' for 8535 15:29:45 DEBUG: FontUtil - registering synonym 'UPGRADE' 15:29:45 DEBUG: FontUtil - registering synonym 'UPGRADE_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.CANCEL_CHAR 15:29:45 INFO : FontUtil - registering symbol 'cancel' for 8536 15:29:45 DEBUG: FontUtil - registering synonym 'CANCEL' 15:29:45 DEBUG: FontUtil - registering synonym 'CANCEL_CHAR' 15:29:45 DEBUG: FontUtil - found FontSymbols name CITIZEN_CHAR 15:29:45 INFO : FontUtil - registering symbol 'citizen' for 9223 15:29:45 DEBUG: FontUtil - registering synonym 'CITIZEN' 15:29:45 DEBUG: FontUtil - registering synonym 'CITIZEN_CHAR' 15:29:45 DEBUG: FontUtil - found FontSymbols name GREAT_GENERAL_CHAR 15:29:45 INFO : FontUtil - registering symbol 'greatgeneral' for 9224 15:29:45 DEBUG: FontUtil - registering synonym 'GREAT_GENERAL' 15:29:45 DEBUG: FontUtil - registering synonym 'GREAT_GENERAL_CHAR' 15:29:45 DEBUG: BUG: looking up AttitudeUtil.init 15:29:45 DEBUG: BUG: looking up AttitudeUtil.initModifiers 15:29:45 DEBUG: FontUtil - created FontSymbols.ATTITUDE_FURIOUS_CHAR 15:29:45 INFO : FontUtil - registering symbol 'furious' for 9226 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_FURIOUS' 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_FURIOUS_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.ATTITUDE_ANNOYED_CHAR 15:29:45 INFO : FontUtil - registering symbol 'annoyed' for 9227 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_ANNOYED' 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_ANNOYED_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.ATTITUDE_CAUTIOUS_CHAR 15:29:45 INFO : FontUtil - registering symbol 'cautious' for 9228 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_CAUTIOUS' 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_CAUTIOUS_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.ATTITUDE_PLEASED_CHAR 15:29:45 INFO : FontUtil - registering symbol 'pleased' for 9229 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_PLEASED' 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_PLEASED_CHAR' 15:29:45 DEBUG: FontUtil - created FontSymbols.ATTITUDE_FRIENDLY_CHAR 15:29:45 INFO : FontUtil - registering symbol 'friendly' for 9230 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_FRIENDLY' 15:29:45 DEBUG: FontUtil - registering synonym 'ATTITUDE_FRIENDLY_CHAR' 15:29:45 DEBUG: BUG: looking up ColorUtil.init 15:29:45 DEBUG: BUG: looking up ColorUtil.createColors 15:29:45 DEBUG: BUG: looking up DealUtil.addEvents 15:29:45 DEBUG: BugEventManager - adding event 'DealCanceled' 15:29:45 DEBUG: BUG: looking up DiplomacyUtil.addEvents 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_OFFER_DEAL to DealOffered 15:29:45 DEBUG: BugEventManager - adding event 'DealOffered' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_CANCEL_DEAL to DealCanceled 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_ACCEPT_OFFER to DealAccepted 15:29:45 DEBUG: BugEventManager - adding event 'DealAccepted' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_REJECT_OFFER to DealRejected 15:29:45 DEBUG: BugEventManager - adding event 'DealRejected' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_OFFER_CITY to CityOffered with TRADE_CITIES 15:29:45 DEBUG: BugEventManager - adding event 'CityOffered' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_GIVE_HELP to HelpOffered 15:29:45 DEBUG: BugEventManager - adding event 'HelpOffered' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_OFFER_PEACE to PeaceOffered 15:29:45 DEBUG: BugEventManager - adding event 'PeaceOffered' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_OFFER_VASSAL to VassalOffered 15:29:45 DEBUG: BugEventManager - adding event 'VassalOffered' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_ASK_FOR_HELP to HelpDemanded 15:29:45 DEBUG: BugEventManager - adding event 'HelpDemanded' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_GIVE_HELP to HelpAccepted 15:29:45 DEBUG: BugEventManager - adding event 'HelpAccepted' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_REFUSE_HELP to HelpRejected 15:29:45 DEBUG: BugEventManager - adding event 'HelpRejected' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_DEMAND_TRIBUTE to TributeDemanded 15:29:45 DEBUG: BugEventManager - adding event 'TributeDemanded' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_ACCEPT_DEMAND to TributeAccepted 15:29:45 DEBUG: BugEventManager - adding event 'TributeAccepted' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_REJECT_DEMAND to TributeRejected 15:29:45 DEBUG: BugEventManager - adding event 'TributeRejected' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_RELIGION_PRESSURE to ReligionDemanded 15:29:45 DEBUG: BugEventManager - adding event 'ReligionDemanded' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_CONVERT to ReligionAccepted 15:29:45 DEBUG: BugEventManager - adding event 'ReligionAccepted' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_NO_CONVERT to ReligionRejected 15:29:45 DEBUG: BugEventManager - adding event 'ReligionRejected' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_CIVIC_PRESSURE to CivicDemanded 15:29:45 DEBUG: BugEventManager - adding event 'CivicDemanded' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_REVOLUTION to CivicAccepted 15:29:45 DEBUG: BugEventManager - adding event 'CivicAccepted' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_NO_REVOLUTION to CivicRejected 15:29:45 DEBUG: BugEventManager - adding event 'CivicRejected' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_JOIN_WAR to WarDemanded 15:29:45 DEBUG: BugEventManager - adding event 'WarDemanded' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_JOIN_WAR to WarAccepted 15:29:45 DEBUG: BugEventManager - adding event 'WarAccepted' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_NO_JOIN_WAR to WarRejected 15:29:45 DEBUG: BugEventManager - adding event 'WarRejected' 15:29:45 DEBUG: DiplomacyUtil - mapped AI_DIPLOCOMMENT_STOP_TRADING to EmbargoDemanded 15:29:45 DEBUG: BugEventManager - adding event 'EmbargoDemanded' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_STOP_TRADING to EmbargoAccepted 15:29:45 DEBUG: BugEventManager - adding event 'EmbargoAccepted' 15:29:45 DEBUG: DiplomacyUtil - mapped USER_DIPLOCOMMENT_NO_STOP_TRADING to EmbargoRejected 15:29:45 DEBUG: BugEventManager - adding event 'EmbargoRejected' 15:29:45 DEBUG: BUG: looking up WarPrizes.WarPrizes load_module WarPrizes 15:29:45 DEBUG: BUG: looking up WorldFair.WorldFair load_module WorldFair 15:29:45 DEBUG: BUG: looking up CvWaterAnimalsModEventManager.CvWaterAnimalsModEventManager load_module CvWaterAnimalsModEventManager CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] 15:29:45 DEBUG: BUG: looking up CvEnhancedTechConquestEventManager.CvEnhancedTechConquestEventManager load_module CvEnhancedTechConquestEventManager load_module EnhancedTechConquest CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] 15:29:45 DEBUG: BUG: looking up GGUtil.init 15:29:45 DEBUG: BUG: looking up GPUtil.init 15:29:45 DEBUG: BUG: looking up ReligionUtil.init 15:29:45 DEBUG: BUG: looking up TechUtil.init 15:29:45 DEBUG: BUG: looking up TradeUtil.init 15:29:45 DEBUG: BUG: looking up TraitUtil.init load_module TraitUtil 15:29:45 DEBUG: BUG: looking up UnitUtil.init 15:29:45 DEBUG: BUG: looking up WidgetUtil.getWidgetHelp 15:29:45 DEBUG: BugGameUtils - getWidgetHelp - adding WidgetUtil handler 15:29:45 DEBUG: BUG: looking up CvTechChooser.resetTechPrefs 15:29:45 DEBUG: BUG: looking up CvTechChooser.resetTechPrefs 15:29:45 DEBUG: BugConfig - loading mod file BUG Main Interface 15:29:45 DEBUG: BugInit - loading mod BUG Main Interface... 15:29:45 DEBUG: BugOptions - getMainInterface will return IniFile MainInterface 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value None has index 0 15:29:45 DEBUG: BugOptions - value One has index 1 15:29:45 DEBUG: BugOptions - value Maximum has index 2 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.forcePositionCalc load_module CvCustomizableDomesticAdvisor 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_GP_PROGRESS_BAR = 171 15:29:45 DEBUG: BUG: looking up GPUtil.getHoverText 15:29:45 DEBUG: WidgetUtil - registering Function hover help for WidgetTypes 171: 15:29:45 DEBUG: Timer - load mod [BUG Main Interface] took 26 ms 15:29:45 DEBUG: BugConfig - loading mod file BUG City Screen 15:29:45 DEBUG: BugInit - loading mod BUG City Screen... 15:29:45 DEBUG: BugOptions - getCityScreen will return IniFile CityScreen 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value TradeRoutes appended at index 4 15:29:45 DEBUG: BugOptions - value Food has index 1 15:29:45 DEBUG: BugOptions - value Production has index 2 15:29:45 DEBUG: BugOptions - value Commerce has index 3 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value Default has index 0 15:29:45 DEBUG: BugOptions - value Stacker has index 1 15:29:45 DEBUG: BugOptions - value Chevron has index 2 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [BUG City Screen] took 4 ms 15:29:45 DEBUG: BugConfig - loading mod file BUG Advisors 15:29:45 DEBUG: BugInit - loading mod BUG Advisors... 15:29:45 DEBUG: BugOptions - getAdvisors will return IniFile Advisors 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value All appended at index 0 15:29:45 DEBUG: BugOptions - value Founded appended at index 1 15:29:45 DEBUG: BugOptions - value Player appended at index 2 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_INFO_WORLD_WONDERS = 172 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 172: at 0x02A7EDB0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_INFO_NATIONAL_WONDERS = 173 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 173: at 0x02A7EDF0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_INFO_PROJECTS = 174 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 174: at 0x02A7EE30> 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.forcePositionCalc 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.forcePositionCalc 15:29:45 DEBUG: Timer - load mod [BUG Advisors] took 4 ms 15:29:45 DEBUG: BugConfig - loading mod file Customizable Domestic Advisor 15:29:45 DEBUG: BugInit - loading mod Customizable Domestic Advisor... 15:29:45 DEBUG: BugOptions - getCustDomAdv will return IniFile CustDomAdv 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.forcePositionCalc 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.forcePositionCalc 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value None appended at index 0 15:29:45 DEBUG: BugOptions - value Icons appended at index 1 15:29:45 DEBUG: BugOptions - value Colors appended at index 2 15:29:45 DEBUG: BugOptions - value Both appended at index 3 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.forcePositionCalc 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.forcePositionCalc 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_SELECT_PAGE = 175 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 175: at 0x02ABA270> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_PREV_PAGE = 176 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 176: at 0x02ABA2B0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_NEXT_PAGE = 177 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 177: at 0x02ABA2F0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_EDIT_PAGE = 178 15:29:45 DEBUG: BUG: looking up CvCustomizableDomesticAdvisor.getEditWidgetText 15:29:45 DEBUG: WidgetUtil - registering Function hover help for WidgetTypes 178: 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_SAVE = 179 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 179: at 0x02ABA330> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_RELOAD = 180 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 180: at 0x02ABA370> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_RENAME_PAGE = 181 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 181: at 0x02ABA3B0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_ADD_PAGE = 182 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 182: at 0x02ABA3F0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_REMOVE_PAGE = 183 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 183: at 0x02ABA430> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_MOVE_PAGE_UP = 184 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 184: at 0x02ABA470> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_MOVE_PAGE_DOWN = 185 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 185: at 0x02ABA4B0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_TOGGLE_SPECIALISTS = 186 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 186: at 0x02ABA4F0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_ADD_COLUMN = 187 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 187: at 0x02ABA530> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_REMOVE_COLUMN = 188 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 188: at 0x02ABA570> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_MOVE_COLUMN_UP = 189 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 189: at 0x02ABA5B0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_MOVE_COLUMN_DOWN = 190 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 190: at 0x02ABA5F0> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_SHRINK_COLUMN = 191 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 191: at 0x02ABA630> 15:29:45 INFO : WidgetUtil - WidgetTypes.WIDGET_CDA_EXPAND_COLUMN = 192 15:29:45 DEBUG: WidgetUtil - registering XML hover help for WidgetTypes 192: at 0x02ABA670> 15:29:45 DEBUG: Timer - load mod [Customizable Domestic Advisor] took 3 ms 15:29:45 DEBUG: BugConfig - loading mod file Better Espionage 15:29:45 DEBUG: BugInit - loading mod Better Espionage... 15:29:45 DEBUG: BugOptions - getBetterEspionage will return IniFile BetterEspionage 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [Better Espionage] took 2 ms 15:29:45 DEBUG: BugConfig - loading mod file All Eras Dawn of Man Screen 15:29:45 DEBUG: BugInit - loading mod All Eras Dawn of Man Screen... 15:29:45 INFO : BugCore - creating uninitialized mod AllErasDawnOfManScreen 15:29:45 DEBUG: BUG: looking up CvAllErasDawnOfManScreenEventManager.init load_module CvAllErasDawnOfManScreenEventManager 15:29:45 DEBUG: BUG: looking up CvAllErasDawnOfManScreenEventManager.onGameStart 15:29:45 DEBUG: Timer - load mod [All Eras Dawn of Man Screen] took 0 ms 15:29:45 DEBUG: BugConfig - loading mod file TechWindow 15:29:45 DEBUG: BugInit - loading mod TechWindow... 15:29:45 DEBUG: BugOptions - getTechWindow will return IniFile TechWindow 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value Original has index 0 15:29:45 DEBUG: BugOptions - value Detailed has index 1 15:29:45 DEBUG: BugOptions - value Wide has index 2 15:29:45 DEBUG: BUG: looking up CvScreensInterface.deleteTechSplash 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [TechWindow] took 1 ms 15:29:45 DEBUG: BugConfig - loading mod file Not Just Another Game Clock 15:29:45 DEBUG: BugInit - loading mod Not Just Another Game Clock... 15:29:45 DEBUG: BugOptions - getNJAGC will return IniFile NJAGC 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [Not Just Another Game Clock] took 5 ms 15:29:45 DEBUG: BugConfig - loading mod file Advanced Scoreboard 15:29:45 DEBUG: BugInit - loading mod Advanced Scoreboard... 15:29:45 DEBUG: BugOptions - getScores will return IniFile Scores 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value Leader appended at index 0 15:29:45 DEBUG: BugOptions - value Civilization appended at index 1 15:29:45 DEBUG: BugOptions - value CivDescription appended at index 2 15:29:45 DEBUG: BugOptions - value LeaderAndCivilization appended at index 3 15:29:45 DEBUG: BugOptions - value LeaderAndCivDescription appended at index 4 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value ThemVersusYou appended at index 0 15:29:45 DEBUG: BugOptions - value YouVersusThem appended at index 1 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up Scoreboard.init 15:29:45 DEBUG: BUG: looking up Scoreboard.onDealCanceled 15:29:45 DEBUG: Timer - load mod [Advanced Scoreboard] took 7 ms 15:29:45 DEBUG: BugConfig - loading mod file Plot List Enhancements 15:29:45 DEBUG: BugInit - loading mod Plot List Enhancements... 15:29:45 DEBUG: BugOptions - getPLE will return IniFile PLE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value PLE has index 0 15:29:45 DEBUG: BugOptions - value BUG has index 1 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up PlotListEnhancements.resetUnitPlotListStackedBarColors load_module PlotListEnhancements 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up PlotListEnhancements.resetUnitPlotListStackedBarColors 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up PlotListEnhancements.resetUnitPlotListStackedBarColors 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up PlotListEnhancements.resetUnitPlotListStackedBarColors 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up PlotListEnhancements.resetUnitPlotListStackedBarColors 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [Plot List Enhancements] took 9 ms 15:29:45 DEBUG: BugConfig - loading mod file Autolog 15:29:45 DEBUG: BugInit - loading mod Autolog... 15:29:45 DEBUG: BugOptions - getAutolog will return IniFile Autolog 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up autologEventManager.setDefaultFileName load_module autologEventManager 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up autologEventManager.setFilePath 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up autologEventManager.setFileName 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up autologEventManager.autologEventManager 15:29:45 DEBUG: BUG: looking up autologEventManager.doPillageGoldListener 15:29:45 DEBUG: BugGameUtils - doPillageGold - adding autologEventManager listener 15:29:45 DEBUG: Timer - load mod [Autolog] took 25 ms 15:29:45 DEBUG: BugConfig - loading mod file Reminder 15:29:45 DEBUG: BugInit - loading mod Reminder... 15:29:45 DEBUG: BugOptions - getReminder will return IniFile Reminder 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value Message appended at index 0 15:29:45 DEBUG: BugOptions - value Popup appended at index 1 15:29:45 DEBUG: BugOptions - value Both appended at index 2 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up ReminderEventManager.ReminderEventManager 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + CTRL + R 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + M 15:29:45 DEBUG: Timer - load mod [Reminder] took 1 ms 15:29:45 DEBUG: BugConfig - loading mod file Civ4lerts 15:29:45 DEBUG: BugInit - loading mod Civ4lerts... 15:29:45 INFO : BugCore - creating uninitialized mod Civ4lerts 15:29:45 DEBUG: BugOptions - added option > 15:29:45 DEBUG: BugOptions - getCiv4lerts will return IniFile Civ4lerts 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up Civ4lerts.Civ4lerts load_module Civ4lerts 15:29:45 DEBUG: BugEventManager - adding event 'cityBuildingProject' 15:29:45 DEBUG: BugEventManager - adding event 'cityBuildingProcess' 15:29:45 DEBUG: Timer - load mod [Civ4lerts] took 10 ms 15:29:45 DEBUG: BugConfig - loading mod file MoreCiv4lerts 15:29:45 DEBUG: BugInit - loading mod MoreCiv4lerts... 15:29:45 INFO : BugCore - creating uninitialized mod MoreCiv4lerts 15:29:45 DEBUG: BugOptions - added option > 15:29:45 DEBUG: BugOptions - getMoreCiv4lerts will return IniFile MoreCiv4lerts 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up MoreCiv4lerts.MoreCiv4lerts load_module MoreCiv4lerts 15:29:45 DEBUG: Timer - load mod [MoreCiv4lerts] took 8 ms 15:29:45 DEBUG: BugConfig - loading mod file Unit Naming 15:29:45 DEBUG: BugInit - loading mod Unit Naming... 15:29:45 INFO : BugCore - creating uninitialized mod UnitNaming 15:29:45 DEBUG: BugOptions - getUnitNaming will return IniFile UnitNaming 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - getAdvUnitNaming will return IniFile AdvUnitNaming 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up UnitNameEventManager.UnitNameEventManager load_module UnitNameEventManager load_module Roman load_module RandomNameUtils 15:29:45 DEBUG: Timer - load mod [Unit Naming] took 69 ms 15:29:45 DEBUG: BugConfig - loading mod file FavoriteCivicDetector 15:29:45 DEBUG: BugInit - loading mod FavoriteCivicDetector... 15:29:45 INFO : BugCore - creating uninitialized mod FavoriteCivicDetector 15:29:45 DEBUG: BUG: looking up FavoriteCivicDetector.FavoriteCivicDetector 15:29:45 DEBUG: FavoriteCivicDetector.__init__(). Resetting data and initing event manager. 15:29:45 DEBUG: FavoriteCivicDetector.initHelpers() gDetectionNecessary: False 15:29:45 DEBUG: Timer - load mod [FavoriteCivicDetector] took 0 ms 15:29:45 DEBUG: BugConfig - loading mod file EventSigns 15:29:45 DEBUG: BugInit - loading mod EventSigns... 15:29:45 INFO : BugCore - creating uninitialized mod EventSigns 15:29:45 DEBUG: BugOptions - getEventSigns will return IniFile EventSigns 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up EventSigns.enabledOptionChanged load_module EventSigns 15:29:45 DEBUG: BUG: looking up EventSigns.EventSignsEventHandler 15:29:45 DEBUG: EventSigns EventSignsEventHandler.__init__(). Resetting data and initing event manager. 15:29:45 DEBUG: EventSigns.initOptions() initializing. g_bShowSigns is True. 15:29:45 DEBUG: EventSigns.initData() initializing gSavedSigns 15:29:45 DEBUG: Timer - load mod [EventSigns] took 3 ms 15:29:45 DEBUG: BugConfig - loading mod file Strategy Overlay 15:29:45 DEBUG: BugInit - loading mod Strategy Overlay... 15:29:45 DEBUG: BugOptions - getStrategyOverlay will return IniFile StrategyOverlay 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onEnabledOptionChanged 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onShowDotMapOptionChanged 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onDotMapOptionChanged 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onDotMapOptionChanged 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onDotMapOptionChanged 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onDotMapOptionChanged 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.init 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onGameStart 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onLoad 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onLoad 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onPreSave 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onBeginActivePlayerTurn 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onSwitchHotSeatPlayer 15:29:45 DEBUG: BUG: looking up CvStrategyOverlay.onModNetMessage 15:29:45 DEBUG: BugEventManager - setting shortcut handler for CTRL + X 15:29:45 DEBUG: BugEventManager - setting shortcut handler for CTRL + F10 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + X 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + F10 15:29:45 DEBUG: Timer - load mod [Strategy Overlay] took 3 ms 15:29:45 DEBUG: BugConfig - loading mod file StatusDump 15:29:45 DEBUG: BugInit - loading mod StatusDump... 15:29:45 INFO : BugCore - creating uninitialized mod StatusDump 15:29:45 DEBUG: BugOptions - getStatusDump will return IniFile StatusDump 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up StatusDumpEventManager.StatusDumpEventManager load_module StatusDumpEventManager load_module BugFile 15:29:45 DEBUG: StatusDump-Start-0 15:29:45 DEBUG: Timer - load mod [StatusDump] took 2 ms 15:29:45 DEBUG: BugConfig - loading mod file RevDCM 15:29:45 DEBUG: BugInit - loading mod RevDCM... 15:29:45 DEBUG: BUG: looking up RevDCMReligionControl.ReligionControl load_module RevDCMReligionControl 15:29:45 DEBUG: BugGameUtils - registering RevDCMReligionControl.ReligionControl 15:29:45 DEBUG: BugGameUtils - doHolyCityTech - adding RevDCMReligionControl handler 15:29:45 DEBUG: BugGameUtils - doHolyCity - adding RevDCMReligionControl handler 15:29:45 DEBUG: BUG: looking up RevDCMReligionControl.onBeginPlayerTurn 15:29:45 DEBUG: BUG: looking up RevInquisition.Inquisition 15:29:45 DEBUG: BugGameUtils - registering RevInquisition.Inquisition 15:29:45 DEBUG: BugGameUtils - AI_chooseProduction - adding RevInquisition handler 15:29:45 DEBUG: BugGameUtils - AI_unitUpdate - adding RevInquisition handler 15:29:45 DEBUG: BugGameUtils - cannotTrain - adding RevInquisition handler 15:29:45 DEBUG: BugGameUtils - canTrain - adding RevInquisition handler 15:29:45 DEBUG: BugGameUtils - isVictory - adding RevInquisition handler 15:29:45 DEBUG: BugGameUtils - getWidgetHelp - adding RevInquisition handler 15:29:45 DEBUG: BUG: looking up RevInqEvents.addEvents load_module RevInqEvents 15:29:45 DEBUG: BUG: looking up RevDCM.RevDCM 15:29:45 DEBUG: BugOptions - getRevDCM will return IniFile RevDCM 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedReset 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedHiddenAttitude 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_RANGE_BOMBARD 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_OPP_FIRE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_AIR_BOMBING 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_ACTIVE_DEFENSE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_FIGHTER_ENGAGE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_ARCHER_BOMBARD 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_BATTLE_EFFECTS 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_STACK_ATTACK 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_ATTACK_SUPPORT 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedDCM_NAVAL_BOMBARD 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedIDW_ENABLED 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedIDW_EMERGENCY_DRAFT_ENABLED 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedIDW_NO_BARBARIAN_INFLUENCE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedIDW_NO_NAVAL_INFLUENCE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedIDW_PILLAGE_INFLUENCE_ENABLED 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedSS_ENABLED 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedSS_BRIBE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up RevDCM.changedSS_ASSASSINATE 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [RevDCM] took 11 ms 15:29:45 DEBUG: BugConfig - loading mod file Abandon City Mod 15:29:45 DEBUG: BugInit - loading mod Abandon City Mod... 15:29:45 INFO : BugCore - creating uninitialized mod AbandonCity 15:29:45 DEBUG: BugOptions - getAbandonCity will return IniFile AbandonCity 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - value Workers appended at index 0 15:29:45 DEBUG: BugOptions - value Settlers appended at index 1 15:29:45 DEBUG: BugOptions - value Both appended at index 2 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up AbandonCityEventManager.AbandonCityEventManager load_module AbandonCityEventManager 15:29:45 DEBUG: BugEventManager - adding event 'StartAbandonCity' 15:29:45 DEBUG: BugEventManager - setting popup handler for event 5057 15:29:45 DEBUG: BugEventManager - setting shortcut handler for CTRL + A 15:29:45 DEBUG: Timer - load mod [Abandon City Mod] took 3 ms 15:29:45 DEBUG: BugConfig - loading mod file BULL Actions 15:29:45 DEBUG: BugInit - loading mod BULL Actions... 15:29:45 INFO : BugCore - creating uninitialized mod Actions 15:29:45 DEBUG: BugOptions - getActions will return IniFile Actions 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [BULL Actions] took 1 ms 15:29:45 DEBUG: BugConfig - loading mod file BULL City Bar 15:29:45 DEBUG: BugInit - loading mod BULL City Bar... 15:29:45 INFO : BugCore - creating uninitialized mod CityBar 15:29:45 DEBUG: BugOptions - getCityBar will return IniFile CityBar 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [BULL City Bar] took 4 ms 15:29:45 DEBUG: BugConfig - loading mod file BULL Misc Hovers 15:29:45 DEBUG: BugInit - loading mod BULL Misc Hovers... 15:29:45 INFO : BugCore - creating uninitialized mod MiscHover 15:29:45 DEBUG: BugOptions - getMiscHover will return IniFile MiscHover 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [BULL Misc Hovers] took 4 ms 15:29:45 DEBUG: BugConfig - loading mod file AutoSave 15:29:45 DEBUG: BugInit - loading mod AutoSave... 15:29:45 INFO : BugCore - creating uninitialized mod AutoSave 15:29:45 DEBUG: BugOptions - getAutoSave will return IniFile AutoSave 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up AutoSave.init load_module AutoSave load_module MapFinder load_module MapFinderStatusScreen 15:29:45 INFO : BugCore - creating uninitialized mod MapFinder 15:29:45 DEBUG: Timer - load mod [AutoSave] took 17 ms 15:29:45 DEBUG: BugConfig - loading mod file MapFinder 15:29:45 DEBUG: BugInit - loading mod MapFinder... 15:29:45 DEBUG: BugOptions - getMapFinder will return IniFile MapFinder 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BUG: looking up MapFinder.init 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + G 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + CTRL + G 15:29:45 DEBUG: BugEventManager - setting shortcut handler for ALT + CTRL + SHIFT + G 15:29:45 DEBUG: Timer - load mod [MapFinder] took 2 ms 15:29:45 DEBUG: BugConfig - loading mod file Advanced Combat Odds 15:29:45 DEBUG: BugInit - loading mod Advanced Combat Odds... 15:29:45 INFO : BugCore - creating uninitialized mod ACO 15:29:45 DEBUG: BugOptions - getACO will return IniFile ACO 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: BugOptions - added option 15:29:45 DEBUG: Timer - load mod [Advanced Combat Odds] took 4 ms 15:29:45 DEBUG: BugConfig - loading mod file RoMSettings 15:29:45 DEBUG: BugInit - loading mod RoMSettings... 15:29:45 INFO : BugCore - creating uninitialized mod RoMSettings 15:29:45 DEBUG: BUG: looking up RoMEventManager.RoMEventManager load_module RoMEventManager load_module OOSLogger 15:29:45 DEBUG: BUG: looking up RoMGameUtils.RoMGameUtils load_module RoMGameUtils load_module zCivics 15:29:45 DEBUG: BugGameUtils - registering RoMGameUtils.RoMGameUtils 15:29:45 DEBUG: BugGameUtils - doPillageGold - adding RoMGameUtils handler 15:29:45 DEBUG: BugGameUtils - getUpgradePriceOverride - adding RoMGameUtils handler 15:29:45 DEBUG: BugGameUtils - doCityCaptureGold - adding RoMGameUtils handler 15:29:45 DEBUG: BugGameUtils - isVictory - adding RoMGameUtils handler 15:29:45 DEBUG: Timer - load mod [RoMSettings] took 12 ms 15:29:45 DEBUG: BUG: looking up BugGeneralOptionsTab.BugGeneralOptionsTab load_module BugGeneralOptionsTab 15:29:45 DEBUG: BUG: looking up RevDCMOptionsTab.RevDCMOptionsTab load_module RevDCMOptionsTab 15:29:45 DEBUG: BUG: looking up BugMapOptionsTab.BugMapOptionsTab load_module BugMapOptionsTab 15:29:45 DEBUG: BUG: looking up BugCityScreenOptionsTab.BugCityScreenOptionsTab load_module BugCityScreenOptionsTab 15:29:45 DEBUG: BUG: looking up BugAdvisorOptionsTab.BugAdvisorOptionsTab load_module BugAdvisorOptionsTab 15:29:45 DEBUG: BUG: looking up BugAlertsOptionsTab.BugAlertsOptionsTab load_module BugAlertsOptionsTab 15:29:45 DEBUG: BUG: looking up BugScoreOptionsTab.BugScoreOptionsTab load_module BugScoreOptionsTab 15:29:45 DEBUG: BUG: looking up BugNJAGCOptionsTab.BugNJAGCOptionsTab load_module BugNJAGCOptionsTab 15:29:45 DEBUG: BUG: looking up BugPleOptionsTab.BugPleOptionsTab load_module BugPleOptionsTab 15:29:45 DEBUG: BUG: looking up BugACOOptionsTab.BugACOOptionsTab load_module BugACOOptionsTab 15:29:45 DEBUG: BUG: looking up BugUnitNameOptionsTab.BugUnitNameOptionsTab load_module BugUnitNameOptionsTab 15:29:45 DEBUG: BUG: looking up BugAutologOptionsTab.BugAutologOptionsTab load_module BugAutologOptionsTab 15:29:45 DEBUG: BUG: looking up BugSystemOptionsTab.BugSystemOptionsTab load_module BugSystemOptionsTab 15:29:45 DEBUG: BUG: looking up BugCreditsOptionsTab.BugCreditsOptionsTab load_module BugCreditsOptionsTab 15:29:45 DEBUG: Timer - load mod [init] took 318 ms 15:29:45 DEBUG: Timer - BUG init [read configs] took 318 ms 15:29:45 DEBUG: BugInit - calling init functions... load_module BugFinanceAdvisor load_module CvBUGMilitaryAdvisor load_module UnitGrouper load_module SevoPediaUtil load_module SevoPediaMain load_module CvPediaScreen load_module CvScreen load_module SevoPediaTech load_module SevoPediaUnit load_module SevoPediaBuilding load_module SevoPediaPromotion load_module SevoPediaUnitChart load_module SevoPediaBonus load_module SevoPediaTerrain load_module SevoPediaFeature load_module SevoPediaImprovement load_module SevoPediaCivic load_module SevoPediaCivilization load_module SevoPediaLeader load_module SevoPediaTrait load_module SevoPediaSpecialist load_module SevoPediaHistory load_module SevoPediaProject load_module SevoPediaReligion load_module SevoPediaCorporation load_module SevoPediaIndex load_module UnitUpgradesGraph load_module TechWindow load_module RevolutionWatchAdvisor 15:29:45 DEBUG: BUG: calling 15:29:45 DEBUG: BUG: calling 15:29:45 DEBUG: ReligionUtil.init - Judaism Temple is 203: Jewish Temple 15:29:45 DEBUG: ReligionUtil.init - Judaism Temple is 204: Jewish Synagogue 15:29:45 DEBUG: ReligionUtil.init - Judaism Monastery is 205: Jewish Monastery 15:29:45 DEBUG: ReligionUtil.init - Judaism Shrine is 206: The Temple of Solomon 15:29:45 DEBUG: ReligionUtil.init - Judaism Temple is 207: Masada 15:29:45 DEBUG: ReligionUtil.init - Christianity Temple is 208: Christian Temple 15:29:45 DEBUG: ReligionUtil.init - Christianity Temple is 209: Christian Cathedral 15:29:45 DEBUG: ReligionUtil.init - Christianity Monastery is 210: Christian Monastery 15:29:45 DEBUG: ReligionUtil.init - Christianity Shrine is 211: The Church of the Nativity 15:29:45 DEBUG: ReligionUtil.init - Islam Temple is 212: Islamic Temple 15:29:45 DEBUG: ReligionUtil.init - Islam Temple is 213: Islamic Mosque 15:29:45 DEBUG: ReligionUtil.init - Islam Monastery is 214: Islamic Monastery 15:29:45 DEBUG: ReligionUtil.init - Islam Shrine is 215: The Masjid al-Haram 15:29:45 DEBUG: ReligionUtil.init - Hinduism Temple is 216: Hindu Temple 15:29:45 DEBUG: ReligionUtil.init - Hinduism Temple is 217: Hindu Mandir 15:29:45 DEBUG: ReligionUtil.init - Hinduism Monastery is 218: Hindu Monastery 15:29:45 DEBUG: ReligionUtil.init - Hinduism Shrine is 219: The Kashi Vishwanath 15:29:45 DEBUG: ReligionUtil.init - Hinduism Temple is 220: The Brihadeeswarar Temple 15:29:45 DEBUG: ReligionUtil.init - Buddhism Temple is 221: Buddhist Temple 15:29:45 DEBUG: ReligionUtil.init - Buddhism Temple is 222: Buddhist Stupa 15:29:45 DEBUG: ReligionUtil.init - Buddhism Monastery is 223: Buddhist Monastery 15:29:45 DEBUG: ReligionUtil.init - Buddhism Shrine is 224: The Mahabodhi 15:29:45 DEBUG: ReligionUtil.init - Confucianism Temple is 225: Confucian Temple 15:29:45 DEBUG: ReligionUtil.init - Confucianism Temple is 226: Confucian Academy 15:29:45 DEBUG: ReligionUtil.init - Confucianism Monastery is 227: Confucian Monastery 15:29:45 DEBUG: ReligionUtil.init - Confucianism Shrine is 228: The Kong Miao 15:29:45 DEBUG: ReligionUtil.init - Taoism Temple is 229: Taoist Temple 15:29:45 DEBUG: ReligionUtil.init - Taoism Temple is 230: Taoist Pagoda 15:29:45 DEBUG: ReligionUtil.init - Taoism Monastery is 231: Taoist Monastery 15:29:45 DEBUG: ReligionUtil.init - Taoism Shrine is 232: The Dai Miao 15:29:45 DEBUG: ReligionUtil.init - Taoism Temple is 233: The Temple of Heaven 15:29:45 DEBUG: ReligionUtil.init - Hellenism Temple is 234: Hellenic Temple 15:29:45 DEBUG: ReligionUtil.init - Hellenism Temple is 235: Hellenic Pantheon 15:29:45 DEBUG: ReligionUtil.init - Hellenism Monastery is 236: Hellenic Gymnasia 15:29:45 DEBUG: ReligionUtil.init - Zoroastrianism Temple is 237: Zoroastrian Fire Temple 15:29:45 DEBUG: ReligionUtil.init - Zoroastrianism Temple is 238: Zoroastrian Pantheon 15:29:45 DEBUG: ReligionUtil.init - Zoroastrianism Monastery is 239: Zoroastrian Shrine 15:29:45 DEBUG: ReligionUtil.init - Zoroastrianism Shrine is 240: Pir-e Sabz 15:29:45 DEBUG: ReligionUtil.init - Kemetism Monastery is 241: Temple of Chons 15:29:45 DEBUG: ReligionUtil.init - Kemetism Temple is 242: Temple of Amun 15:29:45 DEBUG: ReligionUtil.init - Kemetism Temple is 243: Temple of Mut 15:29:45 DEBUG: ReligionUtil.init - Kemetism Shrine is 244: The Karnak Temple Complex 15:29:45 DEBUG: ReligionUtil.init - Kemetism Temple is 245: Temple of Osiris 15:29:45 DEBUG: ReligionUtil.init - Kemetism Temple is 246: Temple of Isis 15:29:45 DEBUG: ReligionUtil.init - Kemetism Temple is 247: Temple of Set 15:29:45 DEBUG: ReligionUtil.init - Naghualism Monastery is 248: Calmacec 15:29:45 DEBUG: ReligionUtil.init - Naghualism Temple is 249: Temple of Quetzalcoatl 15:29:45 DEBUG: ReligionUtil.init - Naghualism Temple is 250: Temple of Tlaloc 15:29:45 DEBUG: ReligionUtil.init - Naghualism Shrine is 251: Teotihuacan 15:29:45 DEBUG: ReligionUtil.init - Hellenism Shrine is 304: The Statue of Zeus 15:29:45 DEBUG: ReligionUtil.init - Buddhism Temple is 349: Palace of Potala 15:29:45 DEBUG: ReligionUtil.init - Confucianism Monastery is 436: Dosan Seowon 15:29:45 DEBUG: ReligionUtil.init - Judaism Missionary is 37: Rabbi 15:29:45 DEBUG: ReligionUtil.init - Christianity Missionary is 38: Priest 15:29:45 DEBUG: ReligionUtil.init - Islam Missionary is 39: Imam 15:29:45 DEBUG: ReligionUtil.init - Hinduism Missionary is 40: Yogi 15:29:45 DEBUG: ReligionUtil.init - Buddhism Missionary is 41: Bodhisattva 15:29:45 DEBUG: ReligionUtil.init - Confucianism Missionary is 42: Gentleman 15:29:45 DEBUG: ReligionUtil.init - Taoism Missionary is 43: Alchemist 15:29:45 DEBUG: ReligionUtil.init - Hellenism Missionary is 44: Oracle 15:29:45 DEBUG: ReligionUtil.init - Zoroastrianism Missionary is 45: Magi 15:29:45 DEBUG: ReligionUtil.init - Kemetism Missionary is 46: Scribe 15:29:45 DEBUG: ReligionUtil.init - Naghualism Missionary is 47: Tlenamacac 15:29:45 DEBUG: TradeUtil - Fractional Trade Routes is active 15:29:45 DEBUG: ==== Lion ==== 15:29:45 DEBUG: ==== Pack of Lions ==== 15:29:45 DEBUG: ==== Cave Lion ==== 15:29:45 DEBUG: ==== Bear ==== 15:29:45 DEBUG: ==== Panther ==== 15:29:45 DEBUG: ==== Wolf ==== 15:29:45 DEBUG: ==== Bengal Tiger ==== 15:29:45 DEBUG: ==== Siberian Tiger ==== 15:29:45 DEBUG: ==== Polar Bear ==== 15:29:45 DEBUG: ==== Cave Bear ==== 15:29:45 DEBUG: ==== Cheetah ==== 15:29:45 DEBUG: ==== Dire Wolf ==== 15:29:45 DEBUG: ==== Settler ==== 15:29:45 DEBUG: ==== Colonist ==== 15:29:45 DEBUG: requires Navigation 15:29:45 DEBUG: ==== Pioneer ==== 15:29:45 DEBUG: requires Steam Power 15:29:45 DEBUG: ==== Worker ==== 15:29:45 DEBUG: ==== Fast Worker ==== 15:29:45 DEBUG: unique of Worker 15:29:45 DEBUG: ==== Clones ==== 15:29:45 DEBUG: requires Cloning 15:29:45 DEBUG: ==== Android ==== 15:29:45 DEBUG: requires Androids 15:29:45 DEBUG: ==== Scout ==== 15:29:45 DEBUG: requires Hunting 15:29:45 DEBUG: ==== Wardogs ==== 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Obsidian 15:29:45 DEBUG: requires Animal Husbandry 15:29:45 DEBUG: requires Military Training 15:29:45 DEBUG: ==== Guard dogs ==== 15:29:45 DEBUG: requires Divine Right 15:29:45 DEBUG: ==== Explorer ==== 15:29:45 DEBUG: requires Writing 15:29:45 DEBUG: ==== Adventurer ==== 15:29:45 DEBUG: requires Horse 15:29:45 DEBUG: requires Compass 15:29:45 DEBUG: ==== Medic ==== 15:29:45 DEBUG: requires Battlefield Medicine 15:29:45 DEBUG: ==== Spy ==== 15:29:45 DEBUG: requires Alphabet 15:29:45 DEBUG: ==== Nanite Spy ==== 15:29:45 DEBUG: requires Nanobots 15:29:45 DEBUG: requires Smart Dust 15:29:45 DEBUG: ==== Trade Caravan ==== 15:29:45 DEBUG: requires Trade 15:29:45 DEBUG: ==== Freight ==== 15:29:45 DEBUG: requires Motorized Transportation 15:29:45 DEBUG: ==== Entertainer ==== 15:29:45 DEBUG: requires Heraldry 15:29:45 DEBUG: ==== Cereal Mills Executive ==== 15:29:45 DEBUG: ==== Sid's Sushi Executive ==== 15:29:45 DEBUG: ==== Std Ethanol Executive ==== 15:29:45 DEBUG: ==== CreateCon Executive ==== 15:29:45 DEBUG: ==== Mining Inc Executive ==== 15:29:45 DEBUG: ==== AlumCo Executive ==== 15:29:45 DEBUG: ==== Civ Jewels Executive ==== 15:29:45 DEBUG: ==== Rabbi ==== 15:29:45 DEBUG: ==== Priest ==== 15:29:45 DEBUG: ==== Imam ==== 15:29:45 DEBUG: ==== Yogi ==== 15:29:45 DEBUG: ==== Bodhisattva ==== 15:29:45 DEBUG: ==== Gentleman ==== 15:29:45 DEBUG: ==== Alchemist ==== 15:29:45 DEBUG: ==== Oracle ==== 15:29:45 DEBUG: ==== Magi ==== 15:29:45 DEBUG: ==== Scribe ==== 15:29:45 DEBUG: ==== Tlenamacac ==== 15:29:45 DEBUG: ==== Warrior ==== 15:29:45 DEBUG: ==== Quechua ==== 15:29:45 DEBUG: unique of Warrior 15:29:45 DEBUG: ==== Light Swordsman ==== 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Iron Working 15:29:45 DEBUG: ==== Hypaspists ==== 15:29:45 DEBUG: unique of Light Swordsman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Iron Working 15:29:45 DEBUG: ==== Jaguar ==== 15:29:45 DEBUG: unique of Light Swordsman 15:29:45 DEBUG: requires Iron Working 15:29:45 DEBUG: ==== Gallic Warrior ==== 15:29:45 DEBUG: unique of Light Swordsman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Iron Working 15:29:45 DEBUG: ==== Praetorian ==== 15:29:45 DEBUG: unique of Light Swordsman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Iron Working 15:29:45 DEBUG: ==== Swordsman ==== 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Smithing 15:29:45 DEBUG: ==== Elite Jaguar ==== 15:29:45 DEBUG: unique of Swordsman 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Obsidian 15:29:45 DEBUG: requires Smithing 15:29:45 DEBUG: ==== Heavy Swordsman ==== 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Armor Crafting 15:29:45 DEBUG: ==== Teutonic Swordsman ==== 15:29:45 DEBUG: unique of Heavy Swordsman 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Armor Crafting 15:29:45 DEBUG: ==== Sacred Band ==== 15:29:45 DEBUG: unique of Heavy Swordsman 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Armor Crafting 15:29:45 DEBUG: ==== Axeman ==== 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Obsidian 15:29:45 DEBUG: requires Bronze Working 15:29:45 DEBUG: ==== Elite Quechua ==== 15:29:45 DEBUG: unique of Axeman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Obsidian 15:29:45 DEBUG: requires Bronze Working 15:29:45 DEBUG: ==== Phalanx ==== 15:29:45 DEBUG: unique of Axeman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Obsidian 15:29:45 DEBUG: requires Bronze Working 15:29:45 DEBUG: ==== Vulture ==== 15:29:45 DEBUG: unique of Axeman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Obsidian 15:29:45 DEBUG: requires Bronze Working 15:29:45 DEBUG: ==== Dog Soldier ==== 15:29:45 DEBUG: unique of Axeman 15:29:45 DEBUG: requires Bronze Working 15:29:45 DEBUG: ==== Maceman ==== 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Civil Service 15:29:45 DEBUG: requires Machinery 15:29:45 DEBUG: ==== Samurai ==== 15:29:45 DEBUG: unique of Maceman 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Civil Service 15:29:45 DEBUG: requires Machinery 15:29:45 DEBUG: ==== Berserker ==== 15:29:45 DEBUG: unique of Maceman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Civil Service 15:29:45 DEBUG: requires Machinery 15:29:45 DEBUG: ==== Javelineer ==== 15:29:45 DEBUG: requires Hunting 15:29:45 DEBUG: requires Stone Tools 15:29:45 DEBUG: ==== Spearman ==== 15:29:45 DEBUG: requires Metal Casting 15:29:45 DEBUG: requires Hunting 15:29:45 DEBUG: ==== Impi ==== 15:29:45 DEBUG: unique of Spearman 15:29:45 DEBUG: requires Metal Casting 15:29:45 DEBUG: requires Hunting 15:29:45 DEBUG: ==== Holkan ==== 15:29:45 DEBUG: unique of Spearman 15:29:45 DEBUG: requires Metal Casting 15:29:45 DEBUG: requires Hunting 15:29:45 DEBUG: ==== Pikeman ==== 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Siege Warfare 15:29:45 DEBUG: ==== Landsknecht ==== 15:29:45 DEBUG: unique of Pikeman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Siege Warfare 15:29:45 DEBUG: ==== Ashigaru ==== 15:29:45 DEBUG: unique of Pikeman 15:29:45 DEBUG: requires Copper 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Siege Warfare 15:29:45 DEBUG: ==== Heavy Pikeman ==== 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Armor Crafting 15:29:45 DEBUG: ==== Eagle Warrior ==== 15:29:45 DEBUG: unique of Heavy Pikeman 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Armor Crafting 15:29:45 DEBUG: ==== Elite Ashigaru ==== 15:29:45 DEBUG: unique of Heavy Pikeman 15:29:45 DEBUG: requires Iron 15:29:45 DEBUG: requires Armor Crafting 15:29:45 DEBUG: ==== Arquebusier ==== 15:29:45 DEBUG: requires Sulphur 15:29:45 DEBUG: requires Matchlock 15:29:45 DEBUG: ==== Musketman ==== 15:29:45 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Flintlock 15:29:46 DEBUG: ==== Minuteman ==== 15:29:46 DEBUG: unique of Musketman 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Flintlock 15:29:46 DEBUG: ==== Musketeer ==== 15:29:46 DEBUG: unique of Musketman 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Flintlock 15:29:46 DEBUG: ==== Janissary ==== 15:29:46 DEBUG: unique of Musketman 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Flintlock 15:29:46 DEBUG: ==== Oromo Warrior ==== 15:29:46 DEBUG: unique of Musketman 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Flintlock 15:29:46 DEBUG: ==== Rifleman ==== 15:29:46 DEBUG: requires Flintlock 15:29:46 DEBUG: requires Rifling 15:29:46 DEBUG: ==== Redcoat ==== 15:29:46 DEBUG: unique of Rifleman 15:29:46 DEBUG: requires Flintlock 15:29:46 DEBUG: requires Rifling 15:29:46 DEBUG: ==== Grenadier ==== 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Explosives 15:29:46 DEBUG: ==== Infantry ==== 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: ==== Guerrilla ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Guerrilla Warfare 15:29:46 DEBUG: ==== Modern Grenadier ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Industrialism 15:29:46 DEBUG: ==== Bazooka ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Advanced Rocketry 15:29:46 DEBUG: ==== Anti-Tank ==== 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: ==== Light Anti-Air Gun ==== 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: ==== Anti-Air Halftrack ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Aviation 15:29:46 DEBUG: ==== Flak 88 Cannon ==== 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: ==== SAM Infantry ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Mobile SAM ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: ==== Marine ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Amphibious Warfare 15:29:46 DEBUG: ==== Navy SEAL ==== 15:29:46 DEBUG: unique of Marine 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Amphibious Warfare 15:29:46 DEBUG: ==== Foreign Legion ==== 15:29:46 DEBUG: unique of Marine 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Amphibious Warfare 15:29:46 DEBUG: ==== Modern Marine ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Amphibious Warfare 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: ==== Paratrooper ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Aerodynamics 15:29:46 DEBUG: ==== Modern Paratrooper ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Supersonic Flight 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: ==== Modern Infantry ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: ==== Special Forces ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Laser 15:29:46 DEBUG: ==== Mercenary Infantry ==== 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Globalization 15:29:46 DEBUG: ==== Motorcycle ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Motorized Transportation 15:29:46 DEBUG: requires Semi-Automatic Weapons 15:29:46 DEBUG: ==== Armored Car ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Jeep ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Machine Tools 15:29:46 DEBUG: requires Electronics 15:29:46 DEBUG: ==== BTR80 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Logistics 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Mechanized Infantry ==== 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: ==== Humvee ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Globalization 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: ==== Hi-Tech APC ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Military Robotics 15:29:46 DEBUG: ==== Archer ==== 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Javelin Thrower ==== 15:29:46 DEBUG: unique of Archer 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Peltists ==== 15:29:46 DEBUG: unique of Archer 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Skirmisher ==== 15:29:46 DEBUG: unique of Archer 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Bowman ==== 15:29:46 DEBUG: unique of Archer 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Abyssinian Archer ==== 15:29:46 DEBUG: unique of Archer 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Longbowman ==== 15:29:46 DEBUG: requires Feudalism 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== English Longbowman ==== 15:29:46 DEBUG: unique of Longbowman 15:29:46 DEBUG: requires Feudalism 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Mohawk Archer ==== 15:29:46 DEBUG: unique of Longbowman 15:29:46 DEBUG: requires Feudalism 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Yumi Samurai ==== 15:29:46 DEBUG: unique of Longbowman 15:29:46 DEBUG: requires Feudalism 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Crossbowman ==== 15:29:46 DEBUG: requires Machinery 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Cho-Ko-Nu ==== 15:29:46 DEBUG: unique of Crossbowman 15:29:46 DEBUG: requires Machinery 15:29:46 DEBUG: requires Archery 15:29:46 DEBUG: ==== Chariot ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Chariotry 15:29:46 DEBUG: ==== War Chariot ==== 15:29:46 DEBUG: unique of Chariot 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Chariotry 15:29:46 DEBUG: ==== Hittite Chariot ==== 15:29:46 DEBUG: unique of Chariot 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Chariotry 15:29:46 DEBUG: ==== Immortal ==== 15:29:46 DEBUG: unique of Chariot 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Animal Husbandry 15:29:46 DEBUG: ==== Horseman ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Horseback Riding 15:29:46 DEBUG: requires Hunting 15:29:46 DEBUG: ==== Mali Cavalry ==== 15:29:46 DEBUG: unique of Horseman 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Horseback Riding 15:29:46 DEBUG: requires Hunting 15:29:46 DEBUG: ==== Equites ==== 15:29:46 DEBUG: unique of Horseman 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Horseback Riding 15:29:46 DEBUG: requires Hunting 15:29:46 DEBUG: ==== Prodromoi ==== 15:29:46 DEBUG: unique of Horseman 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Horseback Riding 15:29:46 DEBUG: requires Hunting 15:29:46 DEBUG: ==== Horse Archer ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Mounted Archery 15:29:46 DEBUG: ==== Numidian Cavalry ==== 15:29:46 DEBUG: unique of Horse Archer 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Mounted Archery 15:29:46 DEBUG: ==== Keshik ==== 15:29:46 DEBUG: unique of Horse Archer 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Mounted Archery 15:29:46 DEBUG: ==== Companion Cavalry ==== 15:29:46 DEBUG: unique of Horse Archer 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Mounted Archery 15:29:46 DEBUG: ==== Mounted Infantry ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Copper 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Horse Breeding 15:29:46 DEBUG: requires Bronze Working 15:29:46 DEBUG: ==== Mounted Swordsman ==== 15:29:46 DEBUG: unique of Mounted Infantry 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Copper 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Horse Breeding 15:29:46 DEBUG: requires Bronze Working 15:29:46 DEBUG: ==== Cavalry Auxilia ==== 15:29:46 DEBUG: unique of Mounted Infantry 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Copper 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Horse Breeding 15:29:46 DEBUG: requires Bronze Working 15:29:46 DEBUG: ==== Batavian Cavalry ==== 15:29:46 DEBUG: unique of Mounted Infantry 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Copper 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Horse Breeding 15:29:46 DEBUG: requires Bronze Working 15:29:46 DEBUG: ==== Light Cavalry ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Copper 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Obsidian 15:29:46 DEBUG: requires Stirrup 15:29:46 DEBUG: ==== Ansar Warrior ==== 15:29:46 DEBUG: unique of Light Cavalry 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Copper 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Obsidian 15:29:46 DEBUG: requires Stirrup 15:29:46 DEBUG: ==== Heavy Cavalry ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Horse Breeding 15:29:46 DEBUG: requires Guilds 15:29:46 DEBUG: requires Heraldry 15:29:46 DEBUG: requires Invention 15:29:46 DEBUG: ==== Knight ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Armored Cavalry 15:29:46 DEBUG: ==== Sipahi ==== 15:29:46 DEBUG: unique of Knight 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Armored Cavalry 15:29:46 DEBUG: ==== Camel Archer ==== 15:29:46 DEBUG: unique of Knight 15:29:46 DEBUG: requires Armored Cavalry 15:29:46 DEBUG: ==== Cataphract ==== 15:29:46 DEBUG: unique of Knight 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Armored Cavalry 15:29:46 DEBUG: ==== Mailed Knight ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Chivalry 15:29:46 DEBUG: ==== Mailed Knight ==== 15:29:46 DEBUG: unique of Mailed Knight 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Chivalry 15:29:46 DEBUG: ==== Mailed Knight ==== 15:29:46 DEBUG: unique of Mailed Knight 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Chivalry 15:29:46 DEBUG: ==== Crusader ==== 15:29:46 DEBUG: requires Fundamentalism 15:29:46 DEBUG: ==== Conquistador ==== 15:29:46 DEBUG: unique of Cuirassier 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Cavalry Tactics 15:29:46 DEBUG: ==== Cuirassier ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Cavalry Tactics 15:29:46 DEBUG: ==== Cavalry ==== 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Steam Power 15:29:46 DEBUG: requires Cavalry Tactics 15:29:46 DEBUG: requires Stirrup 15:29:46 DEBUG: requires Rifling 15:29:46 DEBUG: ==== Cossack ==== 15:29:46 DEBUG: unique of Cavalry 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Steam Power 15:29:46 DEBUG: requires Cavalry Tactics 15:29:46 DEBUG: requires Stirrup 15:29:46 DEBUG: requires Rifling 15:29:46 DEBUG: ==== Dragoon ==== 15:29:46 DEBUG: unique of Cavalry 15:29:46 DEBUG: requires Horse 15:29:46 DEBUG: requires Steam Power 15:29:46 DEBUG: requires Cavalry Tactics 15:29:46 DEBUG: requires Stirrup 15:29:46 DEBUG: requires Rifling 15:29:46 DEBUG: ==== Elephant Rider ==== 15:29:46 DEBUG: requires Ivory 15:29:46 DEBUG: requires Elephant Riding 15:29:46 DEBUG: ==== War Elephant ==== 15:29:46 DEBUG: requires Ivory 15:29:46 DEBUG: requires Elephant Riding 15:29:46 DEBUG: requires Construction 15:29:46 DEBUG: ==== Ballista Elephant ==== 15:29:46 DEBUG: unique of War Elephant 15:29:46 DEBUG: requires Ivory 15:29:46 DEBUG: requires Elephant Riding 15:29:46 DEBUG: requires Construction 15:29:46 DEBUG: ==== Battle Elephant ==== 15:29:46 DEBUG: unique of War Elephant 15:29:46 DEBUG: requires Ivory 15:29:46 DEBUG: requires Elephant Riding 15:29:46 DEBUG: requires Construction 15:29:46 DEBUG: ==== Early Tank ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Early Tank FT17 ==== 15:29:46 DEBUG: unique of Early Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Early Tank M1917 ==== 15:29:46 DEBUG: unique of Early Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Early Tank FT17S ==== 15:29:46 DEBUG: unique of Early Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Early Tank A7V ==== 15:29:46 DEBUG: unique of Early Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Early Tank Whippet ==== 15:29:46 DEBUG: unique of Early Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Light Tank ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Light Tank L640 ==== 15:29:46 DEBUG: unique of Light Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Light Tank M3A1 ==== 15:29:46 DEBUG: unique of Light Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Light Tank BT2 ==== 15:29:46 DEBUG: unique of Light Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Light Tank PzKpfw II ==== 15:29:46 DEBUG: unique of Light Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Light Tank R35 ==== 15:29:46 DEBUG: unique of Light Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Tank ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Tank Char B1 Bis ==== 15:29:46 DEBUG: unique of Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Tank Churchill ==== 15:29:46 DEBUG: unique of Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Tank M4A3 ==== 15:29:46 DEBUG: unique of Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Tank PzKpfw IV Ausf F ==== 15:29:46 DEBUG: unique of Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Tank T34 ==== 15:29:46 DEBUG: unique of Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Panzer ==== 15:29:46 DEBUG: unique of Tank 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Heavy Tank M26 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Heavy Tank IS2 ==== 15:29:46 DEBUG: unique of Heavy Tank M26 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Heavy Tank PzKpfw VI Tiger I ==== 15:29:46 DEBUG: unique of Heavy Tank M26 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: ==== Armor M60 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Radar 15:29:46 DEBUG: requires Computers 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Advanced Rocketry 15:29:46 DEBUG: ==== Armor Centurion ==== 15:29:46 DEBUG: unique of Armor M60 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Radar 15:29:46 DEBUG: requires Computers 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Advanced Rocketry 15:29:46 DEBUG: ==== Armor T72 ==== 15:29:46 DEBUG: unique of Armor M60 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Radar 15:29:46 DEBUG: requires Computers 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Advanced Rocketry 15:29:46 DEBUG: ==== Modern Armor ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: ==== Modern Armor 2A5 ==== 15:29:46 DEBUG: unique of Modern Armor 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: ==== Modern Armor T84 ==== 15:29:46 DEBUG: unique of Modern Armor 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: ==== Modern Armor Type 99 ==== 15:29:46 DEBUG: unique of Modern Armor 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: ==== T95 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: ==== Stealth Armor ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Biomimetics 15:29:46 DEBUG: ==== Hover Tank ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Skyroads 15:29:46 DEBUG: ==== Plasma Armor ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Railgun 15:29:46 DEBUG: requires Controlled Plasma 15:29:46 DEBUG: ==== Gunship ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vertical Flight 15:29:46 DEBUG: ==== Transport Helicopter ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vertical Flight 15:29:46 DEBUG: ==== AH64 Gunship ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vertical Flight 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: ==== Hybrid Gunship ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Skyroads 15:29:46 DEBUG: requires Vertical Flight 15:29:46 DEBUG: ==== Dropship ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Skyroads 15:29:46 DEBUG: requires Military Robotics 15:29:46 DEBUG: requires Warmachines 15:29:46 DEBUG: ==== Global Hawk ==== 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Unmanned Air Vehicles 15:29:46 DEBUG: requires Cognitive Robotics 15:29:46 DEBUG: ==== Catapult ==== 15:29:46 DEBUG: requires Siege Warfare 15:29:46 DEBUG: ==== Ancient Cannon ==== 15:29:46 DEBUG: unique of Catapult 15:29:46 DEBUG: requires Siege Warfare 15:29:46 DEBUG: ==== Hwacha ==== 15:29:46 DEBUG: unique of Catapult 15:29:46 DEBUG: requires Siege Warfare 15:29:46 DEBUG: ==== Battering Ram ==== 15:29:46 DEBUG: unique of Catapult 15:29:46 DEBUG: requires Siege Warfare 15:29:46 DEBUG: ==== Trebuchet ==== 15:29:46 DEBUG: requires Engineering 15:29:46 DEBUG: ==== Bombard ==== 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Gunpowder 15:29:46 DEBUG: ==== Cannon ==== 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Nationalism 15:29:46 DEBUG: ==== Machine Gun ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Semi-Automatic Weapons 15:29:46 DEBUG: ==== Flamethrower ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: ==== Light Artillery ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Guerrilla Warfare 15:29:46 DEBUG: ==== Artillery ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: ==== Mobile Artillery ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Logistics 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: ==== Rocket Artillery ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: ==== NLOS Cannon ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Micromechanics 15:29:46 DEBUG: ==== Work Boat ==== 15:29:46 DEBUG: requires Fishing 15:29:46 DEBUG: ==== Modern Workboat ==== 15:29:46 DEBUG: requires Screw Propeller 15:29:46 DEBUG: ==== Constructor Ship ==== 15:29:46 DEBUG: requires Cognitive Robotics 15:29:46 DEBUG: ==== Galley ==== 15:29:46 DEBUG: requires Sailing 15:29:46 DEBUG: ==== War Galley ==== 15:29:46 DEBUG: requires Naval Warfare 15:29:46 DEBUG: ==== Trireme ==== 15:29:46 DEBUG: requires Seafaring 15:29:46 DEBUG: requires Metal Casting 15:29:46 DEBUG: ==== Longboat ==== 15:29:46 DEBUG: unique of Trireme 15:29:46 DEBUG: requires Seafaring 15:29:46 DEBUG: requires Metal Casting 15:29:46 DEBUG: ==== Siege Quinquereme ==== 15:29:46 DEBUG: requires Naval Warfare 15:29:46 DEBUG: requires Ship Building 15:29:46 DEBUG: ==== Caravel ==== 15:29:46 DEBUG: requires Optics 15:29:46 DEBUG: ==== Chinese Junk ==== 15:29:46 DEBUG: unique of Caravel 15:29:46 DEBUG: requires Optics 15:29:46 DEBUG: ==== Carrack ==== 15:29:46 DEBUG: unique of Caravel 15:29:46 DEBUG: requires Optics 15:29:46 DEBUG: ==== Fluyt ==== 15:29:46 DEBUG: requires Gunpowder 15:29:46 DEBUG: requires Astronomy 15:29:46 DEBUG: ==== Sloop ==== 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Optics 15:29:46 DEBUG: requires Metallurgy 15:29:46 DEBUG: ==== Galleon ==== 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: requires Astronomy 15:29:46 DEBUG: ==== Spanish Galleon ==== 15:29:46 DEBUG: unique of Galleon 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: requires Astronomy 15:29:46 DEBUG: ==== East Indiaman ==== 15:29:46 DEBUG: unique of Galleon 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: requires Astronomy 15:29:46 DEBUG: ==== Brigantine ==== 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Optics 15:29:46 DEBUG: requires Metallurgy 15:29:46 DEBUG: ==== Privateer ==== 15:29:46 DEBUG: requires Copper 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Mercantilism 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: ==== Frigate ==== 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: requires Navigation 15:29:46 DEBUG: ==== Xebec ==== 15:29:46 DEBUG: unique of Frigate 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: requires Navigation 15:29:46 DEBUG: ==== Man'O'War ==== 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: requires Grand War 15:29:46 DEBUG: ==== Ship of the Line ==== 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Naval Cannon 15:29:46 DEBUG: requires Military Science 15:29:46 DEBUG: ==== Iron Frigate ==== 15:29:46 DEBUG: requires Sulphur 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Steam Power 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Military Science 15:29:46 DEBUG: ==== Ironclad ==== 15:29:46 DEBUG: requires Coal 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Screw Propeller 15:29:46 DEBUG: requires Military Science 15:29:46 DEBUG: ==== Torpedoboat ==== 15:29:46 DEBUG: requires Coal 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: ==== Missile Torpedoboat ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Stealth 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Transport ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Motorized Transportation 15:29:46 DEBUG: requires Screw Propeller 15:29:46 DEBUG: ==== Landing Ship Tank ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: ==== Early Destroyer ==== 15:29:46 DEBUG: requires Coal 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Screw Propeller 15:29:46 DEBUG: requires Assembly Line 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: ==== Destroyer ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Coal 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: ==== Modern Destroyer ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Submarine Warfare 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Sonar 15:29:46 DEBUG: ==== Pre-Dreadnought ==== 15:29:46 DEBUG: requires Coal 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Screw Propeller 15:29:46 DEBUG: requires Assembly Line 15:29:46 DEBUG: requires Combustion 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: ==== Dreadnought ==== 15:29:46 DEBUG: requires Coal 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Radio 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: requires Industrialism 15:29:46 DEBUG: ==== Battlecruiser ==== 15:29:46 DEBUG: requires Coal 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Combustion 15:29:46 DEBUG: requires Artillery 15:29:46 DEBUG: requires Industrialism 15:29:46 DEBUG: ==== Battleship ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: ==== Modern Battleship ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: ==== Battleship Yamato ==== 15:29:46 DEBUG: unique of Modern Battleship 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Globalization 15:29:46 DEBUG: ==== Cruiser ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: ==== Heavy Cruiser ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: ==== Missile Cruiser ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Microprocessor 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Stealth Destroyer ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Stealth 15:29:46 DEBUG: ==== AEGIS Cruiser ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Neural Networks 15:29:46 DEBUG: requires Nuclear Power 15:29:46 DEBUG: requires Sonar 15:29:46 DEBUG: ==== Littoral Combat Ship ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Military Robotics 15:29:46 DEBUG: ==== Stiletto Boat ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Stealth 15:29:46 DEBUG: ==== Fusion Transport ==== 15:29:46 DEBUG: requires Invisibility 15:29:46 DEBUG: requires Fusion 15:29:46 DEBUG: ==== Submarine ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Submarine Warfare 15:29:46 DEBUG: ==== Attack Submarine ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Submarine Warfare 15:29:46 DEBUG: requires Sonar 15:29:46 DEBUG: requires Advanced Rocketry 15:29:46 DEBUG: ==== Nuclear Submarine ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Submarine Warfare 15:29:46 DEBUG: requires Nuclear Power 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: requires Sonar 15:29:46 DEBUG: ==== Stealth Submarine ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Submarine Warfare 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: requires Fuel Cells 15:29:46 DEBUG: requires Stealth 15:29:46 DEBUG: requires Sonar 15:29:46 DEBUG: ==== Fusion Submarine ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Fusion 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: requires Sonar 15:29:46 DEBUG: requires Biomimetics 15:29:46 DEBUG: ==== Seaplane Tender ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Naval Aviation 15:29:46 DEBUG: ==== Early Carrier ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Naval Aviation 15:29:46 DEBUG: ==== Carrier ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Radar 15:29:46 DEBUG: requires Naval Aviation 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== Modern Carrier ==== 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Nuclear Power 15:29:46 DEBUG: requires Naval Aviation 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: ==== Airship ==== 15:29:46 DEBUG: requires Thermodynamics 15:29:46 DEBUG: requires Flight 15:29:46 DEBUG: ==== Seaplane ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Naval Aviation 15:29:46 DEBUG: ==== Seaplane J2F ==== 15:29:46 DEBUG: unique of Seaplane 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Naval Aviation 15:29:46 DEBUG: ==== Early Fighter ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Flight 15:29:46 DEBUG: requires Semi-Automatic Weapons 15:29:46 DEBUG: ==== Fighter ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aviation 15:29:46 DEBUG: ==== FockeWulf 190a ==== 15:29:46 DEBUG: unique of Fighter 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aviation 15:29:46 DEBUG: ==== A6M Zero ==== 15:29:46 DEBUG: unique of Fighter 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aviation 15:29:46 DEBUG: ==== Fighter Mig 3 ==== 15:29:46 DEBUG: unique of Fighter 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aviation 15:29:46 DEBUG: ==== Spitfire mk1 ==== 15:29:46 DEBUG: unique of Fighter 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aviation 15:29:46 DEBUG: ==== IL2 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Aviation 15:29:46 DEBUG: ==== P59 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== MIG 15 ==== 15:29:46 DEBUG: unique of P59 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== Caproni ==== 15:29:46 DEBUG: unique of P59 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== Vampire ==== 15:29:46 DEBUG: unique of P59 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== F-86 Sabre ==== 15:29:46 DEBUG: unique of P59 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== Jet Fighter ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== Jet Fighter MIG 21 ==== 15:29:46 DEBUG: unique of Jet Fighter 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== Bomber ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aerodynamics 15:29:46 DEBUG: ==== B17 Bomber ==== 15:29:46 DEBUG: unique of Bomber 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aerodynamics 15:29:46 DEBUG: ==== Heinkel HE111 Bomber ==== 15:29:46 DEBUG: unique of Bomber 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aerodynamics 15:29:46 DEBUG: ==== Strategic Bomber ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Supersonic Flight 15:29:46 DEBUG: ==== A-10 Thunderbolt ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Supersonic Flight 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Strike Fighter F15 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Supersonic Flight 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Strike Fighter JA-37 ==== 15:29:46 DEBUG: unique of Strike Fighter F15 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Supersonic Flight 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Strike Fighter MIG 25 ==== 15:29:46 DEBUG: unique of Strike Fighter F15 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Supersonic Flight 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Stealth Bomber ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Stealth 15:29:46 DEBUG: ==== Orbital Bomber ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Orbital Flight 15:29:46 DEBUG: ==== SR-71 Blackbird ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Modern Physics 15:29:46 DEBUG: requires Jet Propulsion 15:29:46 DEBUG: ==== Stealth Fighter ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Stealth 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Modern Fighter F35 ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Supersonic Flight 15:29:46 DEBUG: requires Composites 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: ==== Remote Controlled Bombers ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Unmanned Air Vehicles 15:29:46 DEBUG: ==== Aurora Scramjet ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Hypersonic Flight 15:29:46 DEBUG: ==== Orbital Fighter ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Orbital Flight 15:29:46 DEBUG: ==== V1 Missile ==== 15:29:46 DEBUG: requires Rocketry 15:29:46 DEBUG: ==== Guided Missile ==== 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Precision Attack Missile ==== 15:29:46 DEBUG: requires Military Robotics 15:29:46 DEBUG: ==== Biological Warfare Missile ==== 15:29:46 DEBUG: requires Guided Weapons 15:29:46 DEBUG: ==== Tactical Nuke ==== 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Fission 15:29:46 DEBUG: requires Advanced Rocketry 15:29:46 DEBUG: ==== ICBM ==== 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Fission 15:29:46 DEBUG: requires Advanced Rocketry 15:29:46 DEBUG: ==== Great Prophet ==== 15:29:46 DEBUG: ==== Great Artist ==== 15:29:46 DEBUG: ==== Great Scientist ==== 15:29:46 DEBUG: ==== Great Merchant ==== 15:29:46 DEBUG: ==== Great Engineer ==== 15:29:46 DEBUG: ==== Great General ==== 15:29:46 DEBUG: ==== Great Spy ==== 15:29:46 DEBUG: ==== Police Squad ==== 15:29:46 DEBUG: requires Mass Media 15:29:46 DEBUG: ==== Automatons ==== 15:29:46 DEBUG: requires Bionics 15:29:46 DEBUG: ==== Cyborg ==== 15:29:46 DEBUG: requires Cybernetics 15:29:46 DEBUG: ==== ACV ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: requires Nanoelectronics 15:29:46 DEBUG: ==== ACV SAM ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Vulcanized Rubber 15:29:46 DEBUG: requires Synthetic Rubber 15:29:46 DEBUG: requires Modern Warfare 15:29:46 DEBUG: requires Nanoelectronics 15:29:46 DEBUG: ==== Special Infantry ==== 15:29:46 DEBUG: requires Invisibility 15:29:46 DEBUG: ==== Tesla Infantry ==== 15:29:46 DEBUG: requires Wireless Electricity 15:29:46 DEBUG: ==== EMP SAM Infantry ==== 15:29:46 DEBUG: requires Superstrong Alloys 15:29:46 DEBUG: ==== Fusion Destroyer ==== 15:29:46 DEBUG: requires Invisibility 15:29:46 DEBUG: requires Fusion 15:29:46 DEBUG: ==== Fusion Cruiser ==== 15:29:46 DEBUG: requires Nanobotics 15:29:46 DEBUG: requires Warmachines 15:29:46 DEBUG: ==== Fusion Battleship ==== 15:29:46 DEBUG: requires Advanced Warmachines 15:29:46 DEBUG: ==== Fusion Carrier ==== 15:29:46 DEBUG: requires Fusion 15:29:46 DEBUG: requires Megastructure Engineering 15:29:46 DEBUG: ==== Thermobaric Tank ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Rapid Prototyping 15:29:46 DEBUG: ==== Dreadnought Armor ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Iron 15:29:46 DEBUG: requires Advanced Shielding 15:29:46 DEBUG: ==== Assault Mech ==== 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Advanced Warmachines 15:29:46 DEBUG: ==== Walker Droid ==== 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Cognitive Robotics 15:29:46 DEBUG: ==== Assault Droid ==== 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Advanced Computers 15:29:46 DEBUG: ==== Siege Droid ==== 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Superstrong Alloys 15:29:46 DEBUG: ==== Power Armored Infantry ==== 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Powered Exoskeleton 15:29:46 DEBUG: ==== Anti-Personnel Mech ==== 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Warmachines 15:29:46 DEBUG: ==== Scout Mech ==== 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Warmachines 15:29:46 DEBUG: ==== Hi-Tech Robot ==== 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Sentient Earth 15:29:46 DEBUG: ==== Sentinel ==== 15:29:46 DEBUG: requires Semiconductors 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Terra Computer 15:29:46 DEBUG: ==== Genetic Soldier ==== 15:29:46 DEBUG: requires Regenerative Medicine 15:29:46 DEBUG: ==== Super Soldier ==== 15:29:46 DEBUG: requires Homo Superior 15:29:46 DEBUG: ==== Nanite Swarm ==== 15:29:46 DEBUG: requires Nanobots 15:29:46 DEBUG: requires Nanobotics 15:29:46 DEBUG: ==== Nanite Cloud ==== 15:29:46 DEBUG: requires Nanobots 15:29:46 DEBUG: requires Weather Control 15:29:46 DEBUG: requires Nanobotics 15:29:46 DEBUG: ==== Offshore Platform ==== 15:29:46 DEBUG: requires Steel 15:29:46 DEBUG: requires Plastics 15:29:46 DEBUG: ==== Extraction Facility ==== 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Superstrong Alloys 15:29:46 DEBUG: ==== Submerged Town Platform ==== 15:29:46 DEBUG: requires Nanotubes 15:29:46 DEBUG: requires Aquaculture 15:29:46 DEBUG: ==== Inquisitor ==== 15:29:46 DEBUG: requires Fundamentalism 15:29:46 DEBUG: ==== A-Bomb ==== 15:29:46 DEBUG: requires Uranium 15:29:46 DEBUG: requires Aerodynamics 15:29:46 DEBUG: requires Fission 15:29:46 DEBUG: ==== UN APC ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Logistics 15:29:46 DEBUG: requires Armored Vehicles 15:29:46 DEBUG: requires Mass Media 15:29:46 DEBUG: ==== UN Diplomat ==== 15:29:46 DEBUG: requires Mass Media 15:29:46 DEBUG: ==== UN Motorized Infantry ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Globalization 15:29:46 DEBUG: requires Mechanized Warfare 15:29:46 DEBUG: ==== UN Fighting Vehicle ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Robotics 15:29:46 DEBUG: requires Rifling 15:29:46 DEBUG: ==== UN Transport Airplane ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Aluminum 15:29:46 DEBUG: requires Aerodynamics 15:29:46 DEBUG: requires Mass Media 15:29:46 DEBUG: ==== UN Transport Helicopter ==== 15:29:46 DEBUG: requires Oil Products 15:29:46 DEBUG: requires Vertical Flight 15:29:46 DEBUG: requires Mass Media 15:29:46 DEBUG: ==== UN Peacekeeper ==== 15:29:46 DEBUG: requires Ammunition 15:29:46 DEBUG: requires Automatic Weapons 15:29:46 DEBUG: requires Manufacturing 15:29:46 DEBUG: requires Mass Media 15:29:46 DEBUG: ==== Sea Serpent ==== 15:29:46 DEBUG: ==== Giant Squid ==== 15:29:46 DEBUG: ==== Giant Turtle ==== 15:29:46 DEBUG: BUG: calling 15:29:46 DEBUG: BUG: calling 15:29:46 DEBUG: Timer - BUG init [call inits/events] took 776 ms 15:29:46 DEBUG: Timer - BUG init [total] took 1104 ms PY: Initializing Revolution Mod components Initializing Tester 15:29:46 DEBUG: BugEventManager - setting popup handler for event 8000 15:29:46 DEBUG: BugEventManager - setting popup handler for event 8001 15:29:46 DEBUG: BugEventManager - setting popup handler for event 8002 15:29:46 DEBUG: BugEventManager - setting popup handler for event 8007 15:29:46 DEBUG: BugEventManager - setting popup handler for event 8009 Initializing AIAutoPlay Mod 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7050 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7051 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7052 Removing some event handlers Initializing BarbarianCiv Mod 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7070 BarbCiv settings: iNewWorldPolicy: 1 MilStr: 0 ByStyle: 1 MilWin: 35 dbg: 1 Initializing ChangePlayer Mod 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7060 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7061 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7062 Initializing RevEvents 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7004 15:29:46 INFO : RoM - RevCivicUtils civics check, len less than num options, init rev events PY: Rev - Initializing Civics List 15:29:46 INFO : RoM - RevCivicUtils civics check, init 15:29:46 INFO : RoM - civics len is 9 and num of civic options is 9 and num of civic infos is 70 Initializing Revolution Component 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7000 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7002 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7003 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7001 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7005 15:29:46 DEBUG: BugEventManager - setting popup handler for event 7006 Initializing TechDiffusion Mod Initializing Start As Minors Initializing DynamicCivNames Mod load_module CvGameInterface load_module CvGameInterfaceFile 15:29:46 DEBUG: FavoriteCivicDetector.initHelpers() gDetectionNecessary: False 15:29:46 DEBUG: EventSignsEventHandler.onLoadGame() 15:29:46 DEBUG: EventSigns.initOptions() initializing. g_bShowSigns is True. 15:29:46 DEBUG: EventSigns Data Loaded: MapSigns { plotDict = { (25, 13): PlotSigns { iX = 25, iY = 13, signDict = {0: u'+1 C (prairie dogs)'} }, } } Reinitialising RevDCM SDK variables 8500 - gold 8501 - research 8502 - culture 8503 - espionage 8483 - food 8484 - production 8485 - commerce 8550 - judaism 8551 - judaism 8560 - christianity 8561 - christianity 8568 - islam 8569 - islam 8582 - hinduism 8583 - hinduism 8586 - buddhism 8587 - buddhism 8594 - confucianism 8595 - confucianism 8596 - taoism 8597 - taoism 8602 - zoroastrianism 8603 - zoroastrianism 8642 - kemetism 8643 - kemetism 8650 - hellenism 8651 - hellenism 8658 - naghualism 8659 - naghualism 99 SCREEN TURNED ON load_module CvWBInterface load_module CvWBDesc PY:saveDesc:E:\Documents and Settings\Administrator\My Documents\My Games\Beyond The Sword\Saves\WorldBuilder\WBQuickSave, curDir:E:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond The Sword WBSave done 15:29:57 DEBUG: MapSigns.processSigns() starting. bShow = True and g_bShowSigns = True 15:29:57 DEBUG: EventSigns.updateCurrentSigns() finished. MapSigns { plotDict = { } } 15:29:57 DEBUG: MapSigns.processSigns() Found saved sign data for plot 25, 13 ... 15:29:57 DEBUG: MapSigns.processSigns() ... and caption for player 0 15:29:57 DEBUG: MapSigns.displaySign() could not show sign; player 0 cannot see plot (25, 13) CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] 15:30:05 DEBUG: Timer - scores took 15 ms 15:30:05 DEBUG: Timer - scores took 15 ms load_module CvRandomEventInterface PY: Loading revolution data PY: Revolt - Ottoman Sultanate have civ size value 1.12, era mod 0.65 PY: Revolt - Istanbul location effects: [-2,0], maintenance: [0.00,0.00], modifier: 0, gcent: 1 PY: Revolt - Istanbul: Hap 0, Loc -2, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Istanbul (Ottoman Sultanate): -1 (-1) fdbk with total 354 PY: Rev - Edirne has numUnhappy 4, mod 0, modNumUn 3 PY: Revolt - Edirne location effects: [2,0], maintenance: [0.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Edirne: Hap 9, Loc 2, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Edirne (Ottoman Sultanate): 15 (-6) fdbk with total 1933 PY: Rev - Ankara has numUnhappy 4, mod 0, modNumUn 3 PY: Revolt - Ankara location effects: [1,0], maintenance: [0.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Ankara: Hap 9, Loc 1, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Ankara (Ottoman Sultanate): 14 (-5) fdbk with total 1579 PY: Rev - Bursa has numUnhappy 3, mod 0, modNumUn 2 PY: Revolt - Bursa location effects: [6,0], maintenance: [0.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Bursa: Hap 7, Loc 6, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Bursa (Ottoman Sultanate): 16 (-6) fdbk with total 1851 PY: Revolt - Konya location effects: [5,0], maintenance: [0.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Konya: Hap -2, Loc 5, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Konya (Ottoman Sultanate): 10 (-3) fdbk with total 1109 PY: Revolt - Samsun location effects: [5,0], maintenance: [0.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Samsun: Hap -2, Loc 5, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Samsun (Ottoman Sultanate): 2 (-1) fdbk with total 322 PY: Revolt - The Ottoman Sultanate financial status: commerce 1, expenses 0, funded 100, thresh = 63, num wars 1, gold 243, rate 0, gold perc 15.00 PY: Revolt - The Ottoman Sultanate is in anarchy! PY: Revolt - Ottoman Sultanate stability effects: -35, size: 0, civics: -4, cult: 0, taxes: 0, finances: 0 PY: Rev - Edirne has numUnhappy 5, mod 0, modNumUn 4 PY: Rev - Ankara has numUnhappy 4, mod 0, modNumUn 3 PY: Rev - Bursa has numUnhappy 3, mod 0, modNumUn 2 PY: Revolt - Republic of Greece have civ size value 0.91, era mod 0.65 PY: Revolt - Athens location effects: [-1,0], maintenance: [0.93,0.00], modifier: 0, gcent: 1 PY: Revolt - Athens: Hap -2, Loc -1, Rel 0, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Athens (Republic of Greece): -4 (-1) fdbk with total 344 PY: Revolt - Pharsalos location effects: [8,0], maintenance: [3.14,0.00], modifier: 0, gcent: 0 PY: Revolt - Pharsalos: Hap -2, Loc 8, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Pharsalos (Republic of Greece): 1 (0) fdbk with total 285 PY: Revolt - Corinth location effects: [2,0], maintenance: [2.41,0.00], modifier: 0, gcent: 0 PY: Revolt - Corinth: Hap -4, Loc 2, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Corinth (Republic of Greece): -4 (-2) fdbk with total 599 PY: Revolt - Thebes location effects: [1,0], maintenance: [2.38,0.00], modifier: 0, gcent: 0 PY: Revolt - Thebes: Hap -5, Loc 1, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Thebes (Republic of Greece): -5 (-1) fdbk with total 513 PY: Revolt - Knossos location effects: [1,0], maintenance: [1.79,0.00], modifier: 0, gcent: 0 PY: Revolt - Knossos: Hap -3, Loc 1, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Knossos (Republic of Greece): -3 (-1) fdbk with total 435 PY: Revolt - The Republic of Greece financial status: commerce 61, expenses 10, funded 83, thresh = 75, num wars 0, gold 99, rate 2, gold perc 20.00 PY: Revolt - The `JM is in a good long-term financial situation PY: Revolt - Republic of Greece stability effects: 4, size: 1, civics: -5, cult: 0, taxes: 0, finances: 2 PY:Corinth has grown PY: Revolt - Arabian Republic have civ size value 1.07, era mod 0.65 PY: Revolt - Mecca location effects: [-1,0], maintenance: [1.38,0.00], modifier: 0, gcent: 1 PY: Revolt - Mecca: Hap -3, Loc -1, Rel -4, Nat -2, Cult -4, Gar -2 PY: Revolt - Local effects for Mecca (Arabian Republic): -7 (0) fdbk with total 0 PY: Revolt - Medina location effects: [1,0], maintenance: [2.48,0.00], modifier: 0, gcent: 0 PY: Revolt - Medina: Hap -5, Loc 1, Rel -9, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Medina (Arabian Republic): -11 (0) fdbk with total 0 PY: Revolt - Damascus location effects: [2,0], maintenance: [2.74,0.00], modifier: 0, gcent: 0 PY: Revolt - Damascus: Hap -4, Loc 2, Rel -4, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Damascus (Arabian Republic): -5 (0) fdbk with total 0 PY: Revolt - Baghdad location effects: [3,0], maintenance: [3.96,0.00], modifier: 0, gcent: 0 PY: Revolt - Baghdad: Hap -6, Loc 3, Rel -4, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Baghdad (Arabian Republic): -5 (0) fdbk with total 0 PY: Revolt - Najran location effects: [0,0], maintenance: [1.89,0.00], modifier: 0, gcent: 0 PY: Revolt - Najran: Hap -3, Loc 0, Rel -4, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Najran (Arabian Republic): -5 (0) fdbk with total 107 PY: Revolt - Kufah location effects: [5,6], maintenance: [2.16,0.00], modifier: 0, gcent: 0 PY: Revolt - Kufah: Hap -2, Loc 5, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Kufah (Arabian Republic): 2 (0) fdbk with total 133 PY: Revolt - Basra location effects: [4,3], maintenance: [1.98,0.00], modifier: 0, gcent: 0 PY: Revolt - Basra: Hap -2, Loc 4, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Basra (Arabian Republic): 0 (0) fdbk with total 170 PY: Revolt - The Arabian Republic financial status: commerce 84, expenses 18, funded 78, thresh = 68, num wars 0, gold 415, rate 3, gold perc 0.00 PY: Revolt - The `JM is in a good long-term financial situation PY: Revolt - Arabian Republic stability effects: 4, size: 0, civics: -5, cult: 0, taxes: 0, finances: 2 PY: Revolt - Kingdom of Japan have civ size value 1.03, era mod 0.65 PY: Revolt - Kyoto location effects: [-2,0], maintenance: [1.72,0.00], modifier: 0, gcent: 1 PY: Revolt - Kyoto: Hap 0, Loc -2, Rel -4, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Kyoto (Kingdom of Japan): -3 (-1) fdbk with total 466 PY: Revolt - Osaka location effects: [2,0], maintenance: [2.55,0.00], modifier: 0, gcent: 0 PY: Revolt - Osaka: Hap -1, Loc 2, Rel 0, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Osaka (Kingdom of Japan): 1 (-2) fdbk with total 755 PY: Revolt - Tokyo location effects: [2,0], maintenance: [2.17,0.00], modifier: 0, gcent: 0 PY: Revolt - Tokyo: Hap -3, Loc 2, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Tokyo (Kingdom of Japan): -1 (-2) fdbk with total 692 PY: Revolt - Satsuma location effects: [7,0], maintenance: [3.29,0.00], modifier: 0, gcent: 0 PY: Revolt - Satsuma: Hap -4, Loc 7, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Satsuma (Kingdom of Japan): 2 (-2) fdbk with total 811 PY: Revolt - Kagoshima location effects: [3,0], maintenance: [2.55,0.00], modifier: 0, gcent: 0 PY: Revolt - Kagoshima: Hap -2, Loc 3, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Kagoshima (Kingdom of Japan): 1 (-1) fdbk with total 494 PY: Revolt - Nara location effects: [6,0], maintenance: [3.01,0.00], modifier: 0, gcent: 0 PY: Revolt - Nara: Hap -3, Loc 6, Rel 0, Nat -2, Cult 0, Gar 0 PY: Revolt - Local effects for Nara (Kingdom of Japan): 2 (-2) fdbk with total 759 PY: Revolt - The Kingdom of Japan financial status: commerce 48, expenses 24, funded 50, thresh = 63, num wars 1, gold 104, rate 10, gold perc 70.00 PY: Revolt - Kingdom of Japan stability effects: 2, size: 0, civics: -6, cult: 0, taxes: 0, finances: -3 CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and 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[u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] PY:Satsuma has grown PY: Revolt - Great Chinese Kingdom have civ size value 1.00, era mod 0.65 PY: Revolt - Beijing location effects: [-2,0], maintenance: [2.07,0.00], modifier: 0, gcent: 1 PY: Revolt - Beijing: Hap 0, Loc -2, Rel 0, Nat -2, Cult -1, Gar -3 PY: Revolt - Local effects for Beijing (Great Chinese Kingdom): -3 (-1) fdbk with total 544 PY: Revolt - Shanghai location effects: [0,0], maintenance: [2.76,0.00], modifier: 0, gcent: 0 PY: Revolt - Shanghai: Hap -2, Loc 0, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Shanghai (Great Chinese Kingdom): -3 (-1) fdbk with total 360 PY: Revolt - Guangzhou location effects: [0,0], maintenance: [2.58,0.00], modifier: 0, gcent: 0 PY: Revolt - Guangzhou: Hap -2, Loc 0, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Guangzhou (Great Chinese Kingdom): -2 (-1) fdbk with total 445 PY: Rev - Nanjing has numUnhappy 1, mod 0, modNumUn 0 PY: Revolt - Nanjing location effects: [4,0], maintenance: [3.93,0.00], modifier: 0, gcent: 0 PY: Revolt - Nanjing: Hap 0, Loc 4, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Nanjing (Great Chinese Kingdom): 1 (-2) fdbk with total 702 PY: Revolt - Xian location effects: [8,0], maintenance: [5.14,0.00], modifier: 0, gcent: 0 PY: Revolt - Xian: Hap -1, Loc 8, Rel -4, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Xian (Great Chinese Kingdom): 2 (-2) fdbk with total 686 PY: Revolt - Chengdu location effects: [3,0], maintenance: [2.91,0.00], modifier: 0, gcent: 0 PY: Revolt - Chengdu: Hap -2, Loc 3, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Chengdu (Great Chinese Kingdom): -1 (-1) fdbk with total 523 PY: Revolt - Hangzhou location effects: [7,0], maintenance: [3.36,0.00], modifier: 0, gcent: 0 PY: Revolt - Hangzhou: Hap -2, Loc 7, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Hangzhou (Great Chinese Kingdom): 1 (-2) fdbk with total 659 PY: Revolt - The Great Chinese Kingdom financial status: commerce 66, expenses 32, funded 51, thresh = 75, num wars 0, gold 100, rate 2, gold perc 50.00 PY: Revolt - Great Chinese Kingdom stability effects: -2, size: 0, civics: -6, cult: 0, taxes: 0, finances: -9 PY: Rev - Nanjing has numUnhappy 1, mod 0, modNumUn 0 15:36:42 DEBUG: Timer - scores took 16 ms PY: Revolt - Native American Empire have civ size value 0.82, era mod 0.65 PY: Revolt - Cahokia location effects: [-2,0], maintenance: [1.40,0.00], modifier: 0, gcent: 1 PY: Revolt - Cahokia: Hap 0, Loc -2, Rel -4, Nat -2, Cult -2, Gar -3 PY: Revolt - Local effects for Cahokia (Native American Empire): -4 (-1) fdbk with total 355 PY: Revolt - Mound City location effects: [15,0], maintenance: [3.49,0.00], modifier: 0, gcent: 0 PY: Revolt - Mound City: Hap 0, Loc 15, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Mound City (Native American Empire): 10 (-5) fdbk with total 1748 PY: Revolt - Chaco Canyon location effects: [4,0], maintenance: [2.24,0.00], modifier: 0, gcent: 0 PY: Revolt - Chaco Canyon: Hap -1, Loc 4, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Chaco Canyon (Native American Empire): 3 (-2) fdbk with total 695 PY: Revolt - The Native American Empire financial status: commerce 29, expenses 7, funded 75, thresh = 75, num wars 0, gold 116, rate -2, gold perc 10.00 PY: Revolt - Native American Empire stability effects: 5, size: 1, civics: -8, cult: 0, taxes: 0, finances: 0 PY: Revolt - Kingdom of Carthage have civ size value 1.04, era mod 0.65 PY: Rev - Carthage has numUnhappy 1, mod 0, modNumUn 0 PY: Revolt - Carthage location effects: [-2,0], maintenance: [1.68,0.00], modifier: 0, gcent: 1 PY: Revolt - Carthage: Hap 0, Loc -2, Rel -4, Nat -2, Cult -8, Gar -3 PY: Revolt - Local effects for Carthage (Kingdom of Carthage): -8 (0) fdbk with total 0 PY: Rev - Utica has numUnhappy 1, mod 0, modNumUn 0 PY: Revolt - Utica location effects: [0,0], maintenance: [3.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Utica: Hap 0, Loc 0, Rel -9, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Utica (Kingdom of Carthage): -3 (-1) fdbk with total 379 PY: Revolt - Hadrumetum location effects: [4,0], maintenance: [3.39,0.00], modifier: 0, gcent: 0 PY: Revolt - Hadrumetum: Hap -3, Loc 4, Rel -4, Nat -2, Cult -2, Gar -2 PY: Revolt - Local effects for Hadrumetum (Kingdom of Carthage): -1 (-1) fdbk with total 483 PY: Revolt - Hippo location effects: [2,0], maintenance: [2.68,0.00], modifier: 0, gcent: 0 PY: Revolt - Hippo: Hap -4, Loc 2, Rel -4, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Hippo (Kingdom of Carthage): -3 (0) fdbk with total 136 PY: Revolt - Kerkouane location effects: [9,3], maintenance: [2.16,0.00], modifier: 0, gcent: 0 PY: Revolt - Kerkouane: Hap -2, Loc 9, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Kerkouane (Kingdom of Carthage): 5 (0) fdbk with total 270 PY: Revolt - The Kingdom of Carthage financial status: commerce 55, expenses 23, funded 58, thresh = 75, num wars 0, gold 199, rate -1, gold perc 25.00 PY: Revolt - Kingdom of Carthage stability effects: 0, size: 0, civics: -6, cult: 0, taxes: 0, finances: -6 PY: Rev - Carthage has numUnhappy 1, mod 0, modNumUn 0 PY: Rev - Utica has numUnhappy 1, mod 0, modNumUn 0 15:36:45 DEBUG: Timer - scores took 16 ms PY: Revolt - Portuguese Kingdom have civ size value 0.94, era mod 0.65 PY: Revolt - Lisbon location effects: [-2,0], maintenance: [1.15,0.00], modifier: 0, gcent: 1 PY: Revolt - Lisbon: Hap -2, Loc -2, Rel -4, Nat -2, Cult -3, Gar -5 PY: Revolt - Local effects for Lisbon (Portuguese Kingdom): -6 (0) fdbk with total 47 PY: Revolt - Oporto location effects: [2,0], maintenance: [2.54,0.00], modifier: 0, gcent: 0 PY: Revolt - Oporto: Hap 0, Loc 2, Rel -9, Nat -2, Cult -2, Gar -2 PY: Revolt - Local effects for Oporto (Portuguese Kingdom): 8 (-2) fdbk with total 611 PY: Revolt - Guimarães location effects: [2,0], maintenance: [2.52,0.00], modifier: 0, gcent: 0 PY: Revolt - Guimarães: Hap -3, Loc 2, Rel -4, Nat -2, Cult -2, Gar -2 PY: Revolt - Local effects for Guimarães (Portuguese Kingdom): -4 (-2) fdbk with total 617 PY: Revolt - Coimbra location effects: [14,6], maintenance: [2.37,0.00], modifier: 0, gcent: 0 PY: Revolt - Coimbra: Hap -2, Loc 14, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Coimbra (Portuguese Kingdom): 8 (-1) fdbk with total 502 PY: Revolt - The Portuguese Kingdom financial status: commerce 50, expenses 20, funded 60, thresh = 75, num wars 0, gold 152, rate 29, gold perc 100.00 PY: Revolt - Portuguese Kingdom stability effects: 2, size: 1, civics: -6, cult: 0, taxes: 0, finances: -3 PY: Revolt - Assyrian Empire have civ size value 0.93, era mod 0.65 PY: Revolt - Ninevêh location effects: [-2,0], maintenance: [1.29,0.00], modifier: 0, gcent: 1 PY: Revolt - Ninevêh: Hap -2, Loc -2, Rel 0, Nat 0, Cult -1, Gar -3 PY: Revolt - Local effects for Ninevêh (Assyrian Empire): -1 (-1) fdbk with total 298 PY: Revolt - Arbel location effects: [6,0], maintenance: [2.96,0.00], modifier: 0, gcent: 0 PY: Revolt - Arbel: Hap -1, Loc 6, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Arbel (Assyrian Empire): 3 (-2) fdbk with total 661 PY: Revolt - Kalakh location effects: [6,0], maintenance: [3.05,0.00], modifier: 0, gcent: 0 PY: Revolt - Kalakh: Hap -2, Loc 6, Rel 0, Nat -1, Cult -1, Gar -1 PY: Revolt - Local effects for Kalakh (Assyrian Empire): 4 (-3) fdbk with total 935 PY: Revolt - The Assyrian Empire financial status: commerce 44, expenses 18, funded 59, thresh = 63, num wars 1, gold 47, rate 22, gold perc 90.00 PY: Revolt - Assyrian Empire stability effects: 4, size: 1, civics: -8, cult: 0, taxes: 0, finances: -1 PY: REVOLT - Kalakh (Assyrian Empire) is over 900 warning threshold in year -2050!!!! 15:36:48 DEBUG: Timer - scores took 16 ms PY: Revolt - Russian Kingdom of Moscow have civ size value 0.96, era mod 0.65 PY: Revolt - Moscow location effects: [-2,0], maintenance: [0.86,0.00], modifier: 0, gcent: 1 PY: Revolt - Moscow: Hap -2, Loc -2, Rel -5, Nat -2, Cult -1, Gar -3 PY: Revolt - Local effects for Moscow (Russian Kingdom of Moscow): -6 (0) fdbk with total 0 PY: Revolt - St. Petersburg location effects: [2,0], maintenance: [2.70,0.00], modifier: 20, gcent: 0 PY: Revolt - St. Petersburg: Hap -1, Loc 2, Rel -17, Nat -2, Cult -2, Gar -2 PY: Revolt - Local effects for St. Petersburg (Russian Kingdom of Moscow): -8 (0) fdbk with total 0 PY: Revolt - Novgorod location effects: [1,0], maintenance: [1.90,0.00], modifier: 0, gcent: 0 PY: Revolt - Novgorod: Hap -2, Loc 1, Rel 1, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Novgorod (Russian Kingdom of Moscow): -2 (-1) fdbk with total 323 PY: Revolt - The Russian Kingdom of Moscow financial status: commerce 46, expenses 11, funded 76, thresh = 75, num wars 0, gold 903, rate -8, gold perc 5.00 PY: Revolt - Russian Kingdom of Moscow stability effects: 3, size: 1, civics: -5, cult: 0, taxes: 0, finances: 0 PY: Revolt - Empire of Rome have civ size value 1.02, era mod 0.85 PY: Revolt - Argos location effects: [-2,0], maintenance: [1.17,0.00], modifier: 0, gcent: 1 PY: Revolt - Argos: Hap -4, Loc -2, Rel 0, Nat -2, Cult -2, Gar -3 PY: Revolt - Local effects for Argos (Empire of Rome): -4 (0) fdbk with total 0 PY: Revolt - Sparta location effects: [13,0], maintenance: [3.70,0.00], modifier: 0, gcent: 0 PY: Revolt - Sparta: Hap 0, Loc 13, Rel 0, Nat 0, Cult -3, Gar -3 PY: Revolt - Local effects for Sparta (Empire of Rome): 7 (-1) fdbk with total 581 PY: Revolt - Rome location effects: [5,0], maintenance: [1.81,0.00], modifier: 0, gcent: 0 PY: Revolt - Rome: Hap -2, Loc 5, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Rome (Empire of Rome): 3 (0) fdbk with total 237 PY: Revolt - The Empire of Rome financial status: commerce 31, expenses 6, funded 80, thresh = 75, num wars 0, gold 93, rate 0, gold perc 20.00 PY: Revolt - Empire of Rome stability effects: 4, size: 0, civics: -8, cult: 0, taxes: 0, finances: 0 CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] PY: Revolt - City State of Maya have civ size value 0.80, era mod 0.65 PY: Rev - Poverty Point has numUnhappy 1, mod 0, modNumUn 0 PY: Revolt - Poverty Point location effects: [-2,0], maintenance: [0.93,0.00], modifier: 0, gcent: 1 PY: Revolt - Poverty Point: Hap 0, Loc -2, Rel 0, Nat -1, Cult -1, Gar -6 PY: Revolt - Local effects for Poverty Point (City State of Maya): 1 (0) fdbk with total 292 PY: Revolt - Mutal location effects: [9,0], maintenance: [1.81,0.00], modifier: 0, gcent: 0 PY: Revolt - Mutal: Hap -2, Loc 9, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Mutal (City State of Maya): 4 (0) fdbk with total 270 PY: Revolt - The City State of Maya financial status: commerce 14, expenses 6, funded 57, thresh = 75, num wars 0, gold 368, rate -6, gold perc 0.00 PY: Revolt - City State of Maya stability effects: 3, size: 1, civics: -8, cult: 0, taxes: 0, finances: -4 PY: Rev - Poverty Point has numUnhappy 1, mod 0, modNumUn 0 PY:Player 1 Civilization Ottoman Sultanate Unit Archer was killed by Player 13 PY:Player 13 Civilization Persian Rebels Unit Archer was killed by Player 1 15:36:52 DEBUG: Timer - scores took 16 ms PY:Player 1 Civilization Ottoman Sultanate Unit Spearman was killed by Player 13 PY:City Edirne was lost by Player 1 Civilization Ottoman Sultanate PY: Revolt - Loss of Edirne by Ottoman Sultanate (1 bConq): 210 rev idx change PY:City Acquired Event: Edirne PY:Rev - Rebellious pCity Edirne is captured by rebel identity Persian Rebels (32)!!! PY:Rev - Comp has 6 Spearman (count) PY:Rev - Comp has 12 Archer (def) PY:Rev - Comp has 12 Archer (att) PY:Rev - Best defender set to Archer PY:Rev - Best counter unit set to Spearman PY:Rev - Best attack set to Archer PY: Rev - Culture set to 530 PY: Revolt - Acquisition of Edirne by Persian Rebels reduces rev indices by -126 PY: Revolt - New rev idx for Edirne is 290 PY: Revolt - Accelerating reinforcement in Ankara PY: Revolt - Accelerating reinforcement in Bursa PY: Revolt - Accelerating reinforcement in Konya PY: Revolt - Persian Rebels have civ size value 0.95, era mod 0.85 PY: Revolt - Edirne location effects: [-2,0], maintenance: [0.00,0.00], modifier: 0, gcent: 1 PY: Revolt - Edirne: Hap -2, Loc -2, Rel 0, Nat 1, Cult -1, Gar -1 PY: Revolt - Local effects for Edirne (Persian Rebels): 6 (0) fdbk with total 290 PY:City Acquired and Kept Event: Edirne 15:36:53 DEBUG: Timer - scores took 17 ms PY: Revolt - Indian Tribe have civ size value 0.96, era mod 0.85 PY: Revolt - Delhi location effects: [-2,0], maintenance: [0.00,0.00], modifier: 0, gcent: 1 PY: Revolt - Delhi: Hap -1, Loc -2, Rel 0, Nat 0, Cult 0, Gar -2 PY: Revolt - Local effects for Delhi (Indian Tribe): 3 (0) fdbk with total 246 PY: Revolt - The Indian Tribe financial status: commerce 1, expenses 0, funded 100, thresh = 50, num wars 14, gold 76, rate 0, gold perc 95.00 PY: Revolt - The Indian Tribe is in anarchy! PY: Revolt - Indian Tribe stability effects: -32, size: 1, civics: -8, cult: 0, taxes: 0, finances: 0 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 14 PY: Revolt - Persian Rebels changing civic option 5 from Survival to Charity PY: Revolt - Avg net effect for Persian Rebels: -40 PY:Names - player is rebel, keeping current name PY: Revolt - Iroquois City State have civ size value 0.95, era mod 0.85 PY: Revolt - Mohawk location effects: [-2,0], maintenance: [0.41,0.00], modifier: 0, gcent: 1 PY: Revolt - Mohawk: Hap -1, Loc -2, Rel 0, Nat 0, Cult -2, Gar -1 PY: Revolt - Local effects for Mohawk (Iroquois City State): 3 (-1) fdbk with total 310 PY: Revolt - The Iroquois City State financial status: commerce 14, expenses 0, funded 100, thresh = 50, num wars 14, gold 146, rate 13, gold perc 95.00 PY: Revolt - Iroquois City State stability effects: 5, size: 1, civics: -9, cult: 0, taxes: 0, finances: 0 RevData: Initializing player object PY: Revolt - American City State have civ size value 0.96, era mod 0.85 PY: Revolt - Washington location effects: [-2,0], maintenance: [0.41,0.00], modifier: 0, gcent: 1 PY: Revolt - Washington: Hap -2, Loc -2, Rel 0, Nat 0, Cult -1, Gar -1 PY: Revolt - Local effects for Washington (American City State): 53 (0) fdbk with total 303 PY: Revolt - The American City State financial status: commerce 11, expenses 0, funded 100, thresh = 55, num wars 14, gold 127, rate 0, gold perc 0.00 PY: Revolt - American City State stability effects: 5, size: 1, civics: -9, cult: 0, taxes: 0, finances: 0 PY: Revolt - Iroquois City State changing civic option 4 from Folklore to Prophets PY: Revolt - Iroquois City State changing civic option 5 from Survival to Charity PY: Revolt - Avg net effect for Iroquois City State: -70 PY:Names - player is Minor Barb Civ, keeping current name 15:36:58 DEBUG: Timer - scores took 17 ms PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:Rev - Persian Rebels (13) is a rebel against teams 1, PY: Revolt - Adjustments for top 4 players PY: Revolt - Kingdom of Carthage have 1th most power, effect: -3 PY: Revolt - Assyrian Empire have 2th most power, effect: -3 PY: Revolt - Russian Kingdom of Moscow have 3th most power, effect: -2 PY: Revolt - Great Chinese Kingdom have 4th most power, effect: -1 PY: Revolt - Ottoman Sultanate have 1th most culture, effect: 3 PY: Revolt - Kingdom of Carthage have 1th highest score, effect: -3 PY: Revolt - Arabian Republic have 2th highest score, effect: -3 PY: Revolt - Celtic Republic have 3th highest score, effect: -2 PY: Revolt - Great Chinese Kingdom have 4th highest score, effect: -1 15:36:59 DEBUG: Timer - scores took 17 ms CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] PY:Baghdad has grown 15:37:30 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 5 on plot (25, 13) 15:37:30 DEBUG: Timer - scores took 17 ms 15:37:31 DEBUG: Timer - scores took 17 ms 15:37:32 DEBUG: Timer - scores took 17 ms 15:37:33 DEBUG: Timer - scores took 17 ms PY: Revolt - World wonder The Hanging Gardens build in Oporto 15:37:34 DEBUG: Timer - scores took 17 ms 15:37:34 DEBUG: Timer - scores took 17 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 9 PY:Argos has grown 15:37:39 DEBUG: Timer - scores took 17 ms PY:City Edirne's culture has expanded PY: Revolt - The Iroquois City State is in anarchy! PY:Gepid has grown 15:37:43 DEBUG: Timer - scores took 17 ms PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:Rev - Rebels in Ankara have agreed to peace (1851, 14, 3) PY:Rev index in Ankara decreased to 1389 (from 1851) PY:Rev - Rebels in Bursa have agreed to peace (2126, 17, 3) PY:Rev index in Bursa decreased to 1595 (from 2126) PY:Rev - Rebels in Konya have agreed to peace (1379, 10, 2) PY:Rev index in Konya decreased to 1104 (from 1379) PY:Rev - Persian Rebels (Player 13) is no longer a rebel due to no rebel against 15:37:43 DEBUG: Timer - scores took 16 ms 15:38:24 DEBUG: StatusDump-Start-1 15:38:24 DEBUG: StatusDump-Start-1 PY:OnPreSave load_module CvDiplomacyInterface load_module CvDiplomacy 15:38:28 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 2 to 0 with [] 15:38:28 DEBUG: Timer - scores took 16 ms 15:38:29 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 2 with (-1, -1) 15:38:32 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 15:38:32 DEBUG: Timer - scores took 16 ms 15:38:34 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_UNIT_BRAG from 7 to 0 with [] 15:38:35 DEBUG: Timer - scores took 16 ms 15:38:35 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 7 with (-1, -1) 15:38:37 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 7 with (-1, -1) 15:38:37 DEBUG: Timer - scores took 17 ms 15:38:40 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 1 to 0 with [] 15:38:40 DEBUG: Timer - scores took 17 ms 15:38:40 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 1 with (-1, -1) 15:38:45 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 1 with (-1, -1) 15:38:46 DEBUG: Timer - scores took 17 ms PY: Revolt - Ottoman Sultanate bribing Bursa with small bribe to buy time, odds 8 PY:City Tokyo's culture has expanded PY:Kagoshima has grown 15:39:04 DEBUG: Timer - scores took 17 ms 15:39:05 DEBUG: Timer - scores took 17 ms 15:39:05 DEBUG: MapSigns.displaySign() could not show sign; player 0 cannot see plot (13, 60) 15:39:06 DEBUG: Timer - scores took 17 ms 15:39:07 DEBUG: Timer - scores took 17 ms 15:39:08 DEBUG: Timer - scores took 17 ms PY: Revolt - Russian Kingdom of Moscow changing civic option 0 from Monarchy to Despotism PY: Revolt - Russian Kingdom of Moscow changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Russian Kingdom of Moscow: -60 PY:Names - player is in despotism PY: Name - Setting civ name due to civics to Empire of Russia 15:39:13 DEBUG: Timer - scores took 17 ms PY: Revolt - The Iroquois City State is in anarchy! PY: Revolt - American City State changing civic option 4 from Folklore to Prophets PY: Revolt - American City State changing civic option 5 from Survival to Charity PY: Revolt - Avg net effect for American City State: -70 PY:Names - player is Minor Barb Civ, keeping current name 15:39:18 DEBUG: Timer - scores took 17 ms PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:OnPreSave 15:39:19 DEBUG: Timer - scores took 17 ms RevStatus bar: 104 -8 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -6 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -8 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -8 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -8 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -8 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -4 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -8 0 104 Percentages: 0.104000002146 0.0 RevStatus bar: 104 -8 0 104 Percentages: 0.104000002146 0.0 15:39:57 DEBUG: StatusDump-Start-1 15:39:57 DEBUG: Timer - scores took 17 ms 15:39:57 DEBUG: StatusDump-Start-1 15:40:00 DEBUG: StatusDump-Start-1 15:40:01 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Tolosa has grown 15:40:03 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 1 on plot (13, 60) PY:City Kyoto's culture has expanded 15:40:07 DEBUG: Timer - scores took 18 ms PY:City Built Event: Tianjin 15:40:09 DEBUG: Timer - scores took 22 ms PY: Revolt - The Empire of Russia is in anarchy! PY:City Sparta's culture has expanded 15:40:14 DEBUG: Timer - scores took 18 ms 15:40:14 DEBUG: Timer - scores took 18 ms PY: Revolt - The American City State is in anarchy! PY:Olmec has grown 15:40:19 DEBUG: Timer - scores took 18 ms PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) 15:40:20 DEBUG: Timer - scores took 18 ms PY:City Athens's culture has expanded 15:40:35 DEBUG: Timer - scores took 20 ms PY:A Mark Twain (Great Artist) was born for Great Chinese Kingdom in Nanjing PY:Player 6 Civilization Native American Empire Unit Chariot was killed by Player 50 15:40:36 DEBUG: Timer - scores took 20 ms 15:40:37 DEBUG: Timer - scores took 20 ms PY: Revolt - The Empire of Russia is in anarchy! PY: Revolt - Empire of Rome changing civic option 0 from Chiefdom to Despotism PY: Revolt - Empire of Rome changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Empire of Rome: -90 PY:Names - player is in despotism PY:Names - keeping prior name PY: Revolt - The American City State is in anarchy! PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 4 15:40:47 DEBUG: Timer - scores took 20 ms 15:40:48 DEBUG: Timer - scores took 33 ms PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) 15:40:48 DEBUG: Timer - scores took 20 ms 15:40:48 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_FIRST_CONTACT from 4 to 0 with [] 15:40:49 DEBUG: Timer - scores took 20 ms 15:40:50 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PEACE from 0 to 4 with (-1, -1) 15:40:51 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 4 with (-1, -1) 15:40:58 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 4 with (-1, -1) 15:40:59 DEBUG: Timer - scores took 21 ms tuple size 3 , commentArgsSize 3 15:40:59 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_JOIN_WAR [13] from 4 to 0 with (u'Persian', u'', u'') 15:40:59 DEBUG: DiplomacyUtil - firing WarDemanded 15:40:59 DEBUG: DiplomacyUtil - Tokugawa asks FRAG to declare war on Darius I 15:40:59 DEBUG: Timer - scores took 20 ms 15:41:05 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_JOIN_WAR [13] from 0 to 4 with (-1, -1) 15:41:05 DEBUG: DiplomacyUtil - firing WarAccepted 15:41:05 DEBUG: DiplomacyUtil - FRAG agrees to demand from Tokugawa to declare war on Darius I 15:41:05 DEBUG: Timer - scores took 21 ms 15:41:07 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 4 with (-1, -1) 15:41:07 DEBUG: Timer - scores took 22 ms PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:Player 16 Civilization American City State Unit Explorer was killed by Player 1 15:41:42 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 3 on plot (13, 60) 15:41:45 DEBUG: Timer - scores took 21 ms PY:City Nanjing's culture has expanded PY:City Nanjing's culture has expanded 15:41:45 DEBUG: Timer - scores took 22 ms PY:Chengdu has grown 15:41:46 DEBUG: Timer - scores took 22 ms 15:41:46 DEBUG: Timer - scores took 22 ms 15:41:48 DEBUG: Timer - scores took 22 ms PY:Hippo has grown PY: Revolt - The Empire of Rome is in anarchy! PY:City Built Event: Lakamha PY: Name - Checking for new name by number of cities PY:Names - player is in despotism PY: Name - Setting civ name due to civics to Empire of Maya PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 7 15:41:57 DEBUG: Timer - scores took 22 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 12 15:41:58 DEBUG: Timer - scores took 22 ms 15:41:59 DEBUG: Timer - scores took 46 ms PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) 15:42:00 DEBUG: Timer - scores took 22 ms PY:Tokyo has grown 15:42:38 DEBUG: Timer - scores took 22 ms 15:42:40 DEBUG: Timer - scores took 34 ms 15:42:42 DEBUG: Timer - scores took 34 ms PY: Revolt - The Empire of Rome is in anarchy! PY: REVOLT - Sparta (Empire of Rome) is over 450 warning threshold in year -1990!!!! PY: BC - Minor civ Indian Tribe has huge miltary, 6 units PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Settling minor civ Indian Tribe into full civ PY: BC - Assyrian Empire are close to new barb civ PY: BC - Builup style forced to Military PY: BC - BALANCE style! PY: BC - Asoka has organized the Indian Tribe! Turn: 231, Year: -1990 (after 10 turns as minor) PY: BC - Giving Slavery 0.611111 with 0.705556 loc PY: BC - Giving military Iron Working PY: BC - Giving 5 partial techs, pass 0 PY: BC - Giving partial Polytheism: 85.0 perc (power 0) PY: BC - Giving partial Fermentation: 68.3 perc (power 0) PY: BC - Giving partial Alphabet: 49.0 perc (power 4) PY: BC - Giving partial Elephant Riding: 50.9 perc (power 10) PY: BC - Giving 1 partial techs, pass 1 PY: BC - Giving partial Alphabet: 85.0 perc (power 4) PY: BC - Mobile not set, using Light Swordsman PY: BC - Best defender is Archer PY: BC - Best counter unit is Axeman PY: BC - Best attack is Light Swordsman PY: BC - Best mobile is Light Swordsman PY: BC - Best attack city is Light Swordsman PY: BC - Distance to barb city Numidian is 64 (path 64, rand 845 PY: BC - Distance to barb city Harappan is 46 (path 37, rand 884 PY: BC - Distance to barb city Olmec is 23 (path 20, rand 29 PY: BC - Distance to barb city Mycenian is 27 (path 42, rand 397 PY: BC - Distance to barb city Goth is 19 (path 17, rand 318 PY: BC - Distance to barb city Zapotec is 20 (path 15, rand 230 PY: BC - Distance to barb city Shangian is 26 (path 21, rand 242 PY: BC - Distance to barb city Alemanni is 42 (path 41, rand 357 PY: BC - Distance to barb city Anasazi is 41 (path 35, rand 941 PY: BC - Distance to barb city Phoenician is 57 (path 43, rand 1347 PY: BC - Distance to barb city Magyar is 38 (path 29, rand 533 PY: BC - Distance to barb city Gepid is 23 (path 25, rand 287 PY: BC - GP type Great General PY: BC - Giving minor 2 offensive units in Delhi PY: BC - Constructing Monument in Delhi PY: BC - Constructing School of Scribes in Delhi PY: BC - Culture of Delhi set to 12 PY: BC - Constructing Walls in Delhi PY: BC - Constructing Forge in Delhi PY: BC - Giving extra Light Swordsman in capital with ATTACK_CITY AI PY: BC - General will lead Light Swordsman 122892 PY:Names - player is BarbCiv, keeping current name PY: BC - Doing diplomacy for new civ PY: BC - New civ starting at war with (full only): Suleiman, Pericles, Dido, Marcus Aurelius, PY: BC - new civ starting with 13 military units PY: Revolt - The Indian Tribe are in their golden age! 15:42:48 DEBUG: Timer - scores took 34 ms 15:42:49 DEBUG: Timer - scores took 47 ms PY: Revolt - National wonder National Courier System build in Delhi 15:42:53 DEBUG: Timer - scores took 23 ms BarbCiv - Clicked option 0, no change PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:OnPreSave 15:42:54 DEBUG: Timer - scores took 34 ms 15:43:49 DEBUG: Timer - scores took 22 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 4 15:43:52 DEBUG: Timer - scores took 22 ms 15:43:56 DEBUG: Timer - scores took 34 ms 15:43:58 DEBUG: Timer - scores took 22 ms 15:43:58 DEBUG: Timer - scores took 23 ms PY:Novgorod has grown PY: Revolt - The Indian Tribe are in their golden age! 15:44:04 DEBUG: Timer - scores took 23 ms 15:44:04 DEBUG: Timer - scores took 23 ms PY: BC - Minor civ Iroquois City State has huge miltary, 5 units PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Settling minor civ Iroquois City State into full civ PY: BC - Celtic Republic are close to new barb civ PY: BC - Builup style forced to Military PY: BC - CHARIOT style! PY: BC - Deganawida has organized the Iroquois City State! Turn: 232, Year: -1980 (after 10 turns as minor) PY: BC - Giving Slavery 0.666667 with 0.666667 loc PY: BC - Giving Ceremonial Burial 0.722222 with 0.694444 loc PY: BC - Giving military Chariotry PY: BC - Giving military Iron Working PY: BC - Giving 4 partial techs, pass 0 PY: BC - Giving partial Dualism: 41.4 perc (power 0) PY: BC - Giving partial Polytheism: 64.6 perc (power 0) PY: BC - Giving partial Fermentation: 59.2 perc (power 0) PY: BC - Giving partial Military Training: 56.4 perc (power 10) PY: BC - Best defender is Archer PY: BC - Best counter unit is Axeman PY: BC - Best attack is Light Swordsman PY: BC - Best mobile is Chariot PY: BC - Best attack city is Light Swordsman PY: BC - Distance to barb city Numidian is 48 (path 91, rand 936 PY: BC - Distance to barb city Harappan is 70 (path 64, rand 1789 PY: BC - Distance to barb city Olmec is 19 (path 18, rand 17 PY: BC - Distance to barb city Mycenian is 8 (path 18, rand 43 PY: BC - Distance to barb city Goth is 29 (path 29, rand 278 PY: BC - Distance to barb city Zapotec is 46 (path 40, rand 753 PY: BC - Distance to barb city Shangian is 52 (path 48, rand 1922 PY: BC - Distance to barb city Alemanni is 62 (path 68, rand 372 PY: BC - Distance to barb city Anasazi is 65 (path 62, rand 2687 PY: BC - Distance to barb city Phoenician is 75 (path 69, rand 3812 PY: BC - Distance to barb city Magyar is 62 (path 55, rand 569 PY: BC - Distance to barb city Gepid is 12 (path 13, rand 69 PY: BC - GP type Great General PY: BC - Giving minor 2 offensive units in Mohawk PY: BC - Placing boat in Mohawk PY: BC - Constructing Granary in Mohawk PY: BC - Constructing Monument in Mohawk PY: BC - Constructing School of Scribes in Mohawk PY: BC - Culture of Mohawk set to 21 PY: BC - Constructing Walls in Mohawk PY: BC - Constructing Forge in Mohawk PY: BC - Giving new civ a boat PY: BC - Giving extra Chariot in capital with ATTACK_CITY AI PY: BC - General will lead Chariot 90120 PY:Names - player is BarbCiv, keeping current name PY: BC - Doing diplomacy for new civ PY: BC - No potential victim civ PY: BC - Giving new civ some boats for raiding PY: BC - New civ starting at war with (full only): PY: BC - new civ starting with 18 military units PY: Revolt - The Iroquois City State are in their golden age! 15:44:06 DEBUG: Timer - scores took 34 ms 15:44:07 DEBUG: Timer - scores took 22 ms PY: Revolt - National wonder National Courier System build in Mohawk PY:Harappan has grown 15:44:11 DEBUG: Timer - scores took 46 ms BarbCiv - Clicked option 0, no change PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:City Built Event: Khazak 15:44:13 DEBUG: Timer - scores took 34 ms PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 15:45:12 DEBUG: StatusDump-Start-1 15:45:12 DEBUG: BugEventManager - calling handler for shortcut ALT + X 15:45:12 DEBUG: BUG: looking up CvStrategyOverlay.toggleDotMapEditMode 15:45:12 DEBUG: BUG: calling 1000 SCREEN TURNED ON 15:45:12 DEBUG: Character - #0, data 36, widget 35 0 0 15:45:12 DEBUG: StatusDump-Start-1 15:45:13 DEBUG: Character - #0, data 56, widget 35 0 0 15:45:13 DEBUG: StatusDump-Start-1 PY:Plot was picked at 65, 55 Modder's net message! PY:onModNetMessage 15:45:36 DEBUG: DotMap - adding city (65,55) on 40 Modder's net message! PY:onModNetMessage 15:45:38 DEBUG: Character - #1, data 56, widget 35 0 0 15:45:38 DEBUG: StatusDump-Start-1 15:45:38 DEBUG: Character - #0, data 56, widget 35 0 0 15:45:38 DEBUG: StatusDump-Start-1 15:45:39 DEBUG: Character - #1, data 56, widget 35 0 0 15:45:39 DEBUG: StatusDump-Start-1 15:45:39 DEBUG: Character - #1, data 36, widget 35 0 0 15:45:39 DEBUG: BugEventManager - calling handler for shortcut ALT + X 15:45:39 DEBUG: BUG: calling 15:45:40 DEBUG: StatusDump-Start-1 15:45:40 DEBUG: StatusDump-Start-1 15:45:53 DEBUG: StatusDump-Start-1 15:45:54 DEBUG: BugEventManager - calling handler for shortcut ALT + X 15:45:54 DEBUG: BUG: calling 1000 SCREEN TURNED ON 15:45:54 DEBUG: Character - #0, data 36, widget 35 0 0 15:45:54 DEBUG: StatusDump-Start-1 15:45:54 DEBUG: Character - #0, data 56, widget 35 0 0 15:45:54 DEBUG: StatusDump-Start-1 PY:Plot was picked at 65, 62 Modder's net message! PY:onModNetMessage 15:46:26 DEBUG: DotMap - adding city (65,62) on 41 Modder's net message! PY:onModNetMessage PY:Plot was picked at 64, 69 Modder's net message! PY:onModNetMessage 15:46:35 DEBUG: DotMap - adding city (64,69) on 36 Modder's net message! PY:onModNetMessage 15:46:43 DEBUG: Character - #1, data 56, widget 35 0 0 15:46:43 DEBUG: StatusDump-Start-1 15:46:43 DEBUG: Character - #1, data 36, widget 35 0 0 15:46:43 DEBUG: BugEventManager - calling handler for shortcut ALT + X 15:46:43 DEBUG: BUG: calling 15:46:43 DEBUG: StatusDump-Start-1 15:46:44 DEBUG: StatusDump-Start-1 15:46:45 DEBUG: StatusDump-Start-1 15:46:46 DEBUG: StatusDump-Start-1 PY:OnPreSave PY: Revolt - National wonder National Courier System build in Tolosa PY:City Istanbul's culture has expanded PY:Thebes has grown PY:Medina has grown 15:46:54 DEBUG: Timer - scores took 22 ms 15:46:54 DEBUG: Timer - scores took 23 ms PY:Hangzhou has grown PY: REVOLT - Mound City (Native American Empire) is over 900 warning threshold in year -1970!!!! PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 6 15:46:57 DEBUG: Timer - scores took 23 ms PY:City Built Event: Évora PY: Revolt - Kingdom of Carthage changing civic option 4 from Prophets to State Church PY: Revolt - Increasing effect for cities with high Religion, factors PY: Revolt - Avg net effect for Kingdom of Carthage: 60 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to Carthaginian Kingdom 15:47:00 DEBUG: Timer - scores took 23 ms 15:47:00 DEBUG: Timer - scores took 23 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 15:47:08 DEBUG: Timer - scores took 23 ms 15:47:08 DEBUG: Timer - scores took 23 ms 15:47:11 DEBUG: Timer - scores took 36 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 8 PY:Player 3 Civilization Arabian Republic Unit Javelineer was killed by Player 50 15:47:14 DEBUG: Timer - scores took 35 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Zapotec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) 15:47:14 DEBUG: Timer - scores took 22 ms PY:Player 13 Civilization Persian Rebels Unit Scout was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 3 PY:Player 4 Civilization Kingdom of Japan Unit Light Swordsman was killed by Player 50 15:48:33 DEBUG: Timer - scores took 22 ms PY:Player 4 Civilization Kingdom of Japan Unit Archer was killed by Player 50 15:48:33 DEBUG: Timer - scores took 22 ms 15:48:34 DEBUG: Timer - scores took 22 ms PY: Revolt - The Carthaginian Kingdom is in anarchy! 15:48:36 DEBUG: Timer - scores took 22 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 8 15:48:38 DEBUG: Timer - scores took 22 ms PY:Coimbra has grown 15:48:38 DEBUG: Timer - scores took 23 ms 15:48:38 DEBUG: Timer - scores took 23 ms 15:48:42 DEBUG: Timer - scores took 22 ms PY: Revolt - The Indian Tribe are in their golden age! PY:City Delhi's culture has expanded PY: Revolt - The Iroquois City State are in their golden age! 15:48:47 DEBUG: Timer - scores took 23 ms PY:City Mohawk's culture has expanded PY: BC - Minor civ American City State has huge miltary, 4 units PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Settling minor civ American City State into full civ PY: BC - Assyrian Empire are close to new barb civ PY: BC - Empire of Russia are close to new barb civ PY: BC - Indian Tribe are close to new barb civ PY: BC - Builup style forced to Military PY: BC - BALANCE style! PY: BC - Lincoln has organized the American City State! Turn: 234, Year: -1960 (after 10 turns as minor) PY: BC - Giving Slavery 0.722222 with 0.694444 loc PY: BC - Giving military Iron Working PY: BC - Giving 5 partial techs, pass 0 PY: BC - Giving partial Sacrifice Cult: 85.0 perc (power 6) PY: BC - Giving partial Monotheism: 85.0 perc (power 0) PY: BC - Giving partial Monarchy: 76.9 perc (power 0) PY: BC - Giving partial Alphabet: 53.1 perc (power 4) PY: BC - Giving partial Elephant Riding: 41.9 perc (power 10) PY: BC - Mobile not set, using Light Swordsman PY: BC - Best defender is Archer PY: BC - Best counter unit is Axeman PY: BC - Best attack is Light Swordsman PY: BC - Best mobile is Light Swordsman PY: BC - Best attack city is Light Swordsman PY: BC - Distance to barb city Numidian is 51 (path 54, rand 1421 PY: BC - Distance to barb city Harappan is 39 (path 35, rand 1045 PY: BC - Distance to barb city Olmec is 35 (path 34, rand 1064 PY: BC - Distance to barb city Mycenian is 34 (path 44, rand 949 PY: BC - Distance to barb city Goth is 20 (path 33, rand 76 PY: BC - Distance to barb city Khazak is 34 (path 39, rand 428 PY: BC - Distance to barb city Zapotec is 9 (path 8, rand 12 PY: BC - Adding extra barb city Zapotec at 47, 61 PY:City Zapotec was lost by Player 50 Civilization Barbarian State PY:City Acquired Event: Zapotec PY: Revolt - Acquisition of Zapotec by American City State reduces rev indices by -24 PY: Revolt - New rev idx for Zapotec is 250 PY: Name - Checking for new name by number of cities PY:Names - player is Minor Barb Civ, keeping current name PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 16 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 16 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 16 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 16 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 16 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 16 PY:Player 50 Civilization Barbarian State Unit Worker was killed by Player 16 PY: BC - Distance to barb city Shangian is 13 (path 11, rand 168 PY: BC - Distance to barb city Alemanni is 35 (path 31, rand 223 PY: BC - Distance to barb city Anasazi is 34 (path 26, rand 503 PY: BC - Distance to barb city Phoenician is 53 (path 49, rand 1349 PY: BC - Distance to barb city Magyar is 36 (path 27, rand 537 PY: BC - Distance to barb city Gepid is 36 (path 30, rand 72 PY: BC - GP type Great General PY: BC - Giving minor 1 offensive units in Washington PY: BC - Constructing Granary in Washington PY: BC - Constructing Monument in Washington PY: BC - Constructing School of Scribes in Washington PY: BC - Culture of Washington set to 10 PY: BC - Giving minor 1 offensive units in New York PY: BC - Constructing Granary in New York PY: BC - Constructing Monument in New York PY: BC - Constructing School of Scribes in New York PY: BC - Constructing Walls in Washington PY: BC - Constructing Forge in Washington PY: BC - Giving extra Light Swordsman in capital with ATTACK_CITY AI PY: BC - General will lead Light Swordsman 114697 PY:Names - player is BarbCiv, keeping current name PY: BC - Checking city Arbel for spread at radius 11 PY: BC - Doing diplomacy for new civ PY: BC - New civ starting at war with (full only): Suleiman, Pericles, Qin Shi Huang, Joao II, Ashurbanipal, PY: BC - new civ starting with 10 military units PY: Revolt - The American City State are in their golden age! 15:48:49 DEBUG: Timer - scores took 35 ms PY: Revolt - National wonder National Courier System build in Washington 15:48:51 DEBUG: Timer - scores took 36 ms 15:48:53 DEBUG: Timer - scores took 47 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Shangian are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Creating minor civ in Shangian PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Ottoman Sultanate are close to new barb civ PY: BC - Kingdom of Japan are close to new barb civ PY: BC - Empire of Russia are close to new barb civ PY: BC - Persian Rebels are close to new barb civ PY: BC - American City State are close to new barb civ PY: BC - Setting new player alive PY:Player 17's alive status set to: 1 PY:Names - player is barbciv PY: Name - Setting civ name for new civ to Holy Roman City State PY: BC - Minor civ Holy Roman City State (lead by Charlemagne) has formed in Shangian! Turn: 234, Year: -1960 PY:City Shangian was lost by Player 50 Civilization Barbarian State PY:City Acquired Event: Shangian PY: Revolt - Acquisition of Shangian by Holy Roman City State reduces rev indices by -24 PY: Revolt - New rev idx for Shangian is 250 PY:Player 1 Civilization Ottoman Sultanate Unit Spy was killed by Player 17 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 17 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 17 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 17 PY: BC - Giving Ritualism from barb PY: BC - Giving Mysticism from barb PY: BC - Giving Naturopathy from barb PY: BC - Giving Priesthood from barb PY: BC - Giving Polytheism 0.526316 with 0.724696 loc PY: BC - Giving Fishing from barb PY: BC - Giving The Wheel from barb PY: BC - Giving Weaving from barb PY: BC - Giving Agriculture from barb PY: BC - Giving Pottery from barb PY: BC - Giving Trade from barb PY: BC - Giving Sailing from barb PY: BC - Giving Writing from barb PY: BC - Giving Hunting from barb PY: BC - Giving Stone Tools from barb PY: BC - Giving Mining from barb PY: BC - Giving Archery from barb PY: BC - Giving Masonry from barb PY: BC - Giving Ceremonial Burial 0.736842 with 0.829960 loc PY: BC - Giving Animal Husbandry from barb PY: BC - Giving Bronze Working from barb PY: BC - Giving Metal Casting from barb PY: BC - Giving 2 partial techs, pass 0 PY: BC - Giving partial Naval Warfare: 47.0 perc (power 2) PY: BC - Giving partial Chariotry: 74.4 perc (power 2) PY: BC - Mobile not set, using Axeman PY: BC - Best defender is Archer PY: BC - Best counter unit is Axeman PY: BC - Best attack is Axeman PY: BC - Best mobile is Axeman PY: BC - Best attack city is Axeman PY: BC - Aachen has population 4 (adj from 4) PY: BC - Giving 1 offensive units (base 0) PY: BC - new minor starting with 7 military units 15:48:55 DEBUG: Timer - scores took 21 ms 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:03 DEBUG: StatusDump-Start-1 15:49:04 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 15:49:05 DEBUG: StatusDump-Start-1 RevStatus bar: 5 -8 0 5 Percentages: 0.00499999988824 0.0 15:49:14 DEBUG: StatusDump-Start-1 15:49:14 DEBUG: Timer - scores took 23 ms 15:49:14 DEBUG: StatusDump-Start-1 15:49:43 DEBUG: StatusDump-Start-1 15:49:43 DEBUG: StatusDump-Start-1 PY:OnPreSave CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] 15:49:53 DEBUG: Timer - scores took 22 ms PY:City Built Event: Macau PY: REVOLT - Mound City (Native American Empire) has decided to launch a revolution with index 1798 (10 local) and odds 17.9 in year -1950!!!! PY: REVOLT - Factors effecting timing: Bad local, PY: Revolt - Chaco Canyon is in the area, joining revolution PY: Revolt - Violent, above always violent threshold PY: Revolt - Revolution in homeland PY: Revolt - Default: ask/demand independence! PY: Revolt - Mound City is close enough to instigator to join in independence quest PY: Revolt - Chaco Canyon is close enough to instigator to join in independence quest PY: Revolt - Looking for revolution worthy civ in Mound City PY: Revolt - Creating new player in slot 18 PY: Revolt - Created the Incan Empire in slot 18 PY: Rev - NOT giving rev all of Mathematics PY: Rev - NOT giving rev all of Animal Husbandry PY: Rev - NOT giving rev all of Chariotry PY: Revolt - 2 cities in revolution, buyoff cost -1 PY: Revolt - Making AI choice on independence PY: Revolt - Odds are 30 PY: Revolt - Processing revolution PY: Revolt - Mound City has now revolted 5 times PY: Revolt - Chaco Canyon has now revolted 2 times PY: Revolt - Player refuses to let civ walk PY: Revolt - Incan Empire's Extra Attitude towards Native American Empire now -5 RevData: Initializing player object PY: Revolt - Stored revolt spawn data for rev player 18, revolt against player 6 idx 4 PY: Revolt - Completed processing revolution 15:49:57 DEBUG: Timer - scores took 22 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 8 15:50:04 DEBUG: Timer - scores took 22 ms PY:Names - player is in despotism PY:Names - keeping prior name PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 15:50:07 DEBUG: Timer - scores took 22 ms PY: Revolt - The American City State are in their golden age! 15:50:09 DEBUG: Timer - scores took 22 ms RevData: Initializing player object PY: Revolt - Holy Roman City State bribing Aachen with small bribe to buy time, odds 8 PY: Revolt - Found launchable revolt spawn data for player 18, starting spawn against player 6 idx 4 PY: Revolt - Spawning revolutionaries for 2 cities in Native American Empire PY: Revolt - Cities in revolt: Mound City, Chaco Canyon, PY: Revolt - Setting new rebel player alive PY:Player 18's alive status set to: 1 PY:Names - player is rebel PY: Name - Setting civ name for new civ to Incan Rebels PY: Revolt - The Incan revolutionaries declare war and start a revolution against the Native American Empire! PY: Revolt - Giving rebels 42 espionage points against motherland PY: Revolt - Spawning Incan revolutionaries!!! PY: Revolt - In Mound City, with rev idx 1798 (10 local) PY:Rebel: Can build Quechua PY:Rebel: Can build Elite Quechua PY:Rebel: Owner has 4 Spearman PY:Rebel: Can spawn from owner Spearman PY:Rebel: Outdated unit in Area Spearman PY:Rebel: Can spawn outdated unit from Area buildable Spearman PY:Rebel: Owner has 6 Archer PY:Rebel: Can spawn from owner Archer PY:Rebel: Can spawn from owner Archer PY:Rebel: Outdated unit in Area Archer PY:Rebel: Can spawn outdated unit from Area buildable Archer PY:Rebel: Can build Archer PY:Rebel: Owner has 4 Chariot PY:Rebel: Can spawn from owner Chariot PY:Rebel: Can spawn from owner Chariot PY:Rebel: Outdated unit in Area Chariot PY:Rebel: Can spawn outdated unit from Area buildable Chariot PY:Rebel: Can build Chariot PY:Rev - Comp has 4 Spearman (count) PY:Rev - Comp has 6 Archer (def) PY:Rev - Comp has 6 Archer (att) PY:Rev - Comp has 4 Chariot (count) PY:Rev - Comp has 4 Chariot (att) PY:Rev - Best defender set to Archer PY:Rev - Best counter unit set to Chariot PY:Rev - Best attack set to Chariot PY: Rev - Found 4 plots out of 8 checked PY: Revolt - Population modifier: 0.841 on eff pop 4.03 (4) PY: Revolt - New method from pop: 1.70, from troops: 1.34, total: 3 PY: Revolt - Revised enlistment: 3, num defenders nearby: 5 PY: Revolt - Owner keeps control of Mound City (5,32), revs spawning at 4,31 PY: Revolt - City occupation timer set to 7 PY: Revolt - Spawning 3 units for city of size 4 PY: Revolt - Outside of Mound City, spawned Archer 4,31 8192 PY: Revolt - Outside of Mound City, spawned Spearman 4,31 16385 PY: Revolt - Outside of Mound City, spawned Chariot 4,31 24578 PY: Revolt - Spearman starting with Commando promotion PY: Revolt - Scout spawned outside Mound City PY: Revolt - Settler spawned outside Mound City PY: Revolt - Giving map PY: Revolt - Mound City reinforcement counter set to 5 PY: Revolt - In Chaco Canyon, with rev idx 700 (2 local) PY:Rebel: Can build Quechua PY:Rebel: Can build Elite Quechua PY:Rebel: Owner has 4 Spearman PY:Rebel: Can spawn from owner Spearman PY:Rebel: Can spawn from owner Spearman PY:Rebel: Can spawn from owner Spearman PY:Rebel: Outdated unit in Area Spearman PY:Rebel: Can spawn outdated unit from Area buildable Spearman PY:Rebel: Owner has 6 Archer PY:Rebel: Can spawn from owner Archer PY:Rebel: Can spawn from owner Archer PY:Rebel: Can spawn from owner Archer PY:Rebel: Can spawn from owner Archer PY:Rebel: Outdated unit in Area Archer PY:Rebel: Can spawn outdated unit from Area buildable Archer PY:Rebel: Can build Archer PY:Rebel: Owner has 4 Chariot PY:Rebel: Can spawn from owner Chariot PY:Rebel: Can spawn from owner Chariot PY:Rebel: Outdated unit in Area Chariot PY:Rebel: Can spawn outdated unit from Area buildable Chariot PY:Rebel: Can build Chariot PY:Rev - Comp has 4 Spearman (count) PY:Rev - Comp has 6 Archer (def) PY:Rev - Comp has 6 Archer (att) PY:Rev - Comp has 4 Chariot (count) PY:Rev - Comp has 4 Chariot (att) PY:Rev - Best defender set to Archer PY:Rev - Best counter unit set to Chariot PY:Rev - Best attack set to Chariot PY: Rev - Found 5 plots out of 7 checked PY: Revolt - Population modifier: 0.300 on eff pop 4.03 (4) PY: Revolt - New method from pop: 0.60, from troops: 0.35, total: 1 PY: Revolt - Revised enlistment: 1, num defenders nearby: 3 PY: Revolt - Owner keeps control of Chaco Canyon (8,23), revs spawning at 7,24 PY: Revolt - City occupation timer set to 2 PY: Revolt - Spawning 1 units for city of size 4 PY: Revolt - Outside of Chaco Canyon, spawned Archer 7,24 49157 PY: Revolt - Giving map PY: Revolt - Chaco Canyon reinforcement counter set to 8 PY:Player 18 Civilization Incan Rebels Unit Chariot was killed by Player 6 15:50:10 DEBUG: Timer - scores took 22 ms PY:Mycenian has grown PY:Phoenician has grown 15:50:14 DEBUG: Timer - scores took 22 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:Rev - Incan Rebels (18) is a rebel against teams 6, PY:OnPreSave 15:50:15 DEBUG: Timer - scores took 22 ms PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 15:50:47 DEBUG: CvTechChooser: interfacescreen 3 SCREEN TURNED ON 15:50:47 DEBUG: cvTechChooser: ConstructTabs 15:50:47 DEBUG: cvTechChooser: DrawTechChooser (TechList) 15:50:47 DEBUG: cvTechChooser: placeTechs 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:47 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:48 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:49 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:50 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:51 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:52 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: addIconsToTechPanel 15:50:53 DEBUG: cvTechChooser: drawArrows 15:50:53 DEBUG: cvTechChooser: updateTechPrefs 15:50:53 DEBUG: Timer - CvTechChooser [total] took 6105 ms 15:50:53 DEBUG: cvTechChooser: DrawTechChooser (TechTrade) 15:50:53 DEBUG: cvTechChooser: placeTechs 15:50:54 DEBUG: cvTechChooser: drawArrows 15:50:55 DEBUG: cvTechChooser: updateTechPrefs 15:50:55 DEBUG: Timer - CvTechChooser [total] took 1801 ms 15:50:55 DEBUG: cvTechChooser: ShowTab SCREEN OFF 200 SCREEN TURNED ON 15:51:43 DEBUG: Creating screen 15:51:43 DEBUG: Main link 201 15:51:43 DEBUG: Drawing category list 15:51:43 DEBUG: Drawing item list 201 15:51:46 DEBUG: Main link 207 15:51:46 DEBUG: Drawing item list 207 15:52:10 DEBUG: Selecting item 417 15:52:10 DEBUG: Selecting 204th item 417 15:52:10 DEBUG: Drawing screen 207 item 417 SCREEN OFF 9 SCREEN TURNED ON PY: REVOLT - Konya (Ottoman Sultanate) is over 900 warning threshold in year -1940!!!! 15:52:41 DEBUG: Timer - scores took 22 ms 15:52:44 DEBUG: Timer - scores took 22 ms PY:Player 18 Civilization Incan Rebels Unit Archer was killed by Player 6 PY:Player 18 Civilization Incan Rebels Unit Spearman was killed by Player 6 PY:Player 18 Civilization Incan Rebels Unit Scout was killed by Player 6 PY:Player 18 Civilization Incan Rebels Unit Settler was killed by Player 6 15:52:45 DEBUG: Timer - scores took 22 ms PY:Player 6 Civilization Native American Empire Unit Spearman was killed by Player 18 PY:Player 18 Civilization Incan Rebels Unit Archer was killed by Player 6 PY: Revolt - Carthaginian Kingdom bribing Utica with med bribe so that it won't join a revolt, odds 10 PY:Player 18's alive status set to: 0 Rev - Incan Rebels are dead, 0 cities lost, 0 founded a city PY:Rev - The dying Incan Rebels are the rebel type for Mound City PY:Rev - Revolution put down while still actively revolting PY:Rev index in Mound City decreased to 1467 (from 2157) PY:Rev - The dying Incan Rebels are the rebel type for Chaco Canyon PY:Rev - Revolution put down while still actively revolting PY:Rev index in Chaco Canyon decreased to 655 (from 935) PY:Rev - Incan Rebels (18) is no longer a rebel by death 15:52:47 DEBUG: Timer - scores took 22 ms 15:52:48 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 8 on plot (25, 13) 15:52:51 DEBUG: Timer - scores took 22 ms PY:City Novgorod's culture has expanded 15:52:54 DEBUG: Timer - scores took 23 ms PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 15:52:57 DEBUG: Timer - scores took 23 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 15 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 15 PY: Revolt - The American City State are in their golden age! PY:Player 8 Civilization Portuguese Kingdom Unit Explorer was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 11 15:53:01 DEBUG: Timer - scores took 22 ms 15:53:04 DEBUG: Timer - scores took 22 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 15:53:04 DEBUG: Timer - scores took 22 ms PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 15:54:28 DEBUG: StatusDump-Start-1 15:54:28 DEBUG: StatusDump-Start-1 PY:OnPreSave 15:54:36 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 1 to 0 with [] 15:54:37 DEBUG: Timer - scores took 22 ms 15:54:39 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 1 with (-1, -1) 15:54:47 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 1 with (-1, -1) 15:54:47 DEBUG: Timer - scores took 23 ms 15:54:48 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 1 with (-1, -1) 15:54:48 DEBUG: Timer - scores took 23 ms 12 SCREEN TURNED ON SCREEN OFF 9 SCREEN TURNED ON 15:56:09 DEBUG: Timer - scores took 23 ms 15:56:09 DEBUG: Timer - scores took 23 ms 15:56:11 DEBUG: Timer - scores took 23 ms 15:56:12 DEBUG: Timer - scores took 23 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 8 PY:Player 10 Civilization Empire of Russia Unit Spearman was killed by Player 50 15:56:15 DEBUG: Timer - scores took 23 ms 15:56:17 DEBUG: Timer - scores took 23 ms PY: Revolt - The Indian Tribe are in their golden age! PY: BC - The Iroquois City State (militaristic barb) has just met its first civ, 14 PY: BC - The Iroquois City State is surprise attacking the Indian Tribe!!! PY: Revolt - The Iroquois City State are in their golden age! PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 15 PY:City Khazak was lost by Player 50 Civilization Barbarian State PY:City Acquired Event: Khazak PY: BC - Barbciv Reinforcement: Iroquois City State capture Khazak 5 turns after settling PY: BC - Barbciv Reinforcement: Giving Iroquois City State an attack city Chariot in their capital PY: BC - Barbciv Reinforcement: Giving Iroquois City State an attack city Chariot in their capital PY: BC - Barbciv Reinforcement: Giving Iroquois City State an attack city Chariot in their capital PY: BC - Barbciv Reinforcement: Giving Iroquois City State an attack city Chariot in their capital PY: BC - Barbciv Reinforcement: Giving Iroquois City State an attack city Chariot in their capital PY: BC - Barbciv Reinforcement: Giving Iroquois City State an attack city Chariot in their capital PY: Revolt - Acquisition of Khazak by Iroquois City State reduces rev indices by -66 PY: Revolt - New rev idx for Khazak is 390 PY: Name - Checking for new name by number of cities PY:Names - player is BarbCiv, keeping current name PY:City Razed Event: Khazak PY:City Khazak was lost by Player 15 Civilization Iroquois City State PY: Revolt - Loss of Khazak by Iroquois City State (1 bConq): 0 rev idx change 15:56:22 DEBUG: Timer - scores took 23 ms PY: Revolt - The American City State are in their golden age! PY:City Washington's culture has expanded PY:Player 15 Civilization Iroquois City State Unit Explorer was killed by Player 50 PY: Revolt - Holy Roman City State changing civic option 4 from Folklore to Prophets PY: Revolt - Avg net effect for Holy Roman City State: -30 PY:Names - player is Minor Barb Civ, keeping current name PY:Alemanni has grown PY:Magyar has grown 15:56:28 DEBUG: Timer - scores took 23 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 15:56:29 DEBUG: Timer - scores took 24 ms PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 15:57:16 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 13 to 0 with [] 15:57:16 DEBUG: Timer - scores took 23 ms 15:57:17 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 13 with (-1, -1) 15:57:19 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 13 with (-1, -1) 15:57:25 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 13 with (-1, -1) 15:57:25 DEBUG: Timer - scores took 24 ms 15:57:26 DEBUG: StatusDump-Start-1 15:57:26 DEBUG: StatusDump-Start-1 15:57:27 DEBUG: StatusDump-Start-1 15:57:28 DEBUG: StatusDump-Start-1 PY:OnPreSave PY: REVOLT - Ankara (Ottoman Sultanate) is over 900 warning threshold in year -1920!!!! PY:City Built Event: Khurasan 15:57:34 DEBUG: Timer - scores took 24 ms 15:57:36 DEBUG: Timer - scores took 24 ms PY: Revolt - Great Chinese Kingdom changing civic option 4 from Prophets to State Church PY: Revolt - Increasing effect for cities with high Religion, factors PY: Revolt - Avg net effect for Great Chinese Kingdom: 60 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to Kingdom of China 15:57:38 DEBUG: Timer - scores took 24 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 8 15:57:41 DEBUG: Timer - scores took 24 ms PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 15:57:48 DEBUG: Timer - scores took 24 ms PY: Revolt - The American City State are in their golden age! PY: Revolt - The Holy Roman City State is in anarchy! PY:Player 11 Civilization Empire of Rome Unit Explorer was killed by Player 50 15:57:54 DEBUG: Timer - scores took 24 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:City Built Event: Burgundian 15:57:55 DEBUG: Timer - scores took 23 ms 15:58:54 DEBUG: StatusDump-Start-1 15:58:54 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Samsun has grown PY:Baghdad has grown PY: Revolt - The Kingdom of China is in anarchy! 15:59:03 DEBUG: Timer - scores took 22 ms 15:59:04 DEBUG: Timer - scores took 23 ms 15:59:05 DEBUG: Timer - scores took 23 ms PY:Hadrumetum has grown 15:59:07 DEBUG: Timer - scores took 23 ms 15:59:07 DEBUG: Timer - scores took 23 ms 15:59:09 DEBUG: Timer - scores took 23 ms 15:59:12 DEBUG: Timer - scores took 24 ms 15:59:12 DEBUG: Timer - scores took 23 ms PY: Revolt - Empire of Maya changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Empire of Maya: -80 PY:Names - player is in despotism PY:Names - keeping prior name PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 15:59:16 DEBUG: Timer - scores took 23 ms PY: Revolt - The American City State are in their golden age! PY:Player 2 Civilization Republic of Greece Unit Explorer was killed by Player 16 15:59:22 DEBUG: Timer - scores took 23 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:OnPreSave 15:59:23 DEBUG: Timer - scores took 23 ms 15:59:42 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 2 to 0 with [] 15:59:43 DEBUG: Timer - scores took 23 ms 15:59:43 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 2 with (-1, -1) 15:59:51 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) 15:59:55 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] 16:00:00 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] 16:00:03 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_COMPLETE_DEAL from 0 to 2 with (-1, -1) CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] 16:00:08 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_REJECT from 0 to 2 with (-1, -1) 16:00:13 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 16:00:13 DEBUG: Timer - scores took 24 ms PY:City Gergovia's culture has expanded PY: Revolt - Arabian Republic changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Arabian Republic: -80 PY:Names - player can do elections PY:Satsuma has grown 16:00:24 DEBUG: Timer - scores took 24 ms 16:00:26 DEBUG: Timer - scores took 24 ms 16:00:26 DEBUG: Timer - scores took 24 ms 16:00:27 DEBUG: Timer - scores took 25 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 7 PY: REVOLT - Kalakh (Assyrian Empire) is over 900 warning threshold in year -1900!!!! 16:00:29 DEBUG: Timer - scores took 24 ms PY:Player 8 Civilization Portuguese Kingdom Unit Archer was killed by Player 10 PY:Player 8 Civilization Portuguese Kingdom Unit Spearman was killed by Player 10 PY:Player 8 Civilization Portuguese Kingdom Unit Spearman was killed by Player 10 PY:Player 8 Civilization Portuguese Kingdom Unit Spearman was killed by Player 10 PY:City Évora was lost by Player 8 Civilization Portuguese Kingdom PY: Revolt - Loss of Évora by Portuguese Kingdom (1 bConq): 70 rev idx change PY:City Acquired Event: Évora PY: Revolt - Acquisition of Évora by Empire of Russia reduces rev indices by -114 PY: Revolt - New rev idx for Évora is 319 PY: Name - Checking for new name by number of cities PY:Names - player is in despotism PY:Names - keeping prior name PY:City Razed Event: Évora PY:City Évora was lost by Player 10 Civilization Empire of Russia PY: Revolt - Loss of Évora by Empire of Russia (1 bConq): 0 rev idx change 16:00:31 DEBUG: Timer - scores took 25 ms PY: Revolt - The Empire of Maya is in anarchy! 16:00:34 DEBUG: Timer - scores took 25 ms PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:00:38 DEBUG: Timer - scores took 25 ms 16:00:38 DEBUG: Timer - scores took 25 ms PY: Revolt - The American City State are in their golden age! 16:00:42 DEBUG: Timer - scores took 25 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 7 16:00:44 DEBUG: Timer - scores took 25 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 16:00:44 DEBUG: Timer - scores took 25 ms PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 9 SCREEN TURNED ON 16:01:59 DEBUG: Timer - scores took 25 ms PY: REVOLT - Bursa (Ottoman Sultanate) is over 900 warning threshold in year -1890!!!! PY: Revolt - Celtic Republic changing civic option 4 from Prophets to State Church PY: Revolt - Increasing effect for cities with high Religion, factors PY: Revolt - Celtic Republic changing civic option 5 from Charity to Survival PY: Revolt - Avg net effect for Celtic Republic: 100 PY:Names - player can do elections PY: Name - Setting civ name due to civics to Republic of Celtia PY: Revolt - The Arabian Republic is in anarchy! 16:02:06 DEBUG: Timer - scores took 25 ms 16:02:08 DEBUG: Timer - scores took 25 ms 16:02:09 DEBUG: Timer - scores took 25 ms PY:Guimarães has grown PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 10 16:02:11 DEBUG: Timer - scores took 25 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 10 PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:02:17 DEBUG: Timer - scores took 25 ms 16:02:17 DEBUG: Timer - scores took 25 ms PY: Revolt - The American City State are in their golden age! PY: Revolt - The Republic of Celtia is in anarchy! 16:02:23 DEBUG: Timer - scores took 25 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 16:02:23 DEBUG: Timer - scores took 24 ms 16:03:13 DEBUG: StatusDump-Start-1 16:03:13 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Pharsalos has grown 16:03:19 DEBUG: Timer - scores took 24 ms PY:Mecca has grown PY:Player 4 Civilization Kingdom of Japan Unit Spearman was killed by Player 50 16:03:21 DEBUG: Timer - scores took 24 ms 16:03:22 DEBUG: Timer - scores took 24 ms PY:City Shanghai's culture has expanded 16:03:24 DEBUG: Timer - scores took 24 ms PY:Kerkouane has grown 16:03:26 DEBUG: Timer - scores took 24 ms 16:03:27 DEBUG: Timer - scores took 25 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 10 PY:City Built Event: Rostov PY: Name - Checking for new name by number of cities PY:Names - player is in despotism PY:Names - keeping prior name PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:03:34 DEBUG: Timer - scores took 24 ms 16:03:34 DEBUG: Timer - scores took 24 ms PY: Revolt - The American City State are in their golden age! PY:Player 16 Civilization American City State Unit Axeman was killed by Player 9 16:03:36 DEBUG: Timer - scores took 24 ms 16:03:40 DEBUG: Timer - scores took 24 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 16:03:41 DEBUG: Timer - scores took 24 ms PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:A Francisco Pizarro (Great General) was born for Republic of Celtia in Bibracte PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 16:04:49 DEBUG: StatusDump-Start-1 16:04:49 DEBUG: StatusDump-Start-1 PY:OnPreSave PY: REVOLT - Konya (Ottoman Sultanate) has decided to launch a revolution with index 1127 (2 local) and odds 5.6 in year -1870!!!! PY: REVOLT - Factors effecting timing: PY: Revolt - Istanbul is in the area, joining revolution PY: Revolt - Ankara is in the area, joining revolution PY: Revolt - Bursa is in the area, joining revolution PY: Revolt - Samsun is in the area, joining revolution PY: Revolt - Odds for violence are 51 PY: Revolt - Peaceful revolution PY: Revolt - Revolution in homeland PY: Revolt - Capital or large number of cities in peaceful revolution! PY: Revolt - Asking for change in leader from Suleiman PY: Revolt - Switching from leader type 73 to 51 (Mehmed II) PY: Revolt - 5 cities in revolution, buyoff cost 251 PY: Revolt - Potential new leader: Mehmed II PY: Revolt - Approval rating (initially 56) adjusted due to 5 of 5 cities revolting PY: Revolt - Odds are 40 PY: Revolt - Adjusted approval rating is 26 PY: Revolt - Making AI choice on leader change PY: Revolt - Processing revolution PY: Revolt - Konya has now revolted 3 times PY: Revolt - Istanbul has now revolted 1 times PY: Revolt - Ankara has now revolted 4 times PY: Revolt - Bursa has now revolted 4 times PY: Revolt - Samsun has now revolted 1 times PY: Revolt - Player opts to cede power, lowering rev indices PY: Revolt - Changing leader to Mehmed II PY: Name - Re-setting civ name for player 1 to Ottoman Empire PY:Names - player not of special type, naming by civics PY:Names - player is in monarchy PY: Name - Setting civ name for new civ to Ottoman Sultanate PY: Revolt - Completed processing revolution 16:07:30 DEBUG: Timer - scores took 24 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 2 16:07:33 DEBUG: Timer - scores took 24 ms 16:07:36 DEBUG: Timer - scores took 24 ms PY:A Narak (Great Prophet) was born for Carthaginian Kingdom in Carthage PY:Player 8 Civilization Portuguese Kingdom Unit Spearman was killed by Player 50 16:07:37 DEBUG: Timer - scores took 24 ms 16:07:38 DEBUG: Timer - scores took 24 ms PY:Player 10 Civilization Empire of Russia Unit Pikeman was killed by Player 50 16:07:40 DEBUG: Timer - scores took 24 ms 16:07:41 DEBUG: Timer - scores took 38 ms 16:07:42 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 12 on plot (13, 60) PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:07:47 DEBUG: Timer - scores took 24 ms PY: Revolt - The American City State are in their golden age! 16:07:50 DEBUG: Timer - scores took 24 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 8 16:07:51 DEBUG: Timer - scores took 24 ms 16:07:53 DEBUG: Timer - scores took 24 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:OnPreSave 16:07:54 DEBUG: Timer - scores took 24 ms PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY: Revolt - The Ottoman Sultanate is in anarchy! 16:09:05 DEBUG: Timer - scores took 24 ms PY:Player 2 Civilization Republic of Greece Unit Spearman was killed by Player 50 PY:City Built Event: Anjar PY:City Najran's culture has expanded PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 4 PY:Nara has grown 16:09:08 DEBUG: Timer - scores took 24 ms PY:City Built Event: Shandong 16:09:10 DEBUG: Timer - scores took 24 ms 16:09:11 DEBUG: Timer - scores took 38 ms PY:Lisbon has grown 16:09:14 DEBUG: Timer - scores took 38 ms 16:09:14 DEBUG: Timer - scores took 24 ms PY: Revolt - Assyrian Empire changing civic option 0 from Chiefdom to Despotism PY: Revolt - Assyrian Empire changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Assyrian Empire: -90 PY:Names - player is in despotism PY:Names - keeping prior name 16:09:17 DEBUG: Timer - scores took 24 ms PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:09:21 DEBUG: Timer - scores took 24 ms PY: Revolt - The American City State are in their golden age! PY:Player 16 Civilization American City State Unit Axeman was killed by Player 8 16:09:24 DEBUG: Timer - scores took 24 ms PY: BC - Minor civ Holy Roman City State has huge miltary, 8 units PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Settling minor civ Holy Roman City State into full civ PY: BC - Ottoman Sultanate are close to new barb civ PY: BC - Kingdom of Japan are close to new barb civ PY: BC - Empire of Russia are close to new barb civ PY: BC - Persian Rebels are close to new barb civ PY: BC - American City State are close to new barb civ PY: BC - Builup style forced to Military PY: BC - BALANCE style! PY: BC - Charlemagne has organized the Holy Roman City State! Turn: 244, Year: -1860 (after 10 turns as minor) PY: BC - Giving Slavery 0.842105 with 0.728745 loc PY: BC - Giving Monarchy 0.631579 with 0.700405 loc PY: BC - Giving military Iron Working PY: BC - Giving 5 partial techs, pass 0 PY: BC - Giving partial Dualism: 76.1 perc (power 0) PY: BC - Giving partial Sacrifice Cult: 81.7 perc (power 6) PY: BC - Giving partial Caste System: 58.9 perc (power 0) PY: BC - Giving partial City Planning: 56.8 perc (power 0) PY: BC - Giving partial Seafaring: 76.3 perc (power 2) PY: BC - Mobile not set, using Light Swordsman PY: BC - Best defender is Archer PY: BC - Best counter unit is Axeman PY: BC - Best attack is Light Swordsman PY: BC - Best mobile is Light Swordsman PY: BC - Best attack city is Light Swordsman PY: BC - Distance to barb city Numidian is 39 (path 43, rand 601 PY: BC - Distance to barb city Harappan is 37 (path 39, rand 513 PY: BC - Distance to barb city Olmec is 48 (path 39, rand 52 PY: BC - Distance to barb city Mycenian is 47 (path 45, rand 1673 PY: BC - Distance to barb city Goth is 29 (path 26, rand 403 PY: BC - Distance to barb city Burgundian is 6 (path 5, rand 13 PY: BC - Adding extra barb city Burgundian at 44, 55 PY:City Burgundian was lost by Player 50 Civilization Barbarian State PY:City Acquired Event: Burgundian PY: Revolt - Acquisition of Burgundian by Holy Roman City State reduces rev indices by -24 PY: Revolt - New rev idx for Burgundian is 250 PY: Name - Checking for new name by number of cities PY:Names - player is Minor Barb Civ, keeping current name PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 17 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 17 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 17 PY: BC - Distance to barb city Alemanni is 26 (path 20, rand 18 PY: BC - Distance to barb city Anasazi is 30 (path 23, rand 33 PY: BC - Distance to barb city Phoenician is 51 (path 46, rand 1936 PY: BC - Distance to barb city Magyar is 34 (path 32, rand 1107 PY: BC - Distance to barb city Gepid is 49 (path 46, rand 1620 PY: BC - GP type Great General PY: BC - Giving minor 1 offensive units in Aachen PY: BC - Constructing Granary in Aachen PY: BC - Constructing Monument in Aachen PY: BC - Constructing School of Scribes in Aachen PY: BC - Culture of Aachen set to 12 PY: BC - Giving minor 1 offensive units in Prague PY: BC - Constructing Granary in Prague PY: BC - Constructing Monument in Prague PY: BC - Constructing School of Scribes in Prague PY: BC - Constructing Walls in Aachen PY: BC - Constructing Forge in Aachen PY: BC - Giving extra Light Swordsman in capital with ATTACK_CITY AI PY: BC - General will lead Light Swordsman 131084 PY:Names - player is BarbCiv, keeping current name PY: BC - Checking city Konya for spread at radius 8 PY: BC - Checking city Kagoshima for spread at radius 8 PY: BC - Spreading effects to Kagoshima PY: BC - Increasing rev index in Kagoshima by 52 PY: BC - Checking city Bursa for spread at radius 10 PY: BC - Checking city New York for spread at radius 10 PY: BC - Doing diplomacy for new civ PY: BC - New civ starting at war with (full only): Mehmed II, Pericles, Marcus Aurelius, Darius I, Lincoln, PY: BC - new civ starting with 13 military units PY: Revolt - The Holy Roman City State are in their golden age! 16:09:26 DEBUG: Timer - scores took 25 ms PY: Revolt - National wonder National Courier System build in Aachen 16:09:27 DEBUG: Timer - scores took 25 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 8 16:09:28 DEBUG: Timer - scores took 24 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 8 16:09:30 DEBUG: Timer - scores took 38 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Olmec are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Creating minor civ in Olmec PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Republic of Greece are close to new barb civ PY: BC - Empire of Rome are close to new barb civ PY: BC - Iroquois City State are close to new barb civ PY: BC - Setting new player alive PY:Player 19's alive status set to: 1 PY:Names - player is barbciv PY: Name - Setting civ name for new civ to Babylonian City State PY: BC - Minor civ Babylonian City State (lead by Nebuchadrezzar II) has formed in Olmec! Turn: 244, Year: -1860 PY:City Olmec was lost by Player 50 Civilization Barbarian State PY:City Acquired Event: Olmec PY: Revolt - Acquisition of Olmec by Babylonian City State reduces rev indices by -24 PY: Revolt - New rev idx for Olmec is 250 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 19 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 19 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 19 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 19 PY: BC - Giving Ritualism from barb PY: BC - Giving Slavery 0.850000 with 0.869444 loc PY: BC - Giving Mysticism from barb PY: BC - Giving Naturopathy from barb PY: BC - Giving Priesthood from barb PY: BC - Giving Fishing from barb PY: BC - Giving The Wheel from barb PY: BC - Giving Weaving from barb PY: BC - Giving Agriculture from barb PY: BC - Giving Pottery from barb PY: BC - Giving Trade from barb PY: BC - Giving Sailing from barb PY: BC - Giving Writing from barb PY: BC - Giving Hunting from barb PY: BC - Giving Stone Tools from barb PY: BC - Giving Mining from barb PY: BC - Giving Archery from barb PY: BC - Giving Masonry from barb PY: BC - Giving Ceremonial Burial 0.800000 with 0.733333 loc PY: BC - Giving Animal Husbandry from barb PY: BC - Giving Bronze Working from barb PY: BC - Giving Metal Casting from barb PY: BC - Giving 2 partial techs, pass 0 PY: BC - Giving partial Polytheism: 85.0 perc (power 0) PY: BC - Giving partial Alphabet: 59.4 perc (power 4) PY: BC - Mobile not set, using Axeman PY: BC - Best defender is Bowman PY: BC - Best counter unit is Axeman PY: BC - Best attack is Axeman PY: BC - Best mobile is Axeman PY: BC - Best attack city is Axeman PY: BC - Babylon has population 4 (adj from 4) PY: BC - Giving 1 offensive units (base 0) PY: BC - new minor starting with 3 military units 16:09:32 DEBUG: Timer - scores took 25 ms BarbCiv - Clicked option 0, no change PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY:Player 0 Civilization Republic of Celtia Unit Axeman was killed by Player 9 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:City Ninevêh was lost by Player 9 Civilization Assyrian Empire PY: Revolt - Loss of Ninevêh by Assyrian Empire (1 bConq): 560 rev idx change PY:City Acquired Event: Ninevêh PY: Revolt - Acquisition of Ninevêh by Republic of Celtia reduces rev indices by -114 PY: Revolt - New rev idx for Ninevêh is 318 16:10:50 DEBUG: Timer - scores took 25 ms 16:10:50 DEBUG: Timer - scores took 26 ms RevStatus bar: 318 11 0 318 Percentages: 0.317999988794 0.0 16:11:18 DEBUG: StatusDump-Start-1 16:11:18 DEBUG: Timer - scores took 26 ms PY:City Acquired and Kept Event: Ninevêh 16:11:56 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 9 to 0 with [] 16:11:56 DEBUG: Timer - scores took 26 ms 16:11:56 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 9 with (-1, -1) 16:11:59 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 9 with (-1, -1) 16:11:59 DEBUG: Timer - scores took 26 ms 16:11:59 DEBUG: Timer - scores took 26 ms 16:12:00 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 9 with (-1, -1) 16:12:01 DEBUG: Timer - scores took 26 ms 12 SCREEN TURNED ON SCREEN OFF 12 SCREEN TURNED ON SCREEN OFF 9 SCREEN TURNED ON 16:12:53 DEBUG: Timer - scores took 26 ms PY: Revolt - Ottoman Sultanate changing civic option 0 from Monarchy to Despotism PY: Revolt - Ottoman Sultanate changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Ottoman Sultanate: -60 PY:Names - player is in despotism PY: Name - Setting civ name due to civics to Empire of Ottomans PY: Revolt - Kingdom of Japan bribing Nara with large bribe so that it won't join a revolt, odds 2 16:12:58 DEBUG: Timer - scores took 26 ms PY:Hippo has grown 16:13:02 DEBUG: Timer - scores took 26 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 8 PY: Revolt - The Assyrian Empire is in anarchy! PY: REVOLT - Arbel (Assyrian Empire) is over 900 warning threshold in year -1850!!!! 16:13:03 DEBUG: Timer - scores took 27 ms PY: Revolt - The Empire of Russia are in their golden age! PY: Revolt - National wonder Brewery build in St. Petersburg 16:13:10 DEBUG: Timer - scores took 26 ms PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:13:13 DEBUG: Timer - scores took 27 ms PY: Revolt - The American City State are in their golden age! PY:Player 5 Civilization Kingdom of China Unit Javelineer was killed by Player 16 16:13:14 DEBUG: Timer - scores took 26 ms PY: Revolt - The Holy Roman City State are in their golden age! 16:13:15 DEBUG: Timer - scores took 26 ms RevData: Initializing player object PY:Player 7 Civilization Carthaginian Kingdom Unit Explorer was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 6 PY:Player 6 Civilization Native American Empire Unit Explorer was killed by Player 50 16:13:20 DEBUG: Timer - scores took 41 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 16:13:21 DEBUG: Timer - scores took 25 ms 16:13:52 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:53 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:54 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:55 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:13:56 DEBUG: StatusDump-Start-1 16:14:24 DEBUG: Timer - scores took 28 ms 16:14:33 DEBUG: StatusDump-Start-1 16:14:33 DEBUG: StatusDump-Start-1 PY:OnPreSave 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:45 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:46 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:47 DEBUG: StatusDump-Start-1 16:14:48 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:49 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:50 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:51 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:52 DEBUG: StatusDump-Start-1 16:14:56 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:57 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:14:59 DEBUG: StatusDump-Start-1 16:15:00 DEBUG: StatusDump-Start-1 16:15:00 DEBUG: StatusDump-Start-1 16:15:00 DEBUG: StatusDump-Start-1 16:15:00 DEBUG: StatusDump-Start-1 16:15:00 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:05 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:06 DEBUG: StatusDump-Start-1 16:15:07 DEBUG: StatusDump-Start-1 16:15:07 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Gergovia has grown PY: Revolt - The Empire of Ottomans is in anarchy! 16:15:14 DEBUG: Timer - scores took 29 ms PY: Revolt - Republic of Greece changing civic option 5 from Charity to Public Works PY: Revolt - Republic of Greece changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Republic of Greece: -100 PY:Names - player can do elections 16:15:17 DEBUG: Timer - scores took 29 ms 16:15:18 DEBUG: Timer - scores took 44 ms 16:15:19 DEBUG: Timer - scores took 43 ms PY:City Built Event: Lagos PY: Revolt - The Assyrian Empire is in anarchy! 16:15:23 DEBUG: Timer - scores took 29 ms PY: Revolt - The Empire of Russia are in their golden age! PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 PY:Player 10 Civilization Empire of Russia Unit Axeman was killed by Player 50 16:15:28 DEBUG: Timer - scores took 29 ms PY: Revolt - The Indian Tribe are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:15:31 DEBUG: Timer - scores took 29 ms PY: Revolt - The American City State are in their golden age! PY:Player 16 Civilization American City State Unit Spearman was killed by Player 9 PY:Player 16 Civilization American City State Unit Spearman was killed by Player 9 PY:Player 16 Civilization American City State Unit Spearman was killed by Player 9 PY:Player 8 Civilization Portuguese Kingdom Unit Spearman was killed by Player 16 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 16 PY: Revolt - The Holy Roman City State are in their golden age! PY:Player 2 Civilization Republic of Greece Unit Trireme was killed by Player 50 PY:Numidian has grown 16:15:38 DEBUG: Timer - scores took 29 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 16:15:38 DEBUG: Timer - scores took 29 ms 16:19:43 DEBUG: StatusDump-Start-1 16:19:43 DEBUG: BugEventManager - calling handler for shortcut ALT + X 16:19:43 DEBUG: BUG: calling 1000 SCREEN TURNED ON CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] Modder's net message! PY:onModNetMessage 16:19:45 DEBUG: DotMap - removing city (65,62) on 41 Modder's net message! PY:onModNetMessage PY:Plot was picked at 65, 64 Modder's net message! PY:onModNetMessage 16:19:47 DEBUG: DotMap - adding city (65,64) on 43 Modder's net message! PY:onModNetMessage Modder's net message! PY:onModNetMessage 16:19:55 DEBUG: DotMap - removing city (65,55) on 40 Modder's net message! PY:onModNetMessage PY:Plot was picked at 65, 58 Modder's net message! PY:onModNetMessage 16:20:13 DEBUG: DotMap - adding city (65,58) on 43 Modder's net message! PY:onModNetMessage PY:Plot was picked at 66, 51 Modder's net message! PY:onModNetMessage 16:20:22 DEBUG: DotMap - adding city (66,51) on 12 Modder's net message! PY:onModNetMessage 16:20:24 DEBUG: Character - #1, data 56, widget 35 0 0 16:20:24 DEBUG: StatusDump-Start-1 16:20:24 DEBUG: Character - #1, data 36, widget 35 0 0 16:20:24 DEBUG: BugEventManager - calling handler for shortcut ALT + X 16:20:24 DEBUG: BUG: calling 16:20:24 DEBUG: StatusDump-Start-1 16:20:24 DEBUG: StatusDump-Start-1 16:20:33 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:34 DEBUG: StatusDump-Start-1 16:20:56 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_WORST_ENEMY_TRADING from 9 to 0 with [] 16:20:57 DEBUG: Timer - scores took 30 ms 16:20:58 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 9 with (-1, -1) 16:21:03 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 9 with (-1, -1) 16:21:03 DEBUG: Timer - scores took 30 ms PY: Revolt - The Empire of Ottomans is in anarchy! PY: Revolt - The Republic of Greece is in anarchy! 16:21:06 DEBUG: Timer - scores took 30 ms PY:City Built Event: Nagoya PY:Kagoshima has grown PY: REVOLT - Nanjing (Kingdom of China) is over 900 warning threshold in year -1830!!!! 16:21:10 DEBUG: Timer - scores took 30 ms PY: REVOLT - Mound City (Native American Empire) has decided to launch a revolution with index 1527 (10 local) and odds 15.2 in year -1830!!!! PY: REVOLT - Factors effecting timing: Bad local, PY: Revolt - Chaco Canyon is in the area, joining revolution PY: Revolt - Odds for violence are 89 PY: Revolt - Peaceful revolution PY: Revolt - Revolution in homeland PY: Revolt - Default: ask/demand independence! PY: Revolt - Mound City is close enough to instigator to join in independence quest PY: Revolt - Chaco Canyon is close enough to instigator to join in independence quest PY: Revolt - Looking for revolution worthy civ in Mound City PY: Revolt - Reincarnation Mound City's rev civ, the Incan Rebels PY: Rev - NOT giving rev all of Mathematics PY: Rev - NOT giving rev all of Animal Husbandry PY: Rev - NOT giving rev all of Chariotry PY: Rev - NOT giving rev all of Bronze Working PY: Revolt - 2 cities in revolution, buyoff cost 103 PY: Revolt - Making AI choice on independence PY: Revolt - Odds are 10 PY: Revolt - AI buyoff iOdds are 20, with base 0.8, from cost 103 and gold 118 PY: Revolt - Processing revolution PY: Revolt - Mound City has now revolted 6 times PY: Revolt - Chaco Canyon has now revolted 3 times PY: Revolt - Player refuses to let civ walk PY: Revolt - Peaceful, increasing rev indices PY: Revolt - Completed processing revolution PY:Player 8 Civilization Portuguese Kingdom Unit Archer was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 8 16:21:13 DEBUG: Timer - scores took 30 ms 16:21:14 DEBUG: Timer - scores took 30 ms PY: Revolt - The Empire of Russia are in their golden age! PY: Revolt - The Iroquois City State are in their golden age! 16:21:22 DEBUG: Timer - scores took 30 ms PY: Revolt - The American City State are in their golden age! PY: Revolt - The Holy Roman City State are in their golden age! PY:City Aachen's culture has expanded PY:Player 10 Civilization Empire of Russia Unit Axeman was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 0 16:21:26 DEBUG: Timer - scores took 30 ms 16:21:26 DEBUG: Timer - scores took 30 ms PY:Player 0 Civilization Republic of Celtia Unit Archer was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 8 PY: Revolt - Babylonian City State changing civic option 4 from Folklore to Prophets PY: Revolt - Avg net effect for Babylonian City State: -30 PY:Names - player is Minor Barb Civ, keeping current name 16:21:39 DEBUG: Timer - scores took 30 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:OnPreSave 16:21:40 DEBUG: Timer - scores took 29 ms 16:21:40 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 7 to 0 with [] 16:21:40 DEBUG: DiplomacyUtil.getProposedTrade - 16:21:40 DEBUG: DiplomacyUtil - Dido offers trade to FRAG: 16:21:40 DEBUG: Timer - scores took 29 ms 16:21:46 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_RENEGOTIATE from 0 to 7 with (-1, -1) 16:21:55 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 7 with (-1, -1) 16:21:55 DEBUG: Timer - scores took 30 ms PY: Revolt - The Republic of Greece is in anarchy! 16:22:29 DEBUG: Timer - scores took 30 ms PY:Player 50 Civilization Barbarian State Unit War Galley was killed by Player 3 16:22:32 DEBUG: Timer - scores took 30 ms 16:22:37 DEBUG: Timer - scores took 30 ms PY:City Guimarães's culture has expanded PY: REVOLT - Arbel (Assyrian Empire) has decided to launch a revolution with index 1279 (-3 local) and odds 6.8 in year -1820!!!! PY: REVOLT - Factors effecting timing: Imp local, Ext neg events, PY: Revolt - Kalakh is in the area, joining revolution PY: Revolt - Peaceful revolution PY: Revolt - Revolution in homeland PY: Revolt - Capital or large number of cities in peaceful revolution! PY: Revolt - Asking for change in leader from Ashurbanipal PY: Revolt - No new leader available, using current type 3 (Ashurbanipal II) PY: Revolt - 2 cities in revolution, buyoff cost 159 PY: Revolt - Potential new leader: Ashurbanipal II PY: Revolt - Approval rating (initially 50) adjusted due to 2 of 2 cities revolting PY: Revolt - Odds are 40 PY: Revolt - Adjusted approval rating is 25 PY: Revolt - Making AI choice on leader change PY: Revolt - AI buyoff iOdds are 35, with base 0.8, from cost 159 and gold 164 PY: Revolt - Processing revolution PY: Revolt - Arbel has now revolted 1 times PY: Revolt - Kalakh has now revolted 1 times PY: Revolt - Player clings to power PY: Revolt - Peaceful, increasing rev indices PY: Revolt - Completed processing revolution PY: Revolt - The Empire of Russia are in their golden age! PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 16:22:45 DEBUG: Timer - scores took 30 ms PY: Revolt - The American City State are in their golden age! PY: Revolt - The Holy Roman City State are in their golden age! PY: Revolt - Holy Roman City State bribing Prague with small bribe to buy time, odds 8 PY:Player 13 Civilization Persian Rebels Unit Archer was killed by Player 17 PY: Revolt - The Babylonian City State is in anarchy! PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 10 16:22:48 DEBUG: Timer - scores took 30 ms 16:22:51 DEBUG: Timer - scores took 30 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 16:22:52 DEBUG: Timer - scores took 30 ms 16:23:41 DEBUG: Timer - scores took 30 ms 16:23:42 DEBUG: Timer - scores took 30 ms 16:23:42 DEBUG: Timer - scores took 30 ms PY: REVOLT - Satsuma (Kingdom of Japan) is over 900 warning threshold in year -1810!!!! 16:23:44 DEBUG: Timer - scores took 30 ms 16:23:46 DEBUG: Timer - scores took 30 ms 16:23:48 DEBUG: Timer - scores took 30 ms PY:Player 10 Civilization Empire of Russia Unit Pikeman was killed by Player 8 PY:A Arminius (Great General) was born for Portuguese Kingdom in Guimarães PY:Player 8 Civilization Portuguese Kingdom Unit Spearman was killed by Player 10 PY:Player 10 Civilization Empire of Russia Unit Axeman was killed by Player 8 16:23:49 DEBUG: Timer - scores took 30 ms PY: Revolt - The Empire of Russia are in their golden age! 16:23:57 DEBUG: Timer - scores took 30 ms PY: Revolt - The American City State are in their golden age! 16:23:59 DEBUG: Timer - scores took 30 ms PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 16 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 16 PY: Revolt - The Holy Roman City State are in their golden age! PY:Player 1 Civilization Empire of Ottomans Unit Spearman was killed by Player 17 PY:Gepid has grown PY: Revolt - Rev index report for year -1810 PY: Revolt - Republic of Celtia have civ size value 1.07, era mod 0.65 PY: Revolt - Bibracte location effects: [-2,0], maintenance: [1.59,0.00], modifier: -25, gcent: 1 PY: Revolt - Bibracte: Hap -2, Loc -2, Rel -9, Nat -2, Cult -4, Gar -2 PY: Revolt - Local effects for Bibracte (Republic of Celtia): -10 (0) fdbk with total 0 PY: Revolt - Vienne location effects: [2,0], maintenance: [2.41,0.00], modifier: -25, gcent: 0 PY: Revolt - Vienne: Hap -4, Loc 2, Rel -17, Nat -2, Cult -4, Gar -1 PY: Revolt - Local effects for Vienne (Republic of Celtia): -13 (0) fdbk with total 0 PY: Revolt - Tolosa location effects: [1,0], maintenance: [3.77,0.00], modifier: -25, gcent: 0 PY: Revolt - Tolosa: Hap -2, Loc 1, Rel -9, Nat -2, Cult -7, Gar 0 PY: Revolt - Local effects for Tolosa (Republic of Celtia): -9 (0) fdbk with total 146 PY: Revolt - Gergovia location effects: [3,0], maintenance: [3.44,0.00], modifier: 0, gcent: 0 PY: Revolt - Gergovia: Hap -4, Loc 3, Rel -9, Nat -2, Cult -1, Gar 0 PY: Revolt - Local effects for Gergovia (Republic of Celtia): -6 (0) fdbk with total 290 PY: Revolt - Ninevêh location effects: [14,0], maintenance: [7.14,0.00], modifier: 0, gcent: 0 PY: Revolt - Ninevêh: Hap -5, Loc 14, Rel 0, Nat -1, Cult 0, Gar -2 PY: Revolt - Local effects for Ninevêh (Republic of Celtia): 4 (-1) fdbk with total 373 PY: Revolt - The Republic of Celtia financial status: commerce 73, expenses 51, funded 30, thresh = 63, num wars 1, gold 207, rate 6, gold perc 70.00 PY: Revolt - Republic of Celtia stability effects: -2, size: 0, civics: -3, cult: 0, taxes: 0, finances: -6 16:24:03 DEBUG: Timer - scores took 30 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) 16:24:04 DEBUG: Timer - scores took 30 ms PY:City Built Event: Camulodunum 16:25:01 DEBUG: Timer - scores took 31 ms PY: Revolt - Empire of Ottomans have civ size value 1.12, era mod 0.65 PY: Revolt - Istanbul location effects: [-2,0], maintenance: [1.40,0.00], modifier: 0, gcent: 1 PY: Revolt - Istanbul: Hap 0, Loc -2, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Istanbul (Empire of Ottomans): -1 (-1) fdbk with total 394 PY: Revolt - Ankara location effects: [1,0], maintenance: [2.53,0.00], modifier: 0, gcent: 0 PY: Revolt - Ankara: Hap -1, Loc 1, Rel -6, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Ankara (Empire of Ottomans): -4 (-2) fdbk with total 675 PY: Revolt - Bursa location effects: [6,0], maintenance: [4.10,0.00], modifier: 0, gcent: 0 PY: Revolt - Bursa: Hap 0, Loc 6, Rel -6, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Bursa (Empire of Ottomans): 0 (-2) fdbk with total 677 PY: Revolt - Konya location effects: [5,0], maintenance: [2.77,0.00], modifier: 0, gcent: 0 PY: Revolt - Konya: Hap -2, Loc 5, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Konya (Empire of Ottomans): 2 (-2) fdbk with total 663 PY: Revolt - Samsun location effects: [5,0], maintenance: [3.20,0.00], modifier: 0, gcent: 0 PY: Revolt - Samsun: Hap -3, Loc 5, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Samsun (Empire of Ottomans): 2 (-1) fdbk with total 422 PY: Revolt - The Empire of Ottomans financial status: commerce 32, expenses 15, funded 53, thresh = 57, num wars 1, gold 169, rate 1, gold perc 40.00 PY: Revolt - Empire of Ottomans stability effects: 2, size: 0, civics: -6, cult: 0, taxes: 0, finances: -2 PY: Revolt - Republic of Greece have civ size value 0.92, era mod 0.65 PY: Revolt - Athens location effects: [-1,0], maintenance: [0.92,0.00], modifier: 0, gcent: 1 PY: Revolt - Athens: Hap -1, Loc -1, Rel 0, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Athens (Republic of Greece): -4 (0) fdbk with total 203 PY: Revolt - Pharsalos location effects: [7,0], maintenance: [3.27,0.00], modifier: 0, gcent: 0 PY: Revolt - Pharsalos: Hap -3, Loc 7, Rel -4, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Pharsalos (Republic of Greece): -3 (0) fdbk with total 244 PY: Revolt - Corinth location effects: [2,0], maintenance: [2.54,0.00], modifier: 0, gcent: 0 PY: Revolt - Corinth: Hap -5, Loc 2, Rel 0, Nat -2, Cult -1, Gar -3 PY: Revolt - Local effects for Corinth (Republic of Greece): -6 (-1) fdbk with total 436 PY: Revolt - Thebes location effects: [1,0], maintenance: [2.44,0.00], modifier: 0, gcent: 0 PY: Revolt - Thebes: Hap -6, Loc 1, Rel -4, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Thebes (Republic of Greece): -8 (-1) fdbk with total 291 PY: Revolt - Knossos location effects: [1,0], maintenance: [1.75,0.00], modifier: 0, gcent: 0 PY: Revolt - Knossos: Hap -3, Loc 1, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Knossos (Republic of Greece): -4 (-1) fdbk with total 300 PY: Revolt - The Republic of Greece financial status: commerce 59, expenses 11, funded 81, thresh = 63, num wars 1, gold 152, rate 5, gold perc 25.00 PY: Revolt - The `JM is in a good long-term financial situation PY: Revolt - Republic of Greece stability effects: 5, size: 1, civics: -4, cult: 0, taxes: 0, finances: 4 16:25:24 DEBUG: Timer - scores took 30 ms PY:Knossos has grown PY: Revolt - Arabian Republic have civ size value 1.11, era mod 0.65 PY: Revolt - Mecca location effects: [-1,0], maintenance: [1.86,0.00], modifier: 0, gcent: 1 PY: Revolt - Mecca: Hap -3, Loc -1, Rel -4, Nat -2, Cult -4, Gar -2 PY: Revolt - Local effects for Mecca (Arabian Republic): -8 (0) fdbk with total 0 PY: Revolt - Medina location effects: [0,0], maintenance: [2.91,0.00], modifier: 0, gcent: 0 PY: Revolt - Medina: Hap -6, Loc 0, Rel -9, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Medina (Arabian Republic): -13 (0) fdbk with total 0 PY: Revolt - Damascus location effects: [1,0], maintenance: [3.02,0.00], modifier: 0, gcent: 0 PY: Revolt - Damascus: Hap -4, Loc 1, Rel -4, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Damascus (Arabian Republic): -7 (0) fdbk with total 0 PY: Revolt - Baghdad location effects: [2,0], maintenance: [4.52,0.00], modifier: 0, gcent: 0 PY: Revolt - Baghdad: Hap -3, Loc 2, Rel -4, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Baghdad (Arabian Republic): -5 (0) fdbk with total 0 PY: Revolt - Najran location effects: [-1,0], maintenance: [2.20,0.00], modifier: 0, gcent: 0 PY: Revolt - Najran: Hap -3, Loc -1, Rel -4, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Najran (Arabian Republic): -7 (0) fdbk with total 0 PY: Revolt - Kufah location effects: [1,0], maintenance: [2.45,0.00], modifier: 0, gcent: 0 PY: Revolt - Kufah: Hap -2, Loc 1, Rel -4, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Kufah (Arabian Republic): -6 (0) fdbk with total 48 PY: Revolt - Basra location effects: [3,6], maintenance: [2.28,0.00], modifier: 0, gcent: 0 PY: Revolt - Basra: Hap -2, Loc 3, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Basra (Arabian Republic): -1 (0) fdbk with total 128 PY: Revolt - Khurasan location effects: [5,0], maintenance: [3.63,0.00], modifier: 0, gcent: 0 PY: Revolt - Khurasan: Hap -2, Loc 5, Rel 3, Nat -2, Cult 0, Gar 0 PY: Revolt - Local effects for Khurasan (Arabian Republic): -1 (0) fdbk with total 201 PY: Revolt - Anjar location effects: [3,0], maintenance: [3.29,0.00], modifier: 0, gcent: 0 PY: Revolt - Anjar: Hap -2, Loc 3, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Anjar (Arabian Republic): -2 (0) fdbk with total 239 PY: Revolt - The Arabian Republic financial status: commerce 122, expenses 32, funded 73, thresh = 68, num wars 0, gold 315, rate -9, gold perc 0.00 PY: Revolt - Arabian Republic stability effects: 3, size: 0, civics: -5, cult: 0, taxes: 0, finances: 0 PY: Revolt - Kingdom of Japan have civ size value 1.11, era mod 0.65 PY: Revolt - Kyoto location effects: [-2,0], maintenance: [2.01,0.00], modifier: 0, gcent: 1 PY: Revolt - Kyoto: Hap 0, Loc -2, Rel -4, Nat -1, Cult -1, Gar -1 PY: Revolt - Local effects for Kyoto (Kingdom of Japan): -3 (-1) fdbk with total 458 PY: Revolt - Osaka location effects: [2,0], maintenance: [2.81,0.00], modifier: 0, gcent: 0 PY: Revolt - Osaka: Hap -2, Loc 2, Rel 3, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Osaka (Kingdom of Japan): 1 (-2) fdbk with total 779 PY: Revolt - Tokyo location effects: [2,0], maintenance: [2.60,0.00], modifier: 0, gcent: 0 PY: Revolt - Tokyo: Hap -4, Loc 2, Rel -4, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Tokyo (Kingdom of Japan): -4 (-2) fdbk with total 645 PY: Revolt - Satsuma location effects: [7,0], maintenance: [4.01,0.00], modifier: 0, gcent: 0 PY: Revolt - Satsuma: Hap -1, Loc 7, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Satsuma (Kingdom of Japan): 3 (-3) fdbk with total 900 PY: Revolt - Kagoshima location effects: [3,0], maintenance: [3.12,0.00], modifier: 0, gcent: 0 PY: Revolt - Kagoshima: Hap -1, Loc 3, Rel 3, Nat -1, Cult 0, Gar -2 PY: Revolt - Local effects for Kagoshima (Kingdom of Japan): 3 (-2) fdbk with total 622 PY: Revolt - Nara location effects: [6,0], maintenance: [3.53,0.00], modifier: 0, gcent: 0 PY: Revolt - Nara: Hap -2, Loc 6, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Nara (Kingdom of Japan): 2 (-1) fdbk with total 536 PY: Revolt - Nagoya location effects: [5,0], maintenance: [2.74,0.00], modifier: 0, gcent: 0 PY: Revolt - Nagoya: Hap -2, Loc 5, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Nagoya (Kingdom of Japan): 2 (0) fdbk with total 264 PY: Revolt - The Kingdom of Japan financial status: commerce 56, expenses 31, funded 44, thresh = 63, num wars 1, gold 183, rate 2, gold perc 55.00 PY: Revolt - Kingdom of Japan stability effects: -1, size: 0, civics: -6, cult: 0, taxes: 0, finances: -7 16:25:26 DEBUG: Timer - scores took 30 ms PY: Revolt - Kingdom of China have civ size value 1.16, era mod 0.65 PY: Revolt - Beijing location effects: [-2,0], maintenance: [2.80,0.00], modifier: 0, gcent: 1 PY: Revolt - Beijing: Hap -1, Loc -2, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Beijing (Kingdom of China): -3 (-2) fdbk with total 658 PY: Revolt - Shanghai location effects: [0,0], maintenance: [3.56,0.00], modifier: 0, gcent: 0 PY: Revolt - Shanghai: Hap -5, Loc 0, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Shanghai (Kingdom of China): -4 (-1) fdbk with total 466 PY: Revolt - Guangzhou location effects: [0,0], maintenance: [3.38,0.00], modifier: 0, gcent: 0 PY: Revolt - Guangzhou: Hap -5, Loc 0, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Guangzhou (Kingdom of China): -4 (-1) fdbk with total 589 PY: Revolt - Nanjing location effects: [4,0], maintenance: [4.77,0.00], modifier: 0, gcent: 0 PY: Revolt - Nanjing: Hap -3, Loc 4, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Nanjing (Kingdom of China): -1 (-3) fdbk with total 907 PY: Revolt - Xian location effects: [8,0], maintenance: [5.65,0.00], modifier: 0, gcent: 0 PY: Revolt - Xian: Hap -2, Loc 8, Rel -6, Nat -2, Cult -1, Gar -4 PY: Revolt - Local effects for Xian (Kingdom of China): -3 (-2) fdbk with total 846 PY: Revolt - Chengdu location effects: [3,0], maintenance: [3.94,0.00], modifier: 0, gcent: 0 PY: Revolt - Chengdu: Hap -5, Loc 3, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Chengdu (Kingdom of China): -3 (-2) fdbk with total 688 PY: Revolt - Hangzhou location effects: [7,0], maintenance: [4.28,0.00], modifier: 0, gcent: 0 PY: Revolt - Hangzhou: Hap -3, Loc 7, Rel 0, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Hangzhou (Kingdom of China): 1 (-2) fdbk with total 863 PY: Revolt - Tianjin location effects: [4,0], maintenance: [3.52,0.00], modifier: 0, gcent: 0 PY: Revolt - Tianjin: Hap -2, Loc 4, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Tianjin (Kingdom of China): 1 (-1) fdbk with total 465 PY: Revolt - Macau location effects: [13,0], maintenance: [4.60,0.00], modifier: 0, gcent: 0 PY: Revolt - Macau: Hap -2, Loc 13, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Macau (Kingdom of China): 4 (-1) fdbk with total 466 PY: Revolt - Shandong location effects: [13,3], maintenance: [3.66,0.00], modifier: 0, gcent: 0 PY: Revolt - Shandong: Hap -2, Loc 13, Rel 0, Nat -1, Cult 0, Gar -1 PY: Revolt - Local effects for Shandong (Kingdom of China): 6 (-1) fdbk with total 314 PY: Revolt - The Kingdom of China financial status: commerce 86, expenses 66, funded 23, thresh = 63, num wars 1, gold 199, rate 3, gold perc 80.00 PY: Revolt - Kingdom of China stability effects: -5, size: 0, civics: -5, cult: 0, taxes: 0, finances: -14 16:25:27 DEBUG: Timer - scores took 30 ms PY: Revolt - Native American Empire have civ size value 0.82, era mod 0.65 PY: Revolt - Cahokia location effects: [-2,0], maintenance: [1.40,0.00], modifier: 0, gcent: 1 PY: Revolt - Cahokia: Hap 0, Loc -2, Rel -4, Nat -2, Cult -2, Gar -3 PY: Revolt - Local effects for Cahokia (Native American Empire): -4 (0) fdbk with total 260 PY: Revolt - Mound City location effects: [7,0], maintenance: [3.49,0.00], modifier: 0, gcent: 0 PY: Revolt - Mound City: Hap 0, Loc 7, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Mound City (Native American Empire): 6 (-6) fdbk with total 1806 PY: Revolt - Chaco Canyon location effects: [1,0], maintenance: [2.24,0.00], modifier: 0, gcent: 0 PY: Revolt - Chaco Canyon: Hap -1, Loc 1, Rel 0, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for Chaco Canyon (Native American Empire): 1 (-2) fdbk with total 835 PY: Revolt - The Native American Empire financial status: commerce 32, expenses 8, funded 75, thresh = 75, num wars 0, gold 115, rate -1, gold perc 15.00 PY: Revolt - Native American Empire stability effects: 5, size: 1, civics: -8, cult: 0, taxes: 0, finances: 0 PY: Revolt - Carthaginian Kingdom have civ size value 1.07, era mod 0.65 PY: Rev - Carthage has numUnhappy 4, mod 0, modNumUn 3 PY: Revolt - Carthage location effects: [-2,0], maintenance: [1.68,0.00], modifier: 0, gcent: 1 PY: Revolt - Carthage: Hap 36, Loc -2, Rel -9, Nat -2, Cult -9, Gar -4 PY: Revolt - Local effects for Carthage (Carthaginian Kingdom): 7 (0) fdbk with total 154 PY: Revolt - Utica location effects: [0,0], maintenance: [3.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Utica: Hap -1, Loc 0, Rel -17, Nat -2, Cult -3, Gar -1 PY: Revolt - Local effects for Utica (Carthaginian Kingdom): -8 (0) fdbk with total 259 PY: Revolt - Hadrumetum location effects: [4,0], maintenance: [3.60,0.00], modifier: 0, gcent: 0 PY: Revolt - Hadrumetum: Hap -3, Loc 4, Rel -9, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Hadrumetum (Carthaginian Kingdom): -5 (-1) fdbk with total 521 PY: Revolt - Hippo location effects: [2,0], maintenance: [3.06,0.00], modifier: 0, gcent: 0 PY: Revolt - Hippo: Hap -2, Loc 2, Rel -9, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Hippo (Carthaginian Kingdom): -5 (0) fdbk with total 177 PY: Revolt - Kerkouane location effects: [4,0], maintenance: [2.29,0.00], modifier: 0, gcent: 0 PY: Revolt - Kerkouane: Hap -3, Loc 4, Rel -9, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Kerkouane (Carthaginian Kingdom): -4 (-1) fdbk with total 536 PY: Revolt - The Carthaginian Kingdom financial status: commerce 74, expenses 27, funded 63, thresh = 63, num wars 1, gold 196, rate 5, gold perc 15.00 PY: Revolt - Carthaginian Kingdom stability effects: 3, size: 0, civics: -5, cult: 0, taxes: 0, finances: 0 PY: Rev - Carthage has numUnhappy 4, mod 0, modNumUn 3 PY: Revolt - Native American Empire changing civic option 0 from Chiefdom to Monarchy PY: Revolt - Avg net effect for Native American Empire: -30 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to Native American Kingdom of Cahokia PY: Revolt - Portuguese Kingdom have civ size value 0.99, era mod 0.65 PY: Revolt - Lisbon location effects: [-2,0], maintenance: [1.68,0.00], modifier: 0, gcent: 1 PY: Revolt - Lisbon: Hap -1, Loc -2, Rel -6, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Lisbon (Portuguese Kingdom): -4 (0) fdbk with total 37 PY: Rev - Oporto has numUnhappy 2, mod 0, modNumUn 1 PY: Revolt - Oporto location effects: [2,0], maintenance: [3.00,0.00], modifier: 0, gcent: 0 PY: Revolt - Oporto: Hap 15, Loc 2, Rel -14, Nat -1, Cult -3, Gar -2 PY: Revolt - Local effects for Oporto (Portuguese Kingdom): 3 (-1) fdbk with total 510 PY: Revolt - Guimarães location effects: [2,0], maintenance: [3.11,0.00], modifier: 0, gcent: 0 PY: Revolt - Guimarães: Hap -2, Loc 2, Rel -6, Nat -2, Cult -2, Gar -2 PY: Revolt - Local effects for Guimarães (Portuguese Kingdom): -4 (-1) fdbk with total 540 PY: Revolt - Coimbra location effects: [5,0], maintenance: [3.05,0.00], modifier: 0, gcent: 0 PY: Revolt - Coimbra: Hap -4, Loc 5, Rel -6, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Coimbra (Portuguese Kingdom): -2 (-1) fdbk with total 543 PY: Revolt - Lagos location effects: [14,3], maintenance: [2.60,0.00], modifier: 0, gcent: 0 PY: Revolt - Lagos: Hap -2, Loc 14, Rel 0, Nat -1, Cult 0, Gar 0 PY: Revolt - Local effects for Lagos (Portuguese Kingdom): 8 (0) fdbk with total 287 PY: Revolt - The Portuguese Kingdom financial status: commerce 46, expenses 22, funded 52, thresh = 59, num wars 3, gold 183, rate 1, gold perc 40.00 PY: Revolt - Portuguese Kingdom stability effects: 2, size: 1, civics: -6, cult: 0, taxes: 0, finances: -3 PY: Rev - Oporto has numUnhappy 2, mod 0, modNumUn 1 PY:Player 10 Civilization Empire of Russia Unit Light Swordsman was killed by Player 8 PY: Revolt - Assyrian Empire have civ size value 0.85, era mod 0.65 PY: Rev - Arbel has numUnhappy 1, mod 0, modNumUn 0 PY: Revolt - Arbel location effects: [-2,0], maintenance: [0.59,0.00], modifier: 0, gcent: 1 PY: Revolt - Arbel: Hap 0, Loc -2, Rel -4, Nat -2, Cult -1, Gar -1 PY: Revolt - Local effects for Arbel (Assyrian Empire): -3 (-6) fdbk with total 1380 PY: Rev - Kalakh has numUnhappy 4, mod 0, modNumUn 3 PY: Revolt - Kalakh location effects: [11,0], maintenance: [3.80,0.00], modifier: 0, gcent: 0 PY: Revolt - Kalakh: Hap 26, Loc 11, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Kalakh (Assyrian Empire): 31 (-5) fdbk with total 1824 PY: Revolt - The Assyrian Empire financial status: commerce 26, expenses 15, funded 42, thresh = 63, num wars 1, gold 160, rate 0, gold perc 50.00 PY: Revolt - Assyrian Empire stability effects: 1, size: 1, civics: -8, cult: 0, taxes: 0, finances: -8 PY: Rev - Arbel has numUnhappy 1, mod 0, modNumUn 0 PY: Rev - Kalakh has numUnhappy 4, mod 0, modNumUn 3 PY: Revolt - Empire of Russia have civ size value 1.03, era mod 0.65 PY: Rev - Moscow has ww 2 PY: Revolt - Moscow location effects: [-2,0], maintenance: [1.12,0.00], modifier: 0, gcent: 1 PY: Revolt - Moscow: Hap 0, Loc -2, Rel -5, Nat -2, Cult -2, Gar -3 PY: Revolt - Local effects for Moscow (Empire of Russia): -5 (0) fdbk with total 0 PY: Rev - St. Petersburg has ww 2 PY: Revolt - St. Petersburg location effects: [2,0], maintenance: [3.44,0.00], modifier: 20, gcent: 0 PY: Revolt - St. Petersburg: Hap 0, Loc 2, Rel -13, Nat -2, Cult -1, Gar -2 PY: Revolt - Local effects for St. Petersburg (Empire of Russia): -6 (0) fdbk with total 0 PY: Rev - Novgorod has ww 2 PY: Revolt - Novgorod location effects: [0,0], maintenance: [2.59,0.00], modifier: 0, gcent: 0 PY: Revolt - Novgorod: Hap -2, Loc 0, Rel 1, Nat -2, Cult -2, Gar -3 PY: Revolt - Local effects for Novgorod (Empire of Russia): -2 (0) fdbk with total 108 PY: Rev - Rostov has ww 2 PY: Revolt - Rostov location effects: [12,6], maintenance: [2.94,0.00], modifier: 0, gcent: 0 PY: Revolt - Rostov: Hap -2, Loc 12, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Rostov (Empire of Russia): 7 (0) fdbk with total 188 PY: Revolt - The Empire of Russia financial status: commerce 59, expenses 10, funded 83, thresh = 63, num wars 1, gold 767, rate -2, gold perc 5.00 PY: Revolt - The `JM is in a good long-term financial situation PY: Revolt - The Empire of Russia are in their golden age! PY: Revolt - Empire of Russia stability effects: 12, size: 0, civics: -7, cult: 0, taxes: 0, finances: 5 PY:Novgorod has grown PY: Revolt - Empire of Rome have civ size value 1.02, era mod 0.85 PY: Revolt - Argos location effects: [-2,0], maintenance: [0.79,0.00], modifier: 0, gcent: 1 PY: Revolt - Argos: Hap -5, Loc -2, Rel -4, Nat -2, Cult -2, Gar -3 PY: Revolt - Local effects for Argos (Empire of Rome): -7 (0) fdbk with total 0 PY: Revolt - Sparta location effects: [9,0], maintenance: [3.52,0.00], modifier: 0, gcent: 0 PY: Revolt - Sparta: Hap 0, Loc 9, Rel -4, Nat 0, Cult -2, Gar -4 PY: Revolt - Local effects for Sparta (Empire of Rome): 2 (-2) fdbk with total 719 PY: Revolt - Rome location effects: [3,0], maintenance: [1.50,0.00], modifier: 0, gcent: 0 PY: Revolt - Rome: Hap -2, Loc 3, Rel 0, Nat -2, Cult 0, Gar -2 PY: Revolt - Local effects for Rome (Empire of Rome): 1 (0) fdbk with total 250 PY: Revolt - The Empire of Rome financial status: commerce 19, expenses 5, funded 73, thresh = 63, num wars 1, gold 149, rate 2, gold perc 25.00 PY: Revolt - Empire of Rome stability effects: 4, size: 0, civics: -8, cult: 0, taxes: 0, finances: 0 PY: Revolt - Empire of Maya have civ size value 0.82, era mod 0.65 PY: Rev - Poverty Point has numUnhappy 2, mod 0, modNumUn 1 PY: Revolt - Poverty Point location effects: [-2,0], maintenance: [1.43,0.00], modifier: 0, gcent: 1 PY: Revolt - Poverty Point: Hap 15, Loc -2, Rel 0, Nat -1, Cult -1, Gar -5 PY: Revolt - Local effects for Poverty Point (Empire of Maya): 8 (-1) fdbk with total 405 PY: Revolt - Mutal location effects: [3,0], maintenance: [2.12,0.00], modifier: 0, gcent: 0 PY: Revolt - Mutal: Hap -2, Loc 3, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Mutal (Empire of Maya): 1 (-1) fdbk with total 340 PY: Revolt - Lakamha location effects: [18,6], maintenance: [3.13,0.00], modifier: 0, gcent: 0 PY: Revolt - Lakamha: Hap -2, Loc 18, Rel 0, Nat -2, Cult 0, Gar -1 PY: Revolt - Local effects for Lakamha (Empire of Maya): 11 (-1) fdbk with total 474 PY: Revolt - The Empire of Maya financial status: commerce 23, expenses 10, funded 56, thresh = 63, num wars 1, gold 194, rate -3, gold perc 35.00 PY: Revolt - Empire of Maya stability effects: 3, size: 1, civics: -8, cult: 0, taxes: 0, finances: -3 PY: Rev - Poverty Point has numUnhappy 2, mod 0, modNumUn 1 PY:Mutal has grown PY: Revolt - Persian Rebels have civ size value 0.74, era mod 0.65 PY: Revolt - Edirne location effects: [-2,0], maintenance: [0.41,0.00], modifier: 0, gcent: 1 PY: Revolt - Edirne: Hap -2, Loc -2, Rel 0, Nat 2, Cult 0, Gar -5 PY: Revolt - Local effects for Edirne (Persian Rebels): 1 (0) fdbk with total 263 PY: Revolt - The Persian Rebels financial status: commerce 14, expenses 5, funded 64, thresh = 53, num wars 3, gold 362, rate -4, gold perc 5.00 PY: Revolt - Persian Rebels stability effects: 5, size: 1, civics: -8, cult: 0, taxes: 0, finances: 0 PY: Revolt - Indian Tribe have civ size value 0.77, era mod 0.65 PY: Revolt - Delhi location effects: [-2,0], maintenance: [0.41,0.00], modifier: 0, gcent: 1 PY: Revolt - Delhi: Hap -2, Loc -2, Rel 0, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Delhi (Indian Tribe): 0 (0) fdbk with total 0 PY: Revolt - The Indian Tribe financial status: commerce 18, expenses 0, funded 100, thresh = 57, num wars 1, gold 412, rate 2, gold perc 10.00 PY: Revolt - Indian Tribe stability effects: 5, size: 1, civics: -8, cult: 0, taxes: 0, finances: 0 PY: Revolt - Iroquois City State have civ size value 0.74, era mod 0.65 PY: Revolt - Mohawk location effects: [-2,0], maintenance: [0.41,0.00], modifier: 0, gcent: 1 PY: Revolt - Mohawk: Hap -2, Loc -2, Rel 0, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Mohawk (Iroquois City State): 0 (0) fdbk with total 0 PY: Revolt - The Iroquois City State financial status: commerce 13, expenses 4, funded 69, thresh = 68, num wars 0, gold 366, rate -4, gold perc 5.00 PY: Revolt - Iroquois City State stability effects: 5, size: 1, civics: -8, cult: 0, taxes: 0, finances: 0 16:25:39 DEBUG: Timer - scores took 30 ms 16:25:39 DEBUG: Timer - scores took 31 ms PY: Revolt - American City State have civ size value 0.80, era mod 0.65 PY: Rev - Washington has ww 2 PY: Revolt - Washington location effects: [-2,0], maintenance: [0.83,0.00], modifier: 0, gcent: 1 PY: Revolt - Washington: Hap -5, Loc -2, Rel -6, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Washington (American City State): -6 (0) fdbk with total 0 PY: Rev - New York has ww 2 PY: Revolt - New York location effects: [6,0], maintenance: [3.08,0.00], modifier: 0, gcent: 0 PY: Revolt - New York: Hap -2, Loc 6, Rel 0, Nat -1, Cult 0, Gar -2 PY: Revolt - Local effects for New York (American City State): 5 (0) fdbk with total 208 PY: Revolt - The American City State financial status: commerce 20, expenses 3, funded 85, thresh = 57, num wars 4, gold 280, rate -2, gold perc 5.00 PY: Revolt - American City State stability effects: 5, size: 1, civics: -8, cult: 0, taxes: 0, finances: 0 PY: Revolt - Holy Roman City State have civ size value 0.80, era mod 0.65 PY: Revolt - Aachen location effects: [-2,0], maintenance: [0.83,0.00], modifier: 0, gcent: 1 PY: Revolt - Aachen: Hap -2, Loc -2, Rel 0, Nat -2, Cult -3, Gar -2 PY: Revolt - Local effects for Aachen (Holy Roman City State): -1 (0) fdbk with total 71 PY: Revolt - Prague location effects: [8,3], maintenance: [1.95,0.00], modifier: 0, gcent: 0 PY: Revolt - Prague: Hap -3, Loc 8, Rel 0, Nat 0, Cult 0, Gar -1 PY: Revolt - Local effects for Prague (Holy Roman City State): 6 (0) fdbk with total 251 PY: Revolt - The Holy Roman City State financial status: commerce 20, expenses 2, funded 90, thresh = 55, num wars 5, gold 348, rate -1, gold perc 5.00 PY: Revolt - The Holy Roman City State are in their golden age! PY: Revolt - Holy Roman City State stability effects: 11, size: 1, civics: -9, cult: 0, taxes: 0, finances: 0 PY: Revolt - Babylonian City State have civ size value 0.96, era mod 0.85 PY: Revolt - Babylon location effects: [-2,0], maintenance: [0.41,0.00], modifier: 0, gcent: 1 PY: Revolt - Babylon: Hap -1, Loc -2, Rel 0, Nat 0, Cult -1, Gar -1 PY: Revolt - Local effects for Babylon (Babylonian City State): 3 (-1) fdbk with total 342 PY: Revolt - The Babylonian City State financial status: commerce 11, expenses 0, funded 100, thresh = 55, num wars 18, gold 114, rate 10, gold perc 95.00 PY: Revolt - Babylonian City State stability effects: 5, size: 1, civics: -9, cult: 0, taxes: 0, finances: 0 PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 13 16:25:43 DEBUG: Timer - scores took 31 ms PY:Player 7 Civilization Carthaginian Kingdom Unit Spearman was killed by Player 50 16:25:46 DEBUG: Timer - scores took 31 ms 16 SCREEN TURNED ON PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: Revolt - Adjustments for top 5 players PY: Revolt - Kingdom of China have 1th most power, effect: -3 PY: Revolt - Arabian Republic have 2th most power, effect: -3 PY: Revolt - Carthaginian Kingdom have 3th most power, effect: -2 PY: Revolt - Republic of Celtia have 4th most power, effect: -2 PY: Revolt - Kingdom of Japan have 5th most power, effect: -1 PY: Revolt - Kingdom of China have 1th most culture, effect: 3 PY: Revolt - Empire of Ottomans have 2th most culture, effect: 3 PY: Revolt - Carthaginian Kingdom have 1th highest score, effect: -3 PY: Revolt - Arabian Republic have 2th highest score, effect: -3 PY: Revolt - Republic of Celtia have 3th highest score, effect: -2 PY: Revolt - Kingdom of China have 4th highest score, effect: -2 PY: Revolt - Portuguese Kingdom have 5th highest score, effect: -1 16:25:46 DEBUG: Timer - scores took 30 ms SCREEN OFF 16:25:48 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 2 to 0 with [] 16:25:48 DEBUG: DiplomacyUtil.getProposedTrade - 16:25:48 DEBUG: DiplomacyUtil - Pericles offers trade to FRAG: 16:25:48 DEBUG: Timer - scores took 30 ms 16:25:53 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_RENEGOTIATE from 0 to 2 with (-1, -1) 16:26:30 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) 16:26:30 DEBUG: Timer - scores took 31 ms 16:26:31 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 16:26:31 DEBUG: Timer - scores took 31 ms 16:26:31 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 9 to 0 with [] 16:26:31 WARN : TradeUtil - unknown item type 6 16:26:31 WARN : TradeUtil - unknown item type 6 16:26:31 DEBUG: DiplomacyUtil.getProposedTrade - 16:26:31 WARN : TradeUtil - unknown item type 6 16:26:31 WARN : TradeUtil - unknown item type 6 16:26:31 DEBUG: DiplomacyUtil - Ashurbanipal offers trade to FRAG: 16:26:31 WARN : TradeUtil - unknown item type 6 16:26:31 WARN : TradeUtil - unknown item type 6 16:26:32 DEBUG: Timer - scores took 30 ms 16:26:36 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_REJECT_OFFER [-1] from 0 to 9 with (-1, -1) 16:26:36 WARN : TradeUtil - unknown item type 6 16:26:36 WARN : TradeUtil - unknown item type 6 16:26:36 DEBUG: DiplomacyUtil.getProposedTrade - 16:26:36 WARN : TradeUtil - unknown item type 6 16:26:36 WARN : TradeUtil - unknown item type 6 16:26:36 DEBUG: DiplomacyUtil - FRAG accepts trade offered by Ashurbanipal: 16:26:36 WARN : TradeUtil - unknown item type 6 16:26:36 WARN : TradeUtil - unknown item type 6 16:26:36 DEBUG: Timer - scores took 31 ms 12 SCREEN TURNED ON SCREEN OFF 16:27:20 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 1 on plot (25, 13) 16:27:22 DEBUG: Timer - scores took 31 ms PY:Player 3 Civilization Arabian Republic Unit Trireme was killed by Player 50 16:27:23 DEBUG: Timer - scores took 31 ms 16:27:26 DEBUG: Timer - scores took 31 ms PY: Revolt - National wonder National Courier System build in Lisbon PY:Arbel has grown PY: Revolt - The Empire of Russia are in their golden age! PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 12 PY: Revolt - Persian Rebels changing civic option 4 from Prophets to State Church PY: Revolt - Increasing effect for cities with high Religion, factors PY: Revolt - Persian Rebels changing civic option 5 from Charity to Public Works PY: Revolt - Avg net effect for Persian Rebels: 40 PY:Names - player has one city in early era PY:Names - player is in despotism PY: Name - Setting civ name due to civics to City State of Persia 16:27:37 DEBUG: Timer - scores took 31 ms 16:27:37 DEBUG: Timer - scores took 31 ms PY: Revolt - Indian Tribe changing civic option 0 from Chiefdom to Monarchy PY: Revolt - Avg net effect for Indian Tribe: -30 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to Indian Kingdom of Delhi PY: Revolt - Iroquois City State changing civic option 0 from Chiefdom to Despotism PY: Revolt - Iroquois City State changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Iroquois City State: -90 PY:Names - player has one city in early era PY:Names - player is in despotism PY:Names - keeping prior name PY: Revolt - The Holy Roman City State are in their golden age! 16:27:44 DEBUG: Timer - scores took 31 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Goth are 3 (4 pop, 1 cult level with eraMod 0.500000) PY:OnPreSave 16:27:45 DEBUG: Timer - scores took 31 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 0 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 0 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 0 PY:Player 50 Civilization Barbarian State Unit Worker was killed by Player 0 PY:City Goth was lost by Player 50 Civilization Barbarian State PY:City Acquired Event: Goth PY: Revolt - Acquisition of Goth by Republic of Celtia reduces rev indices by -114 PY: Revolt - New rev idx for Goth is 350 16:28:19 DEBUG: Timer - scores took 32 ms PY:City Acquired and Kept Event: Goth 16:28:36 DEBUG: Timer - scores took 31 ms PY:Player 4 Civilization Kingdom of Japan Unit Axeman was killed by Player 50 16:28:39 DEBUG: Timer - scores took 31 ms 16:28:40 DEBUG: Timer - scores took 31 ms 16:28:40 DEBUG: Timer - scores took 31 ms PY: REVOLT - Mound City (Native American Kingdom of Cahokia) is over 900 warning threshold in year -1780!!!! PY: Revolt - World wonder Terracotta Army build in Carthage 16:28:44 DEBUG: Timer - scores took 30 ms PY: Revolt - The Empire of Russia are in their golden age! 16:28:46 DEBUG: Timer - scores took 31 ms PY: Revolt - The City State of Persia is in anarchy! PY: Revolt - The Iroquois City State is in anarchy! PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 15 16:28:52 DEBUG: Timer - scores took 31 ms PY:Names - player has one city in early era PY:Names - player is in despotism PY:Names - keeping prior name PY: Revolt - The Holy Roman City State are in their golden age! PY:Player 1 Civilization Empire of Ottomans Unit Archer was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Archer was killed by Player 17 PY:Player 17 Civilization Holy Roman City State Unit Spearman was killed by Player 1 PY:Player 17 Civilization Holy Roman City State Unit Axeman was killed by Player 1 PY:Player 1 Civilization Empire of Ottomans Unit Spearman was killed by Player 17 PY:City Bursa was lost by Player 1 Civilization Empire of Ottomans PY: Revolt - Loss of Bursa by Empire of Ottomans (1 bConq): 210 rev idx change PY:City Acquired Event: Bursa PY: BC - Barbciv Reinforcement: Holy Roman City State capture Bursa 8 turns after settling PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: Revolt - Acquisition of Bursa by Holy Roman City State reduces rev indices by -24 PY: Revolt - New rev idx for Bursa is 519 PY: Name - Checking for new name by number of cities PY:Names - player is BarbCiv, keeping current name PY:City Acquired and Kept Event: Bursa 16:28:55 DEBUG: Timer - scores took 31 ms 16:28:55 DEBUG: Timer - scores took 31 ms 16:29:00 DEBUG: Timer - scores took 31 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) 16:29:01 DEBUG: Timer - scores took 31 ms 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:34 DEBUG: StatusDump-Start-1 16:29:41 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 16:29:42 DEBUG: StatusDump-Start-1 PY:OnPreSave load_module encodings.utf_16_be 30 SCREEN TURNED ON PY: Revolt - The Republic of Celtia financial status: commerce 77, expenses 63, funded 18, thresh = 63, num wars 1, gold 313, rate -3, gold perc 70.00 PY: Revolt - The Republic of Celtia financial status: commerce 77, expenses 63, funded 18, thresh = 63, num wars 1, gold 313, rate -3, gold perc 70.00 PY:drawContents: 0.017578125s PY: Revolt - The Republic of Celtia financial status: commerce 77, expenses 63, funded 18, thresh = 63, num wars 1, gold 313, rate -3, gold perc 70.00 SCREEN OFF 16:29:57 DEBUG: Timer - scores took 30 ms PY:Player 50 Civilization Barbarian State Unit War Galley was killed by Player 3 16:29:58 DEBUG: Timer - scores took 30 ms PY:Player 3 Civilization Arabian Republic has founded Hellenism PY: Revolt - Anjar founded non-state religion, index of Anjar now 350 ... state 2, new 9 PY:City Nara's culture has expanded 16:30:02 DEBUG: Timer - scores took 31 ms PY: Revolt - World wonder Sun Tzu's Art of War build in Beijing 16:30:06 DEBUG: Timer - scores took 31 ms PY:Coimbra has grown PY: Revolt - The Empire of Russia are in their golden age! PY: Revolt - The City State of Persia is in anarchy! 16:30:15 DEBUG: Timer - scores took 34 ms 16:30:15 DEBUG: Timer - scores took 34 ms 16:30:17 DEBUG: Timer - scores took 34 ms PY: Revolt - The Holy Roman City State are in their golden age! 16:30:18 DEBUG: Timer - scores took 34 ms PY: Revolt - American City State changing civic option 0 from Chiefdom to Monarchy PY: Revolt - Avg net effect for American City State: -30 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to American Kingdom PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 0 16:30:20 DEBUG: Timer - scores took 34 ms 16:30:29 DEBUG: Timer - scores took 34 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) 16:30:30 DEBUG: Timer - scores took 34 ms 16:30:30 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 9 to 0 with [] 16:30:30 WARN : TradeUtil - unknown item type 18 16:30:30 WARN : TradeUtil - unknown item type 18 16:30:30 DEBUG: DiplomacyUtil.getProposedTrade - 16:30:30 WARN : TradeUtil - unknown item type 18 16:30:30 WARN : TradeUtil - unknown item type 18 16:30:30 DEBUG: DiplomacyUtil - Ashurbanipal offers trade to FRAG: 16:30:30 WARN : TradeUtil - unknown item type 18 16:30:30 WARN : TradeUtil - unknown item type 18 16:30:30 DEBUG: Timer - scores took 34 ms 16:30:32 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_REJECT_OFFER [-1] from 0 to 9 with (-1, -1) 16:30:32 WARN : TradeUtil - unknown item type 18 16:30:32 WARN : TradeUtil - unknown item type 18 16:30:32 DEBUG: DiplomacyUtil.getProposedTrade - 16:30:32 WARN : TradeUtil - unknown item type 18 16:30:32 WARN : TradeUtil - unknown item type 18 16:30:32 DEBUG: DiplomacyUtil - FRAG accepts trade offered by Ashurbanipal: 16:30:32 WARN : TradeUtil - unknown item type 18 16:30:32 WARN : TradeUtil - unknown item type 18 16:30:32 DEBUG: Timer - scores took 35 ms 16:30:32 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_FIRST_CONTACT from 14 to 0 with [] 16:30:32 DEBUG: Timer - scores took 35 ms 16:30:33 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PEACE from 0 to 14 with (-1, -1) 16:30:34 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 14 with (-1, -1) 16:30:36 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 14 with (-1, -1) 16:30:36 DEBUG: Timer - scores took 35 ms 16:31:20 DEBUG: StatusDump-Start-1 16:31:20 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:21 DEBUG: StatusDump-Start-1 16:31:24 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 7 to 0 with [] 16:31:24 DEBUG: Timer - scores took 37 ms 16:31:25 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 7 with (-1, -1) 16:31:26 DEBUG: Timer - scores took 36 ms 9 SCREEN TURNED ON 16:32:47 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 2 to 0 with [] 16:32:47 DEBUG: Timer - scores took 35 ms 16:32:48 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 2 with (-1, -1) 16:32:53 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 16:32:53 DEBUG: Timer - scores took 36 ms 16:32:55 DEBUG: Timer - scores took 36 ms 16:32:56 DEBUG: Timer - scores took 36 ms 16:32:59 DEBUG: Timer - scores took 36 ms 16:33:00 DEBUG: Timer - scores took 36 ms 16:33:03 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 9 to 0 with [] 16:33:04 DEBUG: Timer - scores took 36 ms 16:33:05 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 9 with (-1, -1) 16:33:21 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 9 with (-1, -1) 16:33:21 DEBUG: Timer - scores took 37 ms 16:33:31 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 7 to 0 with [] 16:33:31 DEBUG: Timer - scores took 37 ms 16:33:32 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 7 with (-1, -1) 16:33:37 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 7 with (-1, -1) 16:33:37 DEBUG: Timer - scores took 37 ms 16:33:43 DEBUG: Timer - scores took 37 ms PY:Baghdad has grown PY:City Kufah's culture has expanded 16:33:47 DEBUG: Timer - scores took 37 ms PY:Guangzhou has grown PY:City Kerkouane's culture has expanded PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 8 PY:Player 8 Civilization Portuguese Kingdom Unit Spearman was killed by Player 50 16:33:51 DEBUG: Timer - scores took 37 ms 16:33:51 DEBUG: Timer - scores took 37 ms PY: REVOLT - Kalakh (Assyrian Empire) has decided to launch a revolution with index 1916 (25 local) and odds 25.8 in year -1760!!!! PY: REVOLT - Factors effecting timing: Bad local, Unhappy, Pos events, PY: Revolt - Arbel is in the area, joining revolution PY: Revolt - Violent, above always violent threshold PY: Revolt - Revolution in homeland PY: Revolt - Capital or majority of cities in violent revolution! PY: Revolt - Demanding change in leader from Ashurbanipal PY: Revolt - No new leader available, using current type 3 (Ashurbanipal II) PY: Revolt - Looking for revolution worthy civ in Kalakh PY: Revolt - Checking around Kalakh for dead player PY: Revolt - Creating new player in slot 20 PY: Revolt - Created the Sumerian Empire in slot 20 PY: Rev - NOT giving rev all of Mathematics PY: Rev - NOT giving rev all of Currency PY: Revolt - Revolutionary's religion set to Taoism PY: Revolt - 2 cities in revolution, buyoff cost -1 PY: Revolt - Potential new leader: Ashurbanipal II PY: Revolt - Approval rating (initially 38) adjusted due to 2 of 2 cities revolting PY: Revolt - Odds are 60 PY: Revolt - Adjusted approval rating is 25 PY: Revolt - Making AI choice on leader change PY: Revolt - Processing revolution PY: Revolt - Kalakh has now revolted 2 times PY: Revolt - Arbel has now revolted 2 times PY: Revolt - Player opts to cede power, lowering rev indices PY: Revolt - Changing leader to Ashurbanipal II PY: Revolt - No leader change, leader's of same type PY: Revolt - Giving new, random personality PY: Revolt - Completed processing revolution PY: Revolt - The Empire of Russia are in their golden age! PY:Names - player has one city in early era PY:Names - player is in despotism PY:Names - keeping prior name 16:34:00 DEBUG: Timer - scores took 37 ms PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 16 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 16 PY:A Hamilcar Barca (Great General) was born for American Kingdom in Washington PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 16 16:34:02 DEBUG: Timer - scores took 37 ms PY: Revolt - The Holy Roman City State are in their golden age! 16:34:02 DEBUG: Timer - scores took 37 ms PY:Names - player is in monarchy PY:Aachen has grown PY: BC - Minor civ Babylonian City State has huge miltary, 6 units PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Settling minor civ Babylonian City State into full civ PY: BC - Republic of Greece are close to new barb civ PY: BC - Empire of Rome are close to new barb civ PY: BC - Iroquois City State are close to new barb civ PY: BC - Builup style forced to Military PY: BC - CHARIOT style! PY: BC - Nebuchadrezzar II has organized the Babylonian City State! Turn: 254, Year: -1760 (after 10 turns as minor) PY: BC - Giving military Chariotry PY: BC - Giving military Iron Working PY: BC - Giving 4 partial techs, pass 0 PY: BC - Giving partial Dualism: 57.8 perc (power 0) PY: BC - Giving partial Naval Warfare: 58.3 perc (power 2) PY: BC - Giving partial Military Training: 75.4 perc (power 10) PY: BC - Giving partial Horseback Riding: 36.0 perc (power 10) PY: BC - Best defender is Bowman PY: BC - Best counter unit is Axeman PY: BC - Best attack is Light Swordsman PY: BC - Best mobile is Chariot PY: BC - Best attack city is Light Swordsman PY: BC - Distance to barb city Numidian is 66 (path 78, rand 4346 PY: BC - Distance to barb city Harappan is 52 (path 51, rand 2222 PY: BC - Distance to barb city Mycenian is 27 (path 22, rand 728 PY: BC - Distance to barb city Alemanni is 61 (path 55, rand 3570 PY: BC - Distance to barb city Anasazi is 50 (path 49, rand 2143 PY: BC - Distance to barb city Phoenician is 63 (path 56, rand 1642 PY: BC - Distance to barb city Magyar is 44 (path 42, rand 961 PY: BC - Distance to barb city Gepid is 7 (path 5, rand 37 PY: BC - GP type Great General PY: BC - Giving minor 1 offensive units in Babylon PY: BC - Placing boat in Babylon PY: BC - Constructing Granary in Babylon PY: BC - Constructing Monument in Babylon PY: BC - Constructing School of Scribes in Babylon PY: BC - Culture of Babylon set to 12 PY: BC - Constructing Walls in Babylon PY: BC - Constructing Forge in Babylon PY: BC - Giving new civ a boat PY: BC - Giving extra Chariot in capital with ATTACK_CITY AI PY: BC - General will lead Chariot 147471 PY:Names - player is BarbCiv, keeping current name PY: BC - Checking city Thebes for spread at radius 7 PY: BC - Spreading effects to Thebes PY: BC - Increasing rev index in Thebes by 53 PY: BC - Checking city Corinth for spread at radius 7 PY: BC - Spreading effects to Corinth PY: BC - Increasing rev index in Corinth by 61 PY: BC - Checking city Rome for spread at radius 12 PY: BC - Checking city Pharsalos for spread at radius 8 PY: BC - Spreading effects to Pharsalos PY: BC - Increasing rev index in Pharsalos by 39 PY: BC - Checking city Argos for spread at radius 11 PY: BC - Doing diplomacy for new civ PY: BC - New civ starting at war with (full only): FRAG, Mehmed II, Pericles, Dido, Marcus Aurelius, PY: BC - new civ starting with 14 military units PY: Revolt - The Babylonian City State are in their golden age! 16:34:05 DEBUG: Timer - scores took 37 ms 16:34:05 DEBUG: Timer - scores took 37 ms PY: Revolt - National wonder National Courier System build in Babylon PY:Player 5 Civilization Kingdom of China Unit Explorer was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 10 16:34:06 DEBUG: Timer - scores took 37 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 14 16:34:07 DEBUG: Timer - scores took 39 ms PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 4 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 6 16:34:09 DEBUG: Timer - scores took 37 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) 16:34:09 DEBUG: Timer - scores took 36 ms BarbCiv - Clicked option 0, no change 16:34:16 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 4 to 0 with [] 16:34:16 WARN : TradeUtil - unknown item type 18 16:34:16 WARN : TradeUtil - unknown item type 18 16:34:16 DEBUG: DiplomacyUtil.getProposedTrade - 16:34:16 WARN : TradeUtil - unknown item type 18 16:34:16 WARN : TradeUtil - unknown item type 18 16:34:16 DEBUG: DiplomacyUtil - Tokugawa offers trade to FRAG: 16:34:16 WARN : TradeUtil - unknown item type 18 16:34:16 WARN : TradeUtil - unknown item type 18 16:34:16 DEBUG: Timer - scores took 36 ms 16:34:18 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_ACCEPT_OFFER [-1] from 0 to 4 with (-1, -1) 16:34:18 WARN : TradeUtil - unknown item type 18 16:34:18 WARN : TradeUtil - unknown item type 18 16:34:18 DEBUG: DiplomacyUtil.getProposedTrade - 16:34:18 WARN : TradeUtil - unknown item type 18 16:34:18 WARN : TradeUtil - unknown item type 18 16:34:18 DEBUG: DiplomacyUtil - FRAG accepts trade offered by Tokugawa: 16:34:18 WARN : TradeUtil - unknown item type 18 16:34:18 WARN : TradeUtil - unknown item type 18 16:34:19 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 4 with (-1, -1) 16:34:22 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 4 with (-1, -1) 16:34:22 DEBUG: Timer - scores took 37 ms 16:34:25 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 13 to 0 with [] 16:34:26 DEBUG: Timer - scores took 37 ms 16:34:27 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 13 with (-1, -1) 16:34:29 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 13 with (-1, -1) 16:34:31 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 13 with (-1, -1) 16:34:31 DEBUG: Timer - scores took 37 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 0 CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Water Animals Mod Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Water Animals Mod Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Water Animals Mod Config.ini"] CvPath.assetsPath [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\CustomAssets', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Assets", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Assets"] filenames [u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini', u'E:\\Documents and Settings\\Administrator\\My Documents\\My Games\\Beyond The Sword\\Rise of Mankind Config.ini', "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Mods\\Rise of Mankind\\Rise of Mankind Config.ini", "E:\\Program Files\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond The Sword\\Rise of Mankind Config.ini"] 16:35:26 DEBUG: StatusDump-Start-1 16:35:26 DEBUG: StatusDump-Start-1 PY:OnPreSave 9 SCREEN TURNED ON PY: Revolt - Empire of Ottomans bribing Konya with large bribe so that it won't join a revolt, odds 4 16:35:59 DEBUG: Timer - scores took 37 ms PY: Revolt - Republic of Celtia changing civic option 5 from Survival to Public Works PY: Revolt - Avg net effect for Republic of Celtia: -60 PY:Names - player can do elections PY: Name - Setting civ name due to civics to Celtic Republic 16:36:00 DEBUG: Timer - scores took 36 ms 16:36:05 DEBUG: Timer - scores took 37 ms 16:36:10 DEBUG: Timer - scores took 37 ms 16:36:10 DEBUG: Timer - scores took 37 ms PY: Revolt - The Assyrian Empire is in anarchy! 16:36:12 DEBUG: Timer - scores took 37 ms PY: Revolt - The Empire of Russia are in their golden age! 16:36:20 DEBUG: Timer - scores took 38 ms 16:36:20 DEBUG: Timer - scores took 38 ms 16:36:22 DEBUG: Timer - scores took 37 ms PY: Revolt - The Holy Roman City State are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! 16:36:24 DEBUG: Timer - scores took 37 ms 16:36:24 DEBUG: Timer - scores took 38 ms 16:36:27 DEBUG: Timer - scores took 37 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) PY:OnPreSave 16:36:28 DEBUG: Timer - scores took 36 ms 16:36:44 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 4 to 0 with [] 16:36:44 DEBUG: Timer - scores took 36 ms 16:36:46 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 4 with (-1, -1) 16:39:49 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 4 with (-1, -1) 16:39:49 DEBUG: Timer - scores took 36 ms 16:39:50 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 4 with (-1, -1) 16:39:50 DEBUG: Timer - scores took 37 ms PY:Tolosa has grown 16:40:02 DEBUG: Timer - scores took 37 ms 16:40:04 DEBUG: Timer - scores took 37 ms PY:Najran has grown 16:40:07 DEBUG: Timer - scores took 38 ms PY:Chengdu has grown PY:City Built Event: Leptis 16:40:11 DEBUG: Timer - scores took 38 ms PY:Player 12 Civilization Empire of Maya Unit Holkan was killed by Player 8 16:40:11 DEBUG: Timer - scores took 38 ms PY: Revolt - The Empire of Russia are in their golden age! PY:A St. Patrick (Great Prophet) was born for Empire of Russia in Moscow PY: Revolt - Empire of Russia changing civic option 5 from Charity to Public Works PY: Revolt - Avg net effect for Empire of Russia: -20 PY:Names - player is in despotism PY:Names - keeping prior name PY:Player 8 Civilization Portuguese Kingdom Unit Axeman was killed by Player 12 PY:Player 14 Civilization Indian Kingdom of Delhi Unit Axeman was killed by Player 7 PY:Player 7 Civilization Carthaginian Kingdom Unit Axeman was killed by Player 14 PY:Player 14 Civilization Indian Kingdom of Delhi Unit Light Swordsman was killed by Player 7 PY:Player 7 Civilization Carthaginian Kingdom Unit Axeman was killed by Player 14 PY:Player 7 Civilization Carthaginian Kingdom Unit Archer was killed by Player 14 PY:City Hadrumetum was lost by Player 7 Civilization Carthaginian Kingdom PY: Revolt - Loss of Hadrumetum by Carthaginian Kingdom (1 bConq): 210 rev idx change PY:City Acquired Event: Hadrumetum PY: BC - Barbciv Reinforcement: Indian Kingdom of Delhi capture Hadrumetum 25 turns after settling PY: BC - Barbciv Reinforcement: Giving Indian Kingdom of Delhi an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Indian Kingdom of Delhi an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Indian Kingdom of Delhi an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Indian Kingdom of Delhi an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Indian Kingdom of Delhi an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Indian Kingdom of Delhi an attack city Light Swordsman in their capital PY: Revolt - Acquisition of Hadrumetum by Indian Kingdom of Delhi reduces rev indices by -48 PY: Revolt - New rev idx for Hadrumetum is 503 PY: Name - Checking for new name by number of cities PY:Names - player is in monarchy PY:City Acquired and Kept Event: Hadrumetum PY:Player 14 Civilization Indian Kingdom of Delhi Unit Archer was killed by Player 50 16:40:19 DEBUG: Timer - scores took 39 ms 16:40:19 DEBUG: Timer - scores took 39 ms PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 14 16:40:21 DEBUG: Timer - scores took 40 ms PY:City Built Event: Boston PY: Name - Checking for new name by number of cities PY:Names - player is in monarchy PY: Revolt - The Holy Roman City State are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! 16:40:24 DEBUG: Timer - scores took 40 ms 16:40:25 DEBUG: Timer - scores took 41 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 14 16:40:26 DEBUG: Timer - scores took 40 ms 16:40:29 DEBUG: Timer - scores took 41 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) 16:40:30 DEBUG: Timer - scores took 39 ms 30 SCREEN TURNED ON PY: Revolt - The Celtic Republic financial status: commerce 88, expenses 75, funded 14, thresh = 61, num wars 2, gold 406, rate -7, gold perc 70.00 PY: Revolt - The Celtic Republic financial status: commerce 88, expenses 75, funded 14, thresh = 61, num wars 2, gold 406, rate -7, gold perc 70.00 PY:drawContents: 0.017578125s PY: Revolt - The Celtic Republic financial status: commerce 88, expenses 75, funded 14, thresh = 61, num wars 2, gold 406, rate -7, gold perc 70.00 SCREEN OFF 16:41:10 DEBUG: Timer - scores took 40 ms PY:Athens has grown 16:41:11 DEBUG: Timer - scores took 39 ms PY:Basra has grown PY:City Osaka's culture has expanded 16:41:15 DEBUG: Timer - scores took 39 ms PY: REVOLT - Mound City (Native American Kingdom of Cahokia) has decided to launch a revolution with index 1778 (4 local) and odds 8.8 in year -1730!!!! PY: REVOLT - Factors effecting timing: PY: Revolt - Chaco Canyon is in the area, joining revolution PY: Revolt - Violent, above always violent threshold PY: Revolt - Revolution in homeland PY: Revolt - Default: ask/demand independence! PY: Revolt - Mound City is close enough to instigator to join in independence quest PY: Revolt - Chaco Canyon is close enough to instigator to join in independence quest PY: Revolt - Looking for revolution worthy civ in Mound City PY: Revolt - Reincarnation Mound City's rev civ, the Incan Rebels PY: Rev - NOT giving rev all of Mathematics PY: Rev - NOT giving rev all of Currency PY: Revolt - 2 cities in revolution, buyoff cost -1 PY: Revolt - Making AI choice on independence PY: Revolt - Odds are 30 PY: Revolt - Processing revolution PY: Revolt - Mound City has now revolted 7 times PY: Revolt - Chaco Canyon has now revolted 4 times PY: Revolt - Player opts to give independence, lowering rev indices PY: Revolt - The Incan Rebels are taking over the revolutionary cities PY: Revolt - Incan Rebels's Extra Attitude towards Native American Kingdom of Cahokia now 5 PY: Revolt - Setting new player alive PY:Player 18's alive status set to: 1 PY:Names - player not of special type, naming by civics PY:Names - player has one city in early era PY:Names - player is in despotism PY: Name - Setting civ name for new civ to Incan City State PY: Revolt - Acquiring Mound City, pop 4 PY:Rev - Comp has 3 Spearman (count) PY:Rev - Comp has 7 Archer (def) PY:Rev - Comp has 7 Archer (att) PY:Rev - Comp has 4 Chariot (count) PY:Rev - Comp has 4 Chariot (att) PY:Rev - Best defender set to Archer PY:Rev - Best counter unit set to Chariot PY:Rev - Best attack set to Chariot PY: Revolt - Population of Mound City before is 4 PY: Revolt - Check city culture is 291, at 5, 32 PY:City Mound City was lost by Player 6 Civilization Native American Kingdom of Cahokia PY: Revolt - Not conquest, reducing rev index increase from 150 PY: Revolt - Loss of Mound City by Native American Kingdom of Cahokia (0 bConq): 70 rev idx change PY:City Acquired Event: Mound City PY: Revolt - Acquisition of Mound City by Incan City State reduces rev indices by -24 PY: Revolt - New rev idx for Mound City is 250 PY: Revolt - Population of Mound City after is 4 PY: Revolt - Building Monument saved PY: Revolt - Culture in Mound City: 291, plot 3315 PY:City Mound City's culture has expanded PY: Rev - Culture set to 291 PY: Revolt - Acquiring Chaco Canyon, pop 4 PY:Rev - Comp has 3 Spearman (count) PY:Rev - Comp has 7 Archer (def) PY:Rev - Comp has 7 Archer (att) PY:Rev - Comp has 4 Chariot (count) PY:Rev - Comp has 4 Chariot (att) PY:Rev - Best defender set to Archer PY:Rev - Best counter unit set to Chariot PY:Rev - Best attack set to Chariot PY: Revolt - Population of Chaco Canyon before is 4 PY: Revolt - Check city culture is 206, at 8, 23 PY:City Chaco Canyon was lost by Player 6 Civilization Native American Kingdom of Cahokia PY: Revolt - Not conquest, reducing rev index increase from 150 PY: Revolt - Loss of Chaco Canyon by Native American Kingdom of Cahokia (0 bConq): 70 rev idx change PY:City Acquired Event: Chaco Canyon PY: Revolt - Acquisition of Chaco Canyon by Incan City State reduces rev indices by -24 PY: Revolt - New rev idx for Chaco Canyon is 250 PY: Revolt - Population of Chaco Canyon after is 4 PY: Revolt - Building Monument saved PY: Revolt - Culture in Chaco Canyon: 206, plot 2044 PY:City Chaco Canyon's culture has expanded PY: Rev - Culture set to 206 PY: Revolt - Completed processing revolution 16:41:21 DEBUG: Timer - scores took 39 ms 16:41:21 DEBUG: Timer - scores took 39 ms 16:41:23 DEBUG: Timer - scores took 39 ms PY: Revolt - The Empire of Russia are in their golden age! PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 10 16:41:33 DEBUG: Timer - scores took 39 ms 16:41:33 DEBUG: Timer - scores took 39 ms 16:41:34 DEBUG: Timer - scores took 39 ms 16:41:34 DEBUG: Timer - scores took 39 ms 16:41:36 DEBUG: Timer - scores took 39 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 16 PY: Revolt - The Holy Roman City State are in their golden age! PY: Revolt - The Incan City State are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! 16:41:38 DEBUG: Timer - scores took 39 ms PY:Player 2 Civilization Republic of Greece Unit Wardogs was killed by Player 19 PY:Player 19 Civilization Babylonian City State Unit Axeman was killed by Player 2 PY:Player 2 Civilization Republic of Greece Unit Phalanx was killed by Player 19 PY:City Babylon's culture has expanded PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 12 16:41:41 DEBUG: Timer - scores took 39 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 8 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 8 PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 5 16:41:43 DEBUG: Timer - scores took 39 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) 16:41:43 DEBUG: Timer - scores took 38 ms 16:42:27 DEBUG: StatusDump-Start-1 16:42:28 DEBUG: StatusDump-Start-1 PY:OnPreSave RevStatus bar: 4 -11 -6 0 Percentages: 0.0 0.00600000005215 RevStatus bar: 4 -11 -6 0 Percentages: 0.0 0.00600000005215 RevStatus bar: 4 -11 -6 0 Percentages: 0.0 0.00600000005215 16:42:55 DEBUG: StatusDump-Start-1 16:42:55 DEBUG: Timer - scores took 39 ms 16:42:55 DEBUG: StatusDump-Start-1 16:42:58 DEBUG: Timer - scores took 39 ms PY:City Pharsalos's culture has expanded 16:43:01 DEBUG: Timer - scores took 40 ms 16:43:02 DEBUG: Timer - scores took 39 ms 16:43:04 DEBUG: Timer - scores took 39 ms PY: REVOLT - Oporto (Portuguese Kingdom) is over 399 warning threshold in year -1720!!!! PY: Revolt - The Empire of Russia are in their golden age! 16:43:08 DEBUG: Timer - scores took 39 ms PY:Player 8 Civilization Portuguese Kingdom Unit Chariot was killed by Player 12 PY:A Zhuge Liang (Great General) was born for Empire of Maya in Poverty Point 16:43:10 DEBUG: Timer - scores took 39 ms PY: Revolt - National wonder National Courier System build in Poverty Point 16:43:14 DEBUG: Timer - scores took 40 ms 16:43:14 DEBUG: Timer - scores took 40 ms 16:43:15 DEBUG: Timer - scores took 39 ms 16:43:15 DEBUG: Timer - scores took 40 ms 16:43:17 DEBUG: Timer - scores took 39 ms PY: Revolt - The Holy Roman City State are in their golden age! PY:Player 17 Civilization Holy Roman City State Unit Light Swordsman was killed by Player 1 PY:Player 17 Civilization Holy Roman City State Unit Light Swordsman was killed by Player 1 PY:A Cao Cao (Great General) was born for Empire of Ottomans in Istanbul PY:Player 1 Civilization Empire of Ottomans Unit Archer was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Archer was killed by Player 17 PY:City Konya was lost by Player 1 Civilization Empire of Ottomans PY: Revolt - Loss of Konya by Empire of Ottomans (1 bConq): 70 rev idx change PY:City Acquired Event: Konya PY: BC - Barbciv Reinforcement: Holy Roman City State capture Konya 14 turns after settling PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman City State an attack city Light Swordsman in their capital PY: Revolt - Acquisition of Konya by Holy Roman City State reduces rev indices by -24 PY: Revolt - New rev idx for Konya is 493 PY: Name - Checking for new name by number of cities PY:Names - player is in despotism PY: Name - Setting civ name due to civics to Holy Roman Empire PY:City Razed Event: Konya PY:City Konya was lost by Player 17 Civilization Holy Roman Empire PY: Revolt - Loss of Konya by Holy Roman Empire (1 bConq): 0 rev idx change 16:43:19 DEBUG: Timer - scores took 39 ms 16:43:19 DEBUG: Timer - scores took 40 ms PY: Revolt - The Incan City State are in their golden age! PY:City Mound City's culture has expanded PY:City Chaco Canyon's culture has expanded PY: Revolt - The Babylonian City State are in their golden age! 16:43:21 DEBUG: Timer - scores took 40 ms PY: Revolt - Incan City State changing civic option 0 from Chiefdom to Monarchy PY: Revolt - Avg net effect for Incan City State: -30 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to Incan Kingdom PY:Player 12 Civilization Empire of Maya Unit Holkan was killed by Player 50 16:43:24 DEBUG: Timer - scores took 40 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 0.500000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 0.500000) 16:43:25 DEBUG: Timer - scores took 38 ms 16:43:25 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_RELIGION_PRESSURE [-1] from 2 to 0 with [] 16:43:25 DEBUG: DiplomacyUtil - firing ReligionDemanded 16:43:25 DEBUG: DiplomacyUtil - Pericles asks FRAG to convert to Christianity 16:43:25 DEBUG: Timer - scores took 40 ms 16:43:27 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_NO_CONVERT [-1] from 0 to 2 with (-1, -1) 16:43:27 DEBUG: DiplomacyUtil - firing ReligionRejected 16:43:27 DEBUG: DiplomacyUtil - FRAG rejects demand from Pericles to convert to Christianity 16:43:29 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 2 with (-1, -1) 16:43:39 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 16:43:39 DEBUG: Timer - scores took 39 ms 16:44:02 DEBUG: StatusDump-Start-1 16:44:02 DEBUG: StatusDump-Start-1 16:44:02 DEBUG: StatusDump-Start-1 16:44:02 DEBUG: StatusDump-Start-1 16:44:02 DEBUG: StatusDump-Start-1 16:44:02 DEBUG: StatusDump-Start-1 16:44:02 DEBUG: StatusDump-Start-1 16:44:02 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:03 DEBUG: StatusDump-Start-1 16:44:21 DEBUG: StatusDump-Start-1 16:44:22 DEBUG: StatusDump-Start-1 16:44:22 DEBUG: StatusDump-Start-1 16:44:22 DEBUG: StatusDump-Start-1 PY:OnPreSave PY: REVOLT - Ankara (Empire of Ottomans) is over 900 warning threshold in year -1710!!!! 16:44:26 DEBUG: Timer - scores took 39 ms PY:Xian has grown PY:City Hangzhou's culture has expanded PY:Macau has grown 16:44:31 DEBUG: Timer - scores took 39 ms 16:44:31 DEBUG: Timer - scores took 40 ms 16:44:33 DEBUG: Timer - scores took 40 ms PY: Revolt - Carthaginian Kingdom changing civic option 0 from Monarchy to Despotism PY: Revolt - Carthaginian Kingdom changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Carthaginian Kingdom: -60 PY:Names - player is in despotism PY: Name - Setting civ name due to civics to Empire of Carthage PY: Revolt - The Empire of Russia are in their golden age! PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 12 16:44:42 DEBUG: Timer - scores took 40 ms PY:City New York's culture has expanded PY: Revolt - The Holy Roman Empire are in their golden age! 16:44:44 DEBUG: Timer - scores took 40 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! 16:44:46 DEBUG: Timer - scores took 40 ms 16:44:50 DEBUG: Timer - scores took 40 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 1.000000) PY:OnPreSave 16:44:51 DEBUG: Timer - scores took 40 ms 16:45:50 DEBUG: BugOptions - setting MainInterface__FieldOfView_Value to 42 16:45:52 DEBUG: BugOptions - setting MainInterface__FieldOfView_Value to 42 27 SCREEN TURNED ON SCREEN OFF 27 SCREEN TURNED ON SCREEN OFF 16:46:12 DEBUG: StatusDump-Start-1 16:46:12 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:City Tolosa's culture has expanded PY:Samsun has grown 16:46:18 DEBUG: Timer - scores took 40 ms 16:46:19 DEBUG: Timer - scores took 40 ms PY:Osaka has grown PY: Revolt - The Empire of Carthage is in anarchy! PY: REVOLT - Carthage (Empire of Carthage) is over 149 warning threshold in year -1700!!!! 16:46:25 DEBUG: Timer - scores took 40 ms PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 8 PY: Revolt - The Empire of Russia are in their golden age! PY:Lakamha has grown PY:Player 4 Civilization Kingdom of Japan Unit Light Swordsman was killed by Player 13 16:46:33 DEBUG: Timer - scores took 41 ms 16:46:34 DEBUG: Timer - scores took 40 ms 16:46:34 DEBUG: Timer - scores took 41 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! PY:Player 19 Civilization Babylonian City State Unit Light Swordsman was killed by Player 2 PY:Player 19 Civilization Babylonian City State Unit Axeman was killed by Player 2 PY:Player 19 Civilization Babylonian City State Unit Chariot was killed by Player 2 16:46:38 DEBUG: Timer - scores took 40 ms PY:Player 8 Civilization Portuguese Kingdom Unit Chariot was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 8 16:46:41 DEBUG: Timer - scores took 41 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 2 16:46:42 DEBUG: Timer - scores took 40 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 1.000000) 16:46:43 DEBUG: Timer - scores took 39 ms 16:47:09 DEBUG: Timer - scores took 39 ms 16:47:11 DEBUG: Timer - scores took 39 ms PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 3 16:47:13 DEBUG: Timer - scores took 39 ms PY:Player 13 Civilization City State of Persia Unit Archer was killed by Player 4 PY:Player 4 Civilization Kingdom of Japan Unit Spearman was killed by Player 13 16:47:15 DEBUG: Timer - scores took 39 ms PY: Revolt - The Empire of Carthage is in anarchy! 16:47:19 DEBUG: Timer - scores took 39 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 8 PY:Player 8 Civilization Portuguese Kingdom Unit Archer was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 8 PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 10 PY:Player 4 Civilization Kingdom of Japan Unit Light Swordsman was killed by Player 13 16:47:28 DEBUG: Timer - scores took 40 ms 16:47:29 DEBUG: Timer - scores took 40 ms 16:47:31 DEBUG: Timer - scores took 42 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! 16:47:33 DEBUG: Timer - scores took 44 ms PY:Player 4 Civilization Kingdom of Japan Unit Warrior was killed by Player 50 16:47:37 DEBUG: Timer - scores took 43 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 1.000000) 16:47:37 DEBUG: Timer - scores took 42 ms tuple size 3 , commentArgsSize 3 16:47:37 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_JOIN_WAR [7] from 14 to 0 with (u'Carthaginian', u'', u'') 16:47:37 DEBUG: DiplomacyUtil - firing WarDemanded 16:47:37 DEBUG: DiplomacyUtil - Asoka asks FRAG to declare war on Dido 16:47:38 DEBUG: Timer - scores took 42 ms 16:47:39 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_NO_JOIN_WAR [7] from 0 to 14 with (-1, -1) 16:47:39 DEBUG: DiplomacyUtil - firing WarRejected 16:47:39 DEBUG: DiplomacyUtil - FRAG rejects demand from Asoka to declare war on Dido 16:47:40 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 14 with (-1, -1) 16:47:40 DEBUG: Timer - scores took 42 ms 16:47:40 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_FIRST_CONTACT from 17 to 0 with [] 16:47:41 DEBUG: Timer - scores took 42 ms 16:47:42 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PEACE from 0 to 17 with (-1, -1) 16:47:42 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 17 with (-1, -1) 16:47:43 DEBUG: Timer - scores took 42 ms 16:48:50 DEBUG: Timer - scores took 42 ms 16:48:51 DEBUG: Timer - scores took 42 ms PY:Thebes has grown 16:48:53 DEBUG: Timer - scores took 42 ms PY: Revolt - Kingdom of China bribing Hangzhou with large bribe so that it won't join a revolt, odds 3 16:48:59 DEBUG: Timer - scores took 43 ms PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 7 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 13 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 13 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 13 PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 13 PY:A Timur (Great General) was born for City State of Persia in Edirne PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 13 PY:Player 13 Civilization City State of Persia Unit Archer was killed by Player 9 PY:A Scipio Africanus (Great General) was born for Assyrian Empire in Arbel PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 13 16:49:03 DEBUG: Timer - scores took 43 ms PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 13 PY:Player 13 Civilization City State of Persia Unit Archer was killed by Player 9 PY:Player 13 Civilization City State of Persia Unit Archer was killed by Player 9 PY:Player 13 Civilization City State of Persia Unit Archer was killed by Player 9 PY:Player 13 Civilization City State of Persia Unit Great General was killed by Player 9 PY: Revolt - National wonder National Courier System build in Arbel PY:Rome has grown 16:49:08 DEBUG: Timer - scores took 44 ms 16:49:08 DEBUG: Timer - scores took 44 ms PY:Washington has grown PY: Revolt - Holy Roman Empire bribing Bursa with small bribe to buy time, odds 8 PY:Player 1 Civilization Empire of Ottomans Unit Spearman was killed by Player 17 PY:A Leonidas (Great General) was born for Holy Roman Empire in Aachen 16:49:11 DEBUG: Timer - scores took 44 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! 16:49:12 DEBUG: Timer - scores took 44 ms 16:49:16 DEBUG: Timer - scores took 44 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY: BC - Odds of forming minor in Mycenian are 8 (5 pop, 1 cult level with eraMod 1.000000) PY: BC - Creating minor civ in Mycenian PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Celtic Republic are close to new barb civ PY: BC - Iroquois City State are very close to new barb civ PY: BC - Iroquois City State are close to new barb civ PY: BC - Setting new player alive PY:Player 20's alive status set to: 1 PY:Names - player is barbciv PY: Name - Setting civ name for new civ to Dutch City State PY: BC - Minor civ Dutch City State (lead by Wilhelmina) has formed in Mycenian! Turn: 262, Year: -1680 PY:City Mycenian was lost by Player 50 Civilization Barbarian State PY:City Acquired Event: Mycenian PY: Revolt - Acquisition of Mycenian by Dutch City State reduces rev indices by -24 PY: Revolt - New rev idx for Mycenian is 250 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 20 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 20 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 20 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 20 PY:Player 50 Civilization Barbarian State Unit Worker was killed by Player 20 PY:Player 50 Civilization Barbarian State Unit Worker was killed by Player 20 PY: BC - Giving Ritualism from barb PY: BC - Giving Slavery 0.818182 with 0.809091 loc PY: BC - Giving Mysticism from barb PY: BC - Giving Naturopathy from barb PY: BC - Giving Priesthood from barb PY: BC - Giving Monarchy from barb PY: BC - Giving Fishing from barb PY: BC - Giving The Wheel from barb PY: BC - Giving Weaving from barb PY: BC - Giving Agriculture from barb PY: BC - Giving Pottery from barb PY: BC - Giving Trade from barb PY: BC - Giving Sailing from barb PY: BC - Giving Writing from barb PY: BC - Giving Hunting from barb PY: BC - Giving Stone Tools from barb PY: BC - Giving Mining from barb PY: BC - Giving Archery from barb PY: BC - Giving Masonry from barb PY: BC - Giving Ceremonial Burial from barb PY: BC - Giving Animal Husbandry from barb PY: BC - Giving Bronze Working from barb PY: BC - Giving Military Training 0.636364 with 0.718182 loc PY: BC - Giving Iron Working 0.681818 with 0.740909 loc PY: BC - Giving Metal Casting from barb PY: BC - Giving 2 partial techs, pass 0 PY: BC - Giving 2 partial techs, pass 1 PY: BC - Giving partial Fermentation: 81.0 perc (power 0) PY: BC - Giving partial Alphabet: 51.8 perc (power 4) PY: BC - Best defender is Archer PY: BC - Best counter unit is Axeman PY: BC - Best attack is Light Swordsman PY: BC - Best mobile is Wardogs PY: BC - Best attack city is Light Swordsman PY: BC - Amsterdam has population 5 (adj from 5) PY: BC - Constructing Barracks in Amsterdam PY: BC - Constructing Granary in Amsterdam PY: BC - Giving 1 offensive units (base 1) PY: BC - new minor starting with 5 military units 16:49:19 DEBUG: Timer - scores took 43 ms BarbCiv - Clicked option 0, no change 16:49:56 DEBUG: Timer - scores took 43 ms PY: Revolt - National wonder National Courier System build in Samsun 16:49:58 DEBUG: Timer - scores took 43 ms PY:City Built Event: Ephesus 16:50:08 DEBUG: Timer - scores took 43 ms PY:Kerkouane has grown 16:50:10 DEBUG: Timer - scores took 45 ms 16:50:10 DEBUG: Timer - scores took 44 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 10 PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 10 16:50:16 DEBUG: Timer - scores took 44 ms 16:50:17 DEBUG: Timer - scores took 44 ms 16:50:18 DEBUG: Timer - scores took 44 ms 16:50:18 DEBUG: Timer - scores took 44 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - Holy Roman Empire changing civic option 0 from Chiefdom to Despotism PY: Revolt - Holy Roman Empire changing civic option 4 from Prophets to State Church PY: Revolt - Increasing effect for cities with high Religion, factors PY: Revolt - Holy Roman Empire changing civic option 5 from Survival to Charity PY: Revolt - Holy Roman Empire changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Holy Roman Empire: -70 PY:Names - player is in despotism PY:Names - keeping prior name PY: Revolt - The Babylonian City State are in their golden age! 16:50:22 DEBUG: Timer - scores took 44 ms 16:50:23 DEBUG: Timer - scores took 44 ms RevData: Initializing player object 16:50:26 DEBUG: Timer - scores took 44 ms 16:50:28 DEBUG: Timer - scores took 44 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY:OnPreSave 16:50:29 DEBUG: Timer - scores took 44 ms 16:51:04 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 17 to 0 with [] 16:51:05 DEBUG: Timer - scores took 44 ms 16:51:05 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 17 with (-1, -1) 16:51:08 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 17 with (-1, -1) 16:51:08 DEBUG: Timer - scores took 45 ms 16:51:09 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 2 to 0 with [] 16:51:09 DEBUG: Timer - scores took 45 ms 16:51:10 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 2 with (-1, -1) 16:51:15 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 16:51:16 DEBUG: Timer - scores took 45 ms PY: Revolt - Empire of Ottomans bribing Ankara with large bribe so that it won't join a revolt, odds 5 16:51:19 DEBUG: Timer - scores took 45 ms 16:51:21 DEBUG: Timer - scores took 45 ms 16:51:22 DEBUG: Timer - scores took 44 ms PY: REVOLT - Satsuma (Kingdom of Japan) is over 900 warning threshold in year -1660!!!! 16:51:24 DEBUG: Timer - scores took 46 ms 16:51:29 DEBUG: Timer - scores took 44 ms 16:51:36 DEBUG: Timer - scores took 45 ms 16:51:37 DEBUG: Timer - scores took 45 ms 16:51:38 DEBUG: Timer - scores took 44 ms 16:51:38 DEBUG: Timer - scores took 44 ms PY: Revolt - The Holy Roman Empire is in anarchy! PY:Player 1 Civilization Empire of Ottomans Unit Spearman was killed by Player 17 PY: Revolt - The Incan Kingdom are in their golden age! PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 18 PY:Names - player is in despotism PY:Names - keeping prior name 16:51:41 DEBUG: MapSigns.displaySign() could not show sign; player 0 cannot see plot (4, 31) PY: Revolt - The Babylonian City State are in their golden age! PY:Anasazi has grown 16:51:46 DEBUG: Timer - scores took 47 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) 16:51:46 DEBUG: Timer - scores took 44 ms 16:52:19 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 2 to 0 with [] 16:52:19 DEBUG: Timer - scores took 45 ms 16:52:20 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 2 with (-1, -1) 16:52:33 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) 16:52:40 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 16:52:40 DEBUG: Timer - scores took 44 ms 16:52:44 DEBUG: Timer - scores took 45 ms 16:52:44 DEBUG: Timer - scores took 45 ms PY:Anjar has grown PY:Hangzhou has grown 16:52:52 DEBUG: Timer - scores took 46 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 8 PY: Revolt - Portuguese Kingdom changing civic option 4 from Prophets to State Church PY: Revolt - Increasing effect for cities with high Religion, factors PY: Revolt - Avg net effect for Portuguese Kingdom: 60 PY:Names - player is in monarchy PY:Names - keeping prior name PY: Revolt - Empire of Maya changing civic option 0 from Chiefdom to Monarchy PY: Revolt - Avg net effect for Empire of Maya: -30 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to Maya Kingdom PY: Revolt - Indian Kingdom of Delhi bribing Hadrumetum with small bribe to buy time, odds 8 16:53:00 DEBUG: Timer - scores took 46 ms 16:53:00 DEBUG: Timer - scores took 46 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 16 PY: Revolt - The Holy Roman Empire is in anarchy! 16:53:03 DEBUG: Timer - scores took 46 ms 16:53:03 DEBUG: Timer - scores took 46 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 18 16:53:09 DEBUG: Timer - scores took 46 ms PY: Revolt - Dutch City State changing civic option 0 from Chiefdom to Monarchy PY: Revolt - Dutch City State changing civic option 4 from Folklore to Prophets PY: Revolt - Dutch City State changing civic option 5 from Survival to Charity PY: Revolt - Dutch City State changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Dutch City State: -180 PY:Names - player is Minor Barb Civ, keeping current name PY:Phoenician has grown 16:53:10 DEBUG: Timer - scores took 46 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) 16:53:11 DEBUG: Timer - scores took 44 ms tuple size 3 , commentArgsSize 3 16:53:11 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_JOIN_WAR [1] from 17 to 0 with (u'Ottoman', u'', u'') 16:53:11 DEBUG: DiplomacyUtil - firing WarDemanded 16:53:11 DEBUG: DiplomacyUtil - Charlemagne asks FRAG to declare war on Mehmed II 16:53:11 DEBUG: Timer - scores took 44 ms 16:53:13 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_NO_JOIN_WAR [1] from 0 to 17 with (-1, -1) 16:53:13 DEBUG: DiplomacyUtil - firing WarRejected 16:53:13 DEBUG: DiplomacyUtil - FRAG rejects demand from Charlemagne to declare war on Mehmed II 16:53:13 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 17 with (-1, -1) 16:53:14 DEBUG: Timer - scores took 45 ms 12 SCREEN TURNED ON SCREEN OFF 16:53:42 DEBUG: Timer - scores took 44 ms 16:53:45 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:46 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:47 DEBUG: StatusDump-Start-1 16:53:53 DEBUG: StatusDump-Start-1 16:53:54 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Bibracte has grown PY:A Narayana Guru (Great Prophet) was born for Celtic Republic in Tolosa PY:Player 17 Civilization Holy Roman Empire Unit Spearman was killed by Player 1 16:54:04 DEBUG: Timer - scores took 46 ms PY: Revolt - Arabian Republic changing civic option 1 from Junta to Senate PY: Revolt - Arabian Republic changing civic option 5 from Charity to Church PY: Revolt - Avg net effect for Arabian Republic: -30 PY:Names - player can do elections PY: Name - Setting civ name due to civics to Republic of Arabia PY:Tianjin has grown 16:54:11 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 6 on plot (25, 13) PY: REVOLT - Carthage (Empire of Carthage) has decided to launch a revolution with index 380 (15 local) and odds 12.0 in year -1640!!!! PY: REVOLT - Factors effecting timing: Bad local, Unhappy, PY: Revolt - Peaceful revolution PY: Revolt - Revolution in homeland PY: Revolt - Capital or large number of cities in peaceful revolution! PY: Revolt - Asking for change in leader from Dido PY: Revolt - Switching from leader type 22 to 30 (Hannibal) PY: Revolt - 1 cities in revolution, buyoff cost 27 PY: Revolt - Potential new leader: Hannibal PY: Revolt - Odds are 15 PY: Revolt - Adjusted approval rating is 51 PY: Revolt - Making AI choice on leader change PY: Revolt - Processing revolution PY: Revolt - Carthage has now revolted 1 times PY: Revolt - Player opts to cede power, lowering rev indices PY: Revolt - Changing leader to Hannibal PY: Name - Re-setting civ name for player 7 to Carthaginian Empire PY:Names - player not of special type, naming by civics PY:Names - player is in despotism PY:Names - keeping prior name PY: Name - Setting civ name for new civ to Carthaginian Empire PY: Revolt - Completed processing revolution 16:54:13 DEBUG: Timer - scores took 44 ms PY:Rostov has grown PY:Player 9 Civilization Assyrian Empire Unit Spearman was killed by Player 13 PY:Player 13 Civilization City State of Persia Unit Spearman was killed by Player 9 16:54:20 DEBUG: Timer - scores took 44 ms 16:54:22 DEBUG: Timer - scores took 45 ms 16:54:22 DEBUG: Timer - scores took 45 ms PY: Revolt - The Incan Kingdom are in their golden age! PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 18 PY: Revolt - The Babylonian City State are in their golden age! 16:54:26 DEBUG: Timer - scores took 44 ms PY: Revolt - The Dutch City State is in anarchy! 16:54:31 DEBUG: Timer - scores took 45 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) 16:54:32 DEBUG: Timer - scores took 45 ms 16:54:32 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 7 to 0 with [] 16:54:32 WARN : TradeUtil - unknown item type 18 16:54:32 WARN : TradeUtil - unknown item type 18 16:54:32 DEBUG: DiplomacyUtil.getProposedTrade - 16:54:32 WARN : TradeUtil - unknown item type 18 16:54:32 WARN : TradeUtil - unknown item type 18 16:54:32 DEBUG: DiplomacyUtil - Hannibal offers trade to FRAG: 16:54:32 WARN : TradeUtil - unknown item type 18 16:54:32 WARN : TradeUtil - unknown item type 18 16:54:33 DEBUG: Timer - scores took 45 ms 16:54:35 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_ACCEPT_OFFER [-1] from 0 to 7 with (-1, -1) 16:54:35 WARN : TradeUtil - unknown item type 18 16:54:35 WARN : TradeUtil - unknown item type 18 16:54:35 DEBUG: DiplomacyUtil.getProposedTrade - 16:54:35 WARN : TradeUtil - unknown item type 18 16:54:35 WARN : TradeUtil - unknown item type 18 16:54:35 DEBUG: DiplomacyUtil - FRAG accepts trade offered by Hannibal: 16:54:35 WARN : TradeUtil - unknown item type 18 16:54:35 WARN : TradeUtil - unknown item type 18 16:54:35 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 7 with (-1, -1) 16:54:36 DEBUG: Timer - scores took 45 ms 16:55:58 DEBUG: StatusDump-Start-1 16:55:58 DEBUG: StatusDump-Start-1 16:55:58 DEBUG: StatusDump-Start-1 16:55:58 DEBUG: StatusDump-Start-1 16:55:58 DEBUG: StatusDump-Start-1 16:55:58 DEBUG: StatusDump-Start-1 16:55:58 DEBUG: StatusDump-Start-1 16:56:09 DEBUG: StatusDump-Start-1 16:56:09 DEBUG: StatusDump-Start-1 PY:OnPreSave 16:56:41 DEBUG: Timer - scores took 45 ms 16:56:42 DEBUG: Timer - scores took 46 ms PY: Revolt - The Republic of Arabia is in anarchy! PY: Revolt - Kingdom of China bribing Xian with large bribe so that it won't join a revolt, odds 5 16:56:48 DEBUG: Timer - scores took 45 ms PY: Revolt - The Carthaginian Empire is in anarchy! 16:56:49 DEBUG: Timer - scores took 59 ms 16:56:51 DEBUG: Timer - scores took 46 ms PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 9 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 10 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 13 PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 13 16:56:58 DEBUG: Timer - scores took 45 ms 16:56:58 DEBUG: Timer - scores took 45 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! 16:57:02 DEBUG: Timer - scores took 45 ms PY: Revolt - The Dutch City State is in anarchy! PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 14 16:57:04 DEBUG: Timer - scores took 47 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 8 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 14 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 1 PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 12 16:57:08 DEBUG: Timer - scores took 45 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY:OnPreSave 16:57:08 DEBUG: Timer - scores took 45 ms 16:57:08 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 14 to 0 with [] 16:57:08 WARN : TradeUtil - unknown item type 18 16:57:08 WARN : TradeUtil - unknown item type 18 16:57:08 DEBUG: DiplomacyUtil.getProposedTrade - 16:57:08 WARN : TradeUtil - unknown item type 18 16:57:08 WARN : TradeUtil - unknown item type 18 16:57:08 DEBUG: DiplomacyUtil - Asoka offers trade to FRAG: 16:57:08 WARN : TradeUtil - unknown item type 18 16:57:08 WARN : TradeUtil - unknown item type 18 16:57:09 DEBUG: Timer - scores took 46 ms 16:57:10 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_ACCEPT_OFFER [-1] from 0 to 14 with (-1, -1) 16:57:10 WARN : TradeUtil - unknown item type 18 16:57:10 WARN : TradeUtil - unknown item type 18 16:57:10 DEBUG: DiplomacyUtil.getProposedTrade - 16:57:10 WARN : TradeUtil - unknown item type 18 16:57:10 WARN : TradeUtil - unknown item type 18 16:57:10 DEBUG: DiplomacyUtil - FRAG accepts trade offered by Asoka: 16:57:10 WARN : TradeUtil - unknown item type 18 16:57:10 WARN : TradeUtil - unknown item type 18 16:57:11 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 14 with (-1, -1) 16:57:11 DEBUG: Timer - scores took 45 ms 16:57:19 DEBUG: StatusDump-Start-1 16:57:19 DEBUG: StatusDump-Start-1 16:57:19 DEBUG: StatusDump-Start-1 16:57:19 DEBUG: StatusDump-Start-1 16:57:19 DEBUG: StatusDump-Start-1 16:57:19 DEBUG: StatusDump-Start-1 16:57:19 DEBUG: StatusDump-Start-1 16:57:20 DEBUG: StatusDump-Start-1 16:57:20 DEBUG: StatusDump-Start-1 16:57:20 DEBUG: StatusDump-Start-1 16:57:20 DEBUG: StatusDump-Start-1 16:57:56 DEBUG: Timer - scores took 45 ms 16:57:57 DEBUG: Timer - scores took 46 ms 16:57:58 DEBUG: StatusDump-Start-1 16:57:58 DEBUG: StatusDump-Start-1 PY:OnPreSave 16:58:12 DEBUG: Timer - scores took 46 ms 16:58:14 DEBUG: Timer - scores took 46 ms PY:Pharsalos has grown 16:58:15 DEBUG: Timer - scores took 46 ms 16:58:21 DEBUG: Timer - scores took 46 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 8 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 10 PY: Revolt - Empire of Rome changing civic option 0 from Despotism to Monarchy PY: Revolt - Empire of Rome changing civic option 7 from Conscription to Banditry PY: Revolt - Avg net effect for Empire of Rome: 60 PY:Names - player is in monarchy PY: Name - Setting civ name due to civics to Roman Kingdom of Argos 16:58:29 DEBUG: Timer - scores took 47 ms 16:58:29 DEBUG: Timer - scores took 47 ms PY: Revolt - The Incan Kingdom are in their golden age! PY: Revolt - The Babylonian City State are in their golden age! PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 19 16:58:33 DEBUG: Timer - scores took 47 ms 16:58:33 DEBUG: Timer - scores took 48 ms PY: Revolt - The Dutch City State is in anarchy! PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 0 16:58:35 DEBUG: Timer - scores took 48 ms PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 2 16:58:45 DEBUG: Timer - scores took 47 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) 16:58:46 DEBUG: Timer - scores took 47 ms 16:59:31 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 16:59:32 DEBUG: StatusDump-Start-1 PY:OnPreSave 16:59:51 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 9 to 0 with [] 16:59:52 DEBUG: Timer - scores took 50 ms 16:59:53 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 9 with (-1, -1) 16:59:59 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 9 with (-1, -1) 17:00:00 DEBUG: Timer - scores took 50 ms 17:00:03 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 9 to 0 with [] 17:00:04 DEBUG: Timer - scores took 51 ms 17:00:05 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_SOMETHING_ELSE from 0 to 9 with (-1, -1) 17:00:05 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_WAR from 0 to 9 with (-1, -1) 17:00:07 DEBUG: Timer - scores took 50 ms 17:00:07 DEBUG: Timer - scores took 51 ms PY:Player 9 Civilization Assyrian Empire Unit Archer was killed by Player 0 PY:Player 9 Civilization Assyrian Empire Unit Worker was killed by Player 0 PY:Tolosa has grown PY:Ankara has grown 17:00:53 DEBUG: Timer - scores took 48 ms PY:Nara has grown PY:Beijing has grown 17:01:02 DEBUG: Timer - scores took 49 ms PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 10 PY: Revolt - The Roman Kingdom of Argos is in anarchy! 17:01:12 DEBUG: Timer - scores took 50 ms 17:01:12 DEBUG: Timer - scores took 50 ms PY:Player 17 Civilization Holy Roman Empire Unit Light Swordsman was killed by Player 1 PY:Player 17 Civilization Holy Roman Empire Unit Light Swordsman was killed by Player 1 PY:Player 1 Civilization Empire of Ottomans Unit Spearman was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Archer was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Light Swordsman was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Archer was killed by Player 17 PY:City Ankara was lost by Player 1 Civilization Empire of Ottomans PY: Revolt - Loss of Ankara by Empire of Ottomans (1 bConq): 210 rev idx change PY:City Acquired Event: Ankara PY: BC - Barbciv Reinforcement: Holy Roman Empire capture Ankara 25 turns after settling PY: BC - Barbciv Reinforcement: Giving Holy Roman Empire an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman Empire an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman Empire an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman Empire an attack city Light Swordsman in their capital PY: BC - Barbciv Reinforcement: Giving Holy Roman Empire an attack city Light Swordsman in their capital PY: Revolt - Acquisition of Ankara by Holy Roman Empire reduces rev indices by -138 PY: Revolt - New rev idx for Ankara is 423 PY: Name - Checking for new name by number of cities PY:Names - player is in despotism PY:Names - keeping prior name PY:City Acquired and Kept Event: Ankara 17:01:17 DEBUG: Timer - scores took 49 ms 17:01:17 DEBUG: Timer - scores took 50 ms PY: Revolt - The Incan Kingdom are in their golden age! PY:Player 18 Civilization Incan Kingdom Unit Chariot was killed by Player 50 17:01:18 DEBUG: Timer - scores took 50 ms PY: Revolt - The Babylonian City State are in their golden age! PY: Revolt - The Dutch City State is in anarchy! PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 5 17:01:21 DEBUG: Timer - scores took 50 ms PY:Player 50 Civilization Barbarian State Unit Javelineer was killed by Player 2 PY:Player 50 Civilization Barbarian State Unit Spearman was killed by Player 5 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 5 17:01:24 DEBUG: Timer - scores took 50 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) 17:01:25 DEBUG: Timer - scores took 47 ms 17:02:30 DEBUG: StatusDump-Start-1 17:02:31 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:City Goth's culture has expanded PY:Player 17 Civilization Holy Roman Empire Unit Light Swordsman was killed by Player 1 17:03:07 DEBUG: Timer - scores took 47 ms PY:Player 19 Civilization Babylonian City State Unit Explorer was killed by Player 2 17:03:13 DEBUG: Timer - scores took 47 ms 17:03:17 DEBUG: Timer - scores took 47 ms PY:A William Shakespeare (Great Artist) was born for Portuguese Kingdom in Lisbon PY: Revolt - Assyrian Empire changing civic option 4 from Prophets to State Church PY: Revolt - Increasing effect for cities with high Religion, factors PY: Revolt - Avg net effect for Assyrian Empire: 60 PY:Names - player has one city in early era PY:Names - player is in despotism PY: Name - Setting civ name due to civics to City State of Assyria 17:03:26 DEBUG: Timer - scores took 47 ms PY:Player 20 Civilization Dutch City State Unit Explorer was killed by Player 15 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 16 17:03:28 DEBUG: Timer - scores took 47 ms PY: Revolt - The Incan Kingdom are in their golden age! 17:03:31 DEBUG: Timer - scores took 47 ms PY:Player 12 Civilization Maya Kingdom Unit Holkan was killed by Player 50 17:03:35 DEBUG: Timer - scores took 47 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY:City Built Event: Sakae 17:03:37 DEBUG: Timer - scores took 46 ms 17:06:20 DEBUG: StatusDump-Start-1 17:06:20 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Player 0 Civilization Celtic Republic Unit Spearman was killed by Player 9 17:06:42 DEBUG: StatusDump-Start-1 17:06:42 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Player 9 Civilization City State of Assyria Unit Archer was killed by Player 0 PY:Player 9 Civilization City State of Assyria Unit Spearman was killed by Player 0 PY:Player 9 Civilization City State of Assyria Unit Spearman was killed by Player 0 PY:Player 9 Civilization City State of Assyria Unit Spearman was killed by Player 0 PY:Player 9 Civilization City State of Assyria Unit Spearman was killed by Player 0 PY:Player 9 Civilization City State of Assyria Unit Archer was killed by Player 0 PY:City Arbel was lost by Player 9 Civilization City State of Assyria PY: Revolt - Loss of Arbel by City State of Assyria (1 bConq): 560 rev idx change PY:City Acquired Event: Arbel PY: Revolt - Acquisition of Arbel by Celtic Republic reduces rev indices by -138 PY: Revolt - New rev idx for Arbel is 432 17:07:50 DEBUG: Timer - scores took 49 ms 17:07:50 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_FIRST_CONTACT from 16 to 0 with [] 17:07:51 DEBUG: Timer - scores took 50 ms 17:07:53 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PEACE from 0 to 16 with (-1, -1) 17:07:54 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 16 with (-1, -1) 17:07:58 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 16 with (-1, -1) 17:07:58 DEBUG: Timer - scores took 51 ms RevStatus bar: 432 2 0 432 Percentages: 0.432000011206 0.0 17:08:02 DEBUG: StatusDump-Start-1 17:08:02 DEBUG: Timer - scores took 51 ms PY:City Acquired and Kept Event: Arbel 17:08:22 DEBUG: StatusDump-Start-1 17:08:22 DEBUG: StatusDump-Start-1 PY:OnPreSave 17:08:25 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 13 to 0 with [] 17:08:26 DEBUG: Timer - scores took 50 ms 17:08:26 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 13 with (-1, -1) 17:08:28 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 13 with (-1, -1) 17:08:29 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 13 with (-1, -1) 17:08:29 DEBUG: Timer - scores took 51 ms 17:08:46 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 14 to 0 with [] 17:08:47 DEBUG: Timer - scores took 51 ms 17:08:47 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 14 with (-1, -1) 17:08:53 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 14 with (-1, -1) 17:08:54 DEBUG: Timer - scores took 50 ms 17:08:55 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 14 with (-1, -1) 17:08:55 DEBUG: Timer - scores took 51 ms 17:09:04 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_UNIT_BRAG from 17 to 0 with [] 17:09:05 DEBUG: Timer - scores took 51 ms 17:09:05 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 17 with (-1, -1) 17:09:09 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 17 with (-1, -1) 17:09:09 DEBUG: Timer - scores took 52 ms 17:09:11 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 16 to 0 with [] 17:09:11 DEBUG: Timer - scores took 52 ms 17:09:12 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 16 with (-1, -1) 17:09:14 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 16 with (-1, -1) 17:09:16 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 16 with (-1, -1) 17:09:16 DEBUG: Timer - scores took 52 ms 17:09:18 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 1 to 0 with [] 17:09:19 DEBUG: Timer - scores took 52 ms 17:09:20 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 1 with (-1, -1) 17:09:35 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 1 with (-1, -1) 17:09:35 DEBUG: Timer - scores took 52 ms 17:09:37 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 4 to 0 with [] 17:09:37 DEBUG: Timer - scores took 53 ms 17:09:38 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 4 with (-1, -1) 17:09:39 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 4 with (-1, -1) 17:09:40 DEBUG: Timer - scores took 53 ms 17:09:40 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 2 to 0 with [] 17:09:41 DEBUG: Timer - scores took 53 ms 17:09:42 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 2 with (-1, -1) 17:09:48 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) 17:09:58 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) 17:10:08 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 2 with (-1, -1) 17:10:09 DEBUG: Timer - scores took 54 ms 17:10:09 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 2 with (-1, -1) 17:10:10 DEBUG: Timer - scores took 54 ms 12 SCREEN TURNED ON SCREEN OFF 17:10:33 DEBUG: StatusDump-Start-1 17:10:33 DEBUG: StatusDump-Start-1 PY:OnPreSave PY:Player 17 Civilization Holy Roman Empire Unit Light Swordsman was killed by Player 1 PY:Player 17 Civilization Holy Roman Empire Unit Archer was killed by Player 1 PY:Player 1 Civilization Empire of Ottomans Unit Axeman was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Wardogs was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Wardogs was killed by Player 17 PY: Revolt - Celtic Republic changing civic option 8 from None to Egalitarianism PY:Names - player can do elections PY: Name - Setting civ name due to civics to Republic of Celtia 17:10:47 DEBUG: Timer - scores took 54 ms 17:10:49 DEBUG: Timer - scores took 54 ms PY:Damascus has grown PY:Kufah has grown 17:10:55 DEBUG: Timer - scores took 53 ms PY: REVOLT - Oporto (Portuguese Kingdom) has decided to launch a revolution with index 683 (5 local) and odds 3.1 in year -1590!!!! PY: REVOLT - Factors effecting timing: Pos events, PY: Revolt - Peaceful revolution PY: Revolt - Revolution in homeland PY: Revolt - Default: ask/demand independence! PY: Revolt - Oporto is close enough to instigator to join in independence quest PY: Revolt - Looking for revolution worthy civ in Oporto PY: Revolt - Creating new player in slot 21 PY: Revolt - Created the French Empire in slot 21 PY: Rev - NOT giving rev all of Monarchy PY: Rev - NOT giving rev all of Iron Working PY: Revolt - Revolutionary's religion set to Zoroastrianism PY: Revolt - 1 cities in revolution, buyoff cost 55 PY: Revolt - Making AI choice on independence PY: Revolt - Odds are 15 PY: Revolt - Processing revolution PY: Revolt - Oporto has now revolted 1 times PY: Revolt - Player opts to give independence, lowering rev indices PY: Revolt - The French Empire are taking over the revolutionary cities PY: Revolt - French Empire's Extra Attitude towards Portuguese Kingdom now 6 RevData: Initializing player object PY: Revolt - Setting new player alive PY:Player 21's alive status set to: 1 PY:Names - player not of special type, naming by civics PY:Names - player has one city in early era PY:Names - player is in despotism PY: Name - Setting civ name for new civ to City State of France PY: Revolt - Acquiring Oporto, pop 9 PY:Rev - Comp has 7 Axeman (count) PY:Rev - Comp has 7 Axeman (att) PY:Rev - Comp has 8 Archer (def) PY:Rev - Best defender set to Archer PY:Rev - Best counter unit set to Axeman PY:Rev - Best attack set to Axeman PY: Revolt - Population of Oporto before is 9 PY: Revolt - Check city culture is 1589, at 12, 47 PY:City Oporto was lost by Player 8 Civilization Portuguese Kingdom PY: Revolt - Not conquest, reducing rev index increase from 150 PY: Revolt - Loss of Oporto by Portuguese Kingdom (0 bConq): 70 rev idx change PY:City Acquired Event: Oporto PY: Revolt - Acquisition of Oporto by City State of France reduces rev indices by -78 PY: Revolt - New rev idx for Oporto is 300 PY: Revolt - Population of Oporto after is 9 PY: Revolt - Building Monument saved PY: Revolt - Culture in Oporto: 1589, plot 9296 PY:City Oporto's culture has expanded PY: Rev - Culture set to 1589 PY: Revolt - Completed processing revolution PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 8 PY: REVOLT - Kalakh (City State of Assyria) is over 900 warning threshold in year -1590!!!! PY:Player 10 Civilization Empire of Russia has founded Buddhism PY: Revolt - Rostov founded non-state religion, index of Rostov now 350 ... state 5, new 4 17:11:03 DEBUG: Timer - scores took 53 ms 17:11:04 DEBUG: Timer - scores took 54 ms PY: REVOLT - Hadrumetum (Indian Kingdom of Delhi) is over 900 warning threshold in year -1590!!!! 17:11:07 DEBUG: Timer - scores took 54 ms PY:Player 17 Civilization Holy Roman Empire Unit Spearman was killed by Player 1 17:11:11 DEBUG: Timer - scores took 53 ms PY:Aachen has grown PY: Revolt - The Incan Kingdom are in their golden age! PY:Mound City has grown PY:Player 2 Civilization Republic of Greece Unit Spearman was killed by Player 50 PY:City Ephesus was lost by Player 2 Civilization Republic of Greece PY: Revolt - Loss of Ephesus by Republic of Greece (1 bConq): 70 rev idx change PY:City Acquired Event: Ephesus PY: Revolt - WARNING! Barbarian State have cities but no capital on turn 271 PY:City Razed Event: Ephesus PY:City Ephesus was lost by Player 50 Civilization Barbarian State 17:11:19 DEBUG: Timer - scores took 55 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) PY:OnPreSave 17:11:20 DEBUG: Timer - scores took 55 ms 17:12:43 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:44 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:45 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:46 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:12:47 DEBUG: StatusDump-Start-1 17:13:01 DEBUG: StatusDump-Start-1 17:13:01 DEBUG: StatusDump-Start-1 PY:OnPreSave 17:13:15 DEBUG: StatusDump-Start-1 17:13:15 DEBUG: StatusDump-Start-1 PY:OnPreSave 17:13:23 DEBUG: Timer - scores took 8 ms 17:13:31 DEBUG: Timer - scores took 7 ms PY: Revolt - Republic of Greece changing civic option 1 from Junta to Senate PY: Revolt - Republic of Greece changing civic option 8 from None to Egalitarianism PY: Revolt - Avg net effect for Republic of Greece: -40 PY:Names - player can do elections PY: Name - Setting civ name due to civics to Greek Republic PY:City Guangzhou's culture has expanded 17:13:40 DEBUG: Timer - scores took 7 ms 17:13:43 DEBUG: Timer - scores took 8 ms PY:Coimbra has grown PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 12 17:13:50 DEBUG: Timer - scores took 8 ms 17:13:50 DEBUG: Timer - scores took 8 ms PY: Revolt - The Incan Kingdom are in their golden age! PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 19 PY: BC - Minor civ Dutch City State has huge miltary, 7 units PY: BC - bNewWorld: 0, bUnits: 1, bCities: 1, bForeignCities: 0 PY: BC - Settling minor civ Dutch City State into full civ PY: BC - Republic of Celtia are close to new barb civ PY: BC - Iroquois City State are very close to new barb civ PY: BC - Iroquois City State are close to new barb civ PY: BC - Builup style forced to Military PY: BC - VIKING style! PY: BC - Wilhelmina has organized the Dutch City State! Turn: 272, Year: -1580 (after 10 turns as minor) PY: BC - Giving 6 partial techs, pass 0 PY: BC - Giving partial Dualism: 50.0 perc (power 0) PY: BC - Giving partial Caste System: 61.1 perc (power 0) PY: BC - Giving partial City Planning: 85.0 perc (power 0) PY: BC - Giving partial Chariotry: 85.0 perc (power 2) PY: BC - Giving partial Elephant Riding: 55.4 perc (power 10) PY: BC - Giving partial Glass Blowing: 47.0 perc (power 5) PY: BC - Best defender is Archer PY: BC - Best counter unit is Axeman PY: BC - Best attack is Light Swordsman PY: BC - Best mobile is Wardogs PY: BC - Best attack city is Light Swordsman PY: BC - Distance to barb city Numidian is 45 (path 88, rand 1460 PY: BC - Distance to barb city Harappan is 73 (path 61, rand 1671 PY: BC - Distance to barb city Sakae is 40 (path 33, rand 1474 PY: BC - Distance to barb city Alemanni is 67 (path 65, rand 1828 PY: BC - Distance to barb city Anasazi is 68 (path 59, rand 3343 PY: BC - Distance to barb city Phoenician is 80 (path 66, rand 5348 PY: BC - Distance to barb city Magyar is 65 (path 52, rand 3978 PY: BC - Distance to barb city Gepid is 20 (path 17, rand 142 PY: BC - GP type Great Prophet PY: BC - Giving minor 2 offensive units in Amsterdam PY: BC - Placing boat in Amsterdam PY: BC - Constructing Monument in Amsterdam PY: BC - Constructing School of Scribes in Amsterdam PY: BC - Culture of Amsterdam set to 7 PY: BC - Constructing Walls in Amsterdam PY: BC - Constructing Forge in Amsterdam PY: BC - Giving new civ a boat PY: BC - Giving extra Light Swordsman in capital with ATTACK_CITY AI PY: BC - Giving viking units amphibious promotion PY: BC - General will lead Axeman 147470 PY:Names - player is BarbCiv, keeping current name PY: BC - Checking city Camulodunum for spread at radius 6 PY: BC - Spreading effects to Camulodunum PY: BC - Increasing rev index in Camulodunum by 55 PY: BC - Checking city Mohawk for spread at radius 8 PY: BC - Spreading effects to Mohawk PY: BC - Increasing rev index in Mohawk by 35 PY: BC - Checking city Bibracte for spread at radius 11 PY: BC - Doing diplomacy for new civ PY: BC - New civ starting at war with (full only): Mehmed II, Tokugawa, Deganawida, PY: BC - new civ starting with 16 military units PY: Revolt - The Dutch City State are in their golden age! 17:13:56 DEBUG: Timer - scores took 8 ms 17:13:56 DEBUG: Timer - scores took 8 ms PY:City Oporto's culture has expanded PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 14 17:13:58 DEBUG: Timer - scores took 7 ms PY:Player 14 Civilization Indian Kingdom of Delhi Unit Spearman was killed by Player 50 PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 12 17:13:59 DEBUG: Timer - scores took 8 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 18 PY:Player 50 Civilization Barbarian State Unit Archer was killed by Player 14 PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 14 17:14:01 DEBUG: Timer - scores took 7 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) 17:14:02 DEBUG: Timer - scores took 8 ms BarbCiv - Clicked option 0, no change 17:14:15 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_FIRST_CONTACT from 11 to 0 with [] 17:14:15 DEBUG: Timer - scores took 8 ms 17:14:18 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PEACE from 0 to 11 with (-1, -1) 17:14:18 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 11 with (-1, -1) 17:14:18 DEBUG: Timer - scores took 8 ms 17:14:18 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_OFFER_DEAL [-1] from 11 to 0 with [] 17:14:18 WARN : TradeUtil - unknown item type 6 17:14:18 WARN : TradeUtil - unknown item type 6 17:14:18 DEBUG: DiplomacyUtil.getProposedTrade - 17:14:18 WARN : TradeUtil - unknown item type 6 17:14:18 WARN : TradeUtil - unknown item type 6 17:14:18 DEBUG: DiplomacyUtil - Marcus Aurelius offers trade to FRAG: 17:14:18 WARN : TradeUtil - unknown item type 6 17:14:18 WARN : TradeUtil - unknown item type 6 17:14:19 DEBUG: Timer - scores took 8 ms 17:14:20 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_ACCEPT_OFFER [-1] from 0 to 11 with (-1, -1) 17:14:20 WARN : TradeUtil - unknown item type 6 17:14:20 WARN : TradeUtil - unknown item type 6 17:14:20 DEBUG: DiplomacyUtil.getProposedTrade - 17:14:20 WARN : TradeUtil - unknown item type 6 17:14:20 WARN : TradeUtil - unknown item type 6 17:14:20 DEBUG: DiplomacyUtil - FRAG accepts trade offered by Marcus Aurelius: 17:14:20 WARN : TradeUtil - unknown item type 6 17:14:20 WARN : TradeUtil - unknown item type 6 17:14:20 DEBUG: Timer - scores took 8 ms 17:14:21 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 11 with (-1, -1) 17:14:21 DEBUG: Timer - scores took 8 ms 17:15:07 DEBUG: StatusDump-Start-1 17:15:08 DEBUG: StatusDump-Start-1 17:15:08 DEBUG: StatusDump-Start-1 17:15:08 DEBUG: StatusDump-Start-1 17:15:08 DEBUG: StatusDump-Start-1 17:15:08 DEBUG: StatusDump-Start-1 17:15:08 DEBUG: StatusDump-Start-1 17:15:09 DEBUG: Timer - scores took 62 ms 17:15:10 DEBUG: DiplomacyUtil - ignoring AI_DIPLOCOMMENT_GREETINGS from 9 to 0 with [] 17:15:11 DEBUG: Timer - scores took 62 ms 17:15:12 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSAL from 0 to 9 with (-1, -1) 17:15:18 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 9 with (-1, -1) 17:15:20 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_PROPOSE from 0 to 9 with (-1, -1) 17:15:21 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 9 with (-1, -1) 17:15:22 DEBUG: Timer - scores took 63 ms 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:01 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:02 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:03 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:04 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:05 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:06 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:07 DEBUG: StatusDump-Start-1 17:16:13 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:14 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:15 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:18 DEBUG: StatusDump-Start-1 17:16:19 DEBUG: StatusDump-Start-1 17:16:19 DEBUG: StatusDump-Start-1 17:16:19 DEBUG: StatusDump-Start-1 17:16:19 DEBUG: StatusDump-Start-1 17:16:19 DEBUG: StatusDump-Start-1 17:16:19 DEBUG: StatusDump-Start-1 17:16:20 DEBUG: StatusDump-Start-1 PY:OnPreSave 17:16:29 DEBUG: MapSigns.displaySign() could not show sign; no caption found for player 1 on plot (4, 31) PY: Revolt - The Greek Republic is in anarchy! 17:16:31 DEBUG: Timer - scores took 62 ms PY:Player 2 Civilization Greek Republic Unit Phalanx was killed by Player 19 PY:Player 2 Civilization Greek Republic Unit Spearman was killed by Player 19 PY:Player 2 Civilization Greek Republic Unit Wardogs was killed by Player 19 PY:Player 2 Civilization Greek Republic Unit Wardogs was killed by Player 19 17:16:32 DEBUG: Timer - scores took 62 ms 17:16:40 DEBUG: Timer - scores took 62 ms PY:City Coimbra's culture has expanded PY: Revolt - City State of Assyria bribing Kalakh with large bribe so that it won't join a revolt, odds 4 17:16:45 DEBUG: Timer - scores took 62 ms PY:Player 12 Civilization Maya Kingdom Unit Archer was killed by Player 50 17:16:47 DEBUG: Timer - scores took 62 ms 17:16:50 DEBUG: Timer - scores took 62 ms 17:16:53 DEBUG: Timer - scores took 62 ms PY:Player 1 Civilization Empire of Ottomans Unit Axeman was killed by Player 17 PY:Player 1 Civilization Empire of Ottomans Unit Light Swordsman was killed by Player 17 PY: Revolt - The Incan Kingdom are in their golden age! PY:Player 50 Civilization Barbarian State Unit Warrior was killed by Player 18 17:16:56 DEBUG: Timer - scores took 62 ms 17:16:56 DEBUG: Timer - scores took 62 ms PY: Revolt - The Dutch City State are in their golden age! PY:Player 1 Civilization Empire of Ottomans Unit Explorer was killed by Player 20 17:16:57 DEBUG: Timer - scores took 63 ms PY: Revolt - Babylonian City State changing civic option 0 from Chiefdom to Despotism PY: Revolt - Babylonian City State changing civic option 5 from Survival to Charity PY: Revolt - Babylonian City State changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for Babylonian City State: -130 PY:Names - player has one city in early era PY:Names - player is in despotism PY:Names - keeping prior name PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 14 17:16:59 DEBUG: Timer - scores took 62 ms PY:Player 50 Civilization Barbarian State Unit Axeman was killed by Player 4 PY:Player 18 Civilization Incan Kingdom Unit Chariot was killed by Player 50 PY: Revolt - City State of France changing civic option 0 from Chiefdom to Despotism PY: Revolt - City State of France changing civic option 7 from Banditry to Conscription PY: Revolt - Avg net effect for City State of France: -90 PY:Names - player has one city in early era PY:Names - player is in despotism PY:Names - keeping prior name 17:17:02 DEBUG: Timer - scores took 62 ms PY: BC - Odds of forming minor in Harappan are 3 (4 pop, 1 cult level with eraMod 1.000000) 17:17:03 DEBUG: Timer - scores took 60 ms tuple size 3 , commentArgsSize 3 17:17:03 DEBUG: DiplomacyUtil - AI_DIPLOCOMMENT_JOIN_WAR [17] from 16 to 0 with (u'Holy Roman', u'', u'') 17:17:03 DEBUG: DiplomacyUtil - firing WarDemanded 17:17:03 DEBUG: DiplomacyUtil - Lincoln asks FRAG to declare war on Charlemagne 17:17:03 DEBUG: Timer - scores took 59 ms 17:18:32 DEBUG: DiplomacyUtil - USER_DIPLOCOMMENT_NO_JOIN_WAR [17] from 0 to 16 with (-1, -1) 17:18:32 DEBUG: DiplomacyUtil - firing WarRejected 17:18:32 DEBUG: DiplomacyUtil - FRAG rejects demand from Lincoln to declare war on Charlemagne 17:18:34 DEBUG: DiplomacyUtil - ignoring USER_DIPLOCOMMENT_EXIT from 0 to 16 with (-1, -1) 17:18:34 DEBUG: Timer - scores took 61 ms 17:18:45 DEBUG: Timer - scores took 8 ms PY:City Ninevêh's culture has expanded PY:Goth has grown 17:20:15 DEBUG: Timer - scores took 7 ms